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5. March 2009, 11:20:30
Chaos 
Subject: Re: tournaments
Thad: Isn't there a maximim time for the total game as well with the Fisher's clock?

5. March 2009, 13:19:47
lukulus 
Subject: Re: tournaments
Chaos: You can set Fisher's clock to e.g. 25/0/25 what means no added time, just 25 days for both players, but it means bigger problems wit time zones.

And for pawns I would rather recommended round robin - more games in one tournament

5. March 2009, 13:22:59
AbigailII 
Subject: Re: tournaments
Modified by AbigailII (5. March 2009, 13:23:31)
Chaos: You could create such a maximum by setting the increment field to 0. (Then the Fisher clock reduces to a "normal" chess clock).

IMO, such a move pace is totally out of place in BK - unless players play at the same times, it's very likely to give one player a huge advantage clock wise. (Say you always play between 12AM and 9PM, dedicating 9 hours a day playing BK. I only play 10 minutes a day, from 10PM till 10:10PM (time adjusted to your timezone). You will then have a serious risk of losing our game on time, while I will not. Simply because there will be 14 hours between my move and your first opportunity to move, and only 10 hours between your move and my move. I will gain 4 hours/move on the clock - even if you are a much more dedicated player than I am).

5. March 2009, 16:34:53
Chaos 
Subject: Re: tournaments
AbigailII: Indeed I don't want a maximum time for the total game, that was exactly what I was afraid of.

5. March 2009, 22:49:00
Thad 
Subject: Re: tournaments
Chaos: I can totally understand how you wouldn't want a max time for the whole game, but I feel the exact opposite!

6. March 2009, 06:20:00
Nothingness 
Subject: Fischer clock
This can be problematic and I timed out using this and i was making multiple moves per day and still timed out even though the game was well in hand. If we can tweak the clock that would be great but we used to have the ability to change the time in mid match to avoid unforseen emergencies. So if i was moving fast then i knew i could not make a move for the next 6 days i would not lose my game. Max time for a game NEVER! Many games can last many months making 2-3 moves per person per day. i think we used to have a 3 day limit with the ability to change it to 7days when an emergency arrived then we would change it back when we got back.

6. March 2009, 10:20:36
AbigailII 
Subject: Re: Fischer clock
Nothingness: I don't think we ever had the ability to change time pace on BK (and certainly not in tournament games). I like Fisher clocks. I used to play on FICS, and I always use the Fisher clock. Little golem uses a Fisher clock as well. Yet, I never play games with the Fisher clock on BK. Because here on BK, Fisher clock implies no vacation days. And I know that during the year I will go on vacation. And there's no garantee at all a game or match doesn't last half a year. Or that a next round of a tournament doesn't start during, or right before my vacation.

Would BK have time pace of Fisher clock with vacation days, I'd never use the regular clock again.

6. March 2009, 17:49:37
Thad 
Subject: Re: Fischer clock
AbigailII: Have you tried something like 3/2/30? You'd start with three days to play the game, but every time you made a move, you'd add two days to that total. Assuming you made a move every day for a while, you'd build up extra time up to the max of 30 days. Then you could take a long vacation.

6. March 2009, 18:56:21
AbigailII 
Subject: Re: Fischer clock
Thad: Yes, but I'd lose the game if it's a game from the next round of a tournament that starts 4 days before I return from vacation, wouldn't I? While I can control my own pace to a certain extend, I cannot control the pace of others. Which makes a Fischer clock too dangerous for my liking.

7. March 2009, 00:11:56
Thad 
Subject: Re: Fischer clock
AbigailII: 30/2/30 would give you what you want, but then I'd be stuck in a tournament that could take quite a while. I don't think there's a common ground. The suggestion for more than one tournament with different time settings is probably the best solution.

7. March 2009, 00:47:56
AbigailII 
Subject: Re: Fischer clock
Thad: Littlegolem has a time pace which I finds the most ideal of all the time paces I've encountered on the various games sites I have played on. Each game you start with 240 hours. After you move, you get 36 hours added to your clock, and if you then exceed 240 hours, the clock is set to 240 hours. You have 20 vacation days a year. If you time out on a game, and you have vacation days left, you get 24 hours added to the clocks on *all* your game, one day is subtracted from your pool of vacation days. You can exceed 240 hours this way, but only until you move. After a move, the time is capped at 240 hours. There are no weekends. No system holidays. No abuse. No buying of more vacation days. Noone is able to drag out a tournament, other than playing long games and moving once every 36 hours. IMO, except for a yearly lump of vacation days (I'd rather see 2 days/month added to the pool, with the pool maxed at 24 days), an ideal pace.

7. March 2009, 03:01:25
Thad 
Subject: Re: Fischer clock
AbigailII: Sounds like it. I wish Fencer would *** *** **** *** ** *** *** and implement something like that here.

8. March 2009, 22:44:44
Nothingness 
The time limit issue was exclusive to IYT. The main reason for changing time limits was to avoid time out when an emergency arrived. For example there are situations in many games where i would move 5-6 times a day then take as many as 6 days for one move. With most fischer clock settings i will have timed out after going 6 days without moving. To optimize peak performance you cannot restrict time limits on moves. so our time limits would go from 3 days ( standard) to 7 days for emergencies. then we would change it back when the week ended or your leave was over!

9. March 2009, 06:28:43
Dry Martini 
Subject: about time limit
Several months ago I invited to a game all the high rated players I could see. To my suprise all gladly accepeted my challenge!. Many of these turned out to be very educational and I believe will make me a better player. Most of these good games lasted over two months. I currenty have a game , played at what I consider a reasonable pace, that has lasted over 5 months. Good game too. I would hate to have such a game in progress only to have one player time out.
I realize that a tournament may last for a long time, however I prefer completed games instead of games decided on a time limit or deadline for the game.

9. March 2009, 14:04:45
dAGGER 
Subject: Re:
Nothingness: I agree with you.
I usually make more than 1 move per day, but sometimes it may happen to lose some days or even 1 week.
On IYT you can change your time limit, but only out of a tournament: this is one of the reasons that made the League successful.
I believe a 3-days limit with vacations on may work: the game would be fast enough and you can avoid problems depending on weekend days or holidays.
I think this is a good compromise for the first "gran slam" tournaments.

10. March 2009, 06:54:48
SL-Bosse 
Subject: Tournament?
OK so lets start a new tournament with 3-days limit and normal vaccation. Should it be round-robin/groups or elimination? Which type of game should we start with?

10. March 2009, 11:06:47
Chaos 
Subject: Re: Tournament?
SL-Bosse: small fast please?

14. March 2009, 16:26:54
Tian-Xian 
Subject: Re:
I had lost in a tornament & asked Fencer but got no reply & so am stuck waiting for tournie to finish. I think it should be automatic that if you are out of a tournie you can join another.

15. March 2009, 00:29:07
Chaos 
Subject: Re:
Tian-Xian: I couldn't agree more!

15. March 2009, 05:39:05
Nothingness 
Subject: ...
i never could understand that setting either!

16. March 2009, 14:45:46
Dry Martini 
Subject: Re: Tournament?
SL-Bosse: I would prefer group play. At least I get to play a few games instead of just one. The 3 day limit with vacations seems fair. I am ok with any variant .

16. March 2009, 16:06:38
Chaos 
Subject: Re: Tournament?
The Other Me: I like group play as well

17. March 2009, 12:09:10
SL-Bosse 
Modified by SL-Bosse (17. March 2009, 12:32:33)

So let us see if we can get a tournament

Sabotage Leauge - Small Fast Espionage - #1

17. March 2009, 12:15:21
Chaos 
Subject: Help!
I joined the tournament, though I had to guess which link to click b/c my Swedish isn't that good. But since that click all content on the site is shown in Swedis to me!!! Are you trying to get us all into learning your language, Bosse? ;)

17. March 2009, 12:28:12
SL-Bosse 
Is it English now?

17. March 2009, 12:33:34
SL-Bosse 
Subject: Re: Help!
Chaos: I saw that the "sign-up" time was wrong. So I have deleted the first one, and have set up a new one.

17. March 2009, 13:00:38
Chaos 
Subject: Advertise for the tournament!
SL-Bosse: Yes, it's English now :) Oh, and we should all urge espionage players to join this tourney! notify all your (former) espionage opponents!

18. March 2009, 08:09:36
SL-Bosse 
Modified by SL-Bosse (19. March 2009, 06:16:43)
Already 7 12 16 21 players have signed this tournament


Sabotage Leauge - Small Fast Espionage - #1


22. March 2009, 00:44:47
Nothingness 
Subject: very nice!
Wow thats a lot of people!

31. March 2009, 12:44:17
SL-Bosse 
Subject: Re: Sabotage Leauge's first tournament

So now it has started. 25 players!!!


A big thanks to Chaos for all help with getting players. 
Good luck to all!


31. March 2009, 13:28:28
Chaos 
You're welcome Bosse, it's thanks to you we've got this tournament in the firts place! It's great to see we've made such a good start straight away Can't wait to get my games started

31. March 2009, 14:03:44
dAGGER 
Wow, it has started!
Everybody have fun!

31. March 2009, 14:06:02
dAGGER 
Subject: Re:
Thank you to Chaos and Bosse for making this big tournament real.
Am I forgetting someone else?

10. April 2009, 10:55:38
ca119 
Subject: Slow players
There are at least 2 players who play rather slow/when there close to the timelimit, as they play 200 and more games simultary. Thats pretty sad as others play fast (several moves a day). This will have an affect on the following games. Perhaps Fischer's clock with a timelimit of 2 months for a game would bee the thing?

10. April 2009, 11:08:19
Chaos 
Subject: Re: Slow players
Modified by Chaos (10. April 2009, 11:11:34)
ca119: Earlier Abigaill expressed my feelings about the Fisher's clock very well: IMO, such a move pace is totally out of place in BK - unless players play at the same times, it's very likely to give one player a huge advantage clock wise. (Say you always play between 12AM and 9PM, dedicating 9 hours a day playing BK. I only play 10 minutes a day, from 10PM till 10:10PM (time adjusted to your timezone). You will then have a serious risk of losing our game on time, while I will not. Simply because there will be 14 hours between my move and your first opportunity to move, and only 10 hours between your move and my move. I will gain 4 hours/move on the clock - even if you are a much more dedicated player than I am).


 


We shouldn't have people lose tournament games because of timezones or situations as described above!!!

10. April 2009, 12:44:28
lukulus 
Subject: Re: Slow players
ca119: everyone can play 200 simultaneously

10. April 2009, 12:57:00
AbigailII 
Subject: Re: Slow players
Chaos: Note that this is only an issue if you play with a Fisher clock setting if there's no (or a small) increment on each move. If you gain 24 hours or more on each move, the risk is much smaller (it still can give one player some advantage as one player may build up "spare time" more rapidly than the other though - but even this is a solved problem).

10. April 2009, 13:20:36
ca119 
Subject: Playing all day long ;)
I`m just a little disapointed! You see them online, but they don`t move (as they have so many other games to play).

Since its a tournament they should prefer OUR SABOTAGE GAME and not wait until the timelimit (3 day`s+VAC) is almost zero before they move.

Soon 2 of 4 tournament games are finished, while the others are on move 3. It`s there a round 2 and 3? Perhaps NEXT YEAR with this speed!

16. April 2009, 14:17:29
Varazslo 
Hi. I made a tournament Easter Egg which includes Espionage games and so far it's half fill. It is an elimination for 16. 3 days + vacation. I would by glad if somebody sign up please. Thank you

19. April 2009, 06:21:08
redfrog 
Subject: moderator
Modified by redfrog (19. April 2009, 06:21:27)
anyone want to be moderator of this board? please send me a PM....

1. May 2009, 17:28:56
happy hermit 
Subject: this is quiet man / Eric Hanson
Someone please send me a game invite before I forget about this site again. :)

5. May 2009, 14:23:03
dAGGER 
Subject: Re: this is quiet man / Eric Hanson
happy hermit:
Sorry quiet man, I have too many games running at the moment. But I'd like to challenge you as soon as possible.
Please don't forget about this site!!!!
If you follow the thread of this board, you will see that the League is born again!
I hope to see you in next event......

6. May 2009, 04:04:02
happy hermit 
Subject: Re: this is quiet man / Eric Hanson
dAGGER:

Good to hear from you. Let me know when you have time and I promise not to time-out. :)

Have fun,

Eric

17. May 2009, 12:12:04
Celticjim 
Subject: open fast tourny
monkeys swinging madhouse tourny.
2 day limit-standard vacation
come sign up for a game of open fast
Madhouse 2009 - Week 19

17. May 2009, 17:29:30
rod03801 
Subject: Re: open fast tourny
Celticjim: Just a reminder, only people in that fellowship can sign up for that tourney.

17. May 2009, 17:37:11
Celticjim 
ah,thx rod I didn't realise that.I'm sure monkey would welcome any new members

30. May 2009, 23:56:59
Nothingness 
Subject: Stratego
Modified by Nothingness (30. May 2009, 23:57:19)
I found out that they have stratego on facebook. just pick a user name and play in less than 15 seconds. im on under gould55

11. June 2009, 18:55:38
Chaos 
Subject: Achievements
anyone else working hard to earn all espionage achievements? The 100 undetected pieces,and especially the 100 mines are quite a lot! Usually I don't go for the mines.

11. June 2009, 18:56:24
Chaos 
Subject: Games
I have a few games in the waiting room. Anyone in for a game?

11. June 2009, 20:59:38
SL-Mark 
Subject: Re: Achievements
Chaos: Yes, I think the espionage achievements are good.

Notably the 'First Line Defence' and ' Rear of Secrets' are excellent, both encouraging a different line up and increased risk. Yes going for them, but won't tell you which games ;)

It will take time to get 100 mines, and like you, never target them (unless desperate ). Even now, I still have to get the 'Successful Sapper.'

Have a count of 7 out of 100 on capturing undetected pieces, so nearly a tenth of the way there!

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