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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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1. May 2006, 03:35:21
redfrog 
Subject: Re: Game time limit
rednaz23: i agree with Vikings - if they want to go faster - they will.... if they want to go slower - it has to be for non-tournaments only - you have some people in tournaments that are limited in the number of tournaments they can play in and pick fast moving tournaments on purpose... slowing down the entire tournament would not be fair to them....

1. May 2006, 03:29:55
Vikings 
Subject: Re: Game time limit
rednaz23: if both people want to go faster, won't they simply play faster?

1. May 2006, 03:28:07
rednaz23 
Subject: Re: Game time limit
redfrog: I do mean to have a time limit change approval sent to the other opponent for them to decide upon. The issue is sometimes both people want to go faster or both people want to go slower (Ex. vacations coming up, and don't want to use vacation days if possible). It is something that I have personally used at other sites, and know others that have as well. You set a high end time limit that people can't go over. That's pretty much it! I can't really see people complaining about this, either they use it or say no the proposal from their opponent! Most people will talk about it in the game before sending a time limit change proposal anyways!

1. May 2006, 03:13:46
redfrog 
Subject: Re: Game time limit
mctrivia: i think you might find it hard to find someone willing to decrease a time limit... there's normally one person out of the two that would want it going faster...and the other is the reason for it... both might agree to going slower - but i agree that would be bad in tournaments....

1. May 2006, 02:45:27
mctrivia 
Subject: Re: Game time limit
BIG BAD WOLF: Or atleast make it so in tournaments you can only decrease the time limit not increase.

1. May 2006, 01:57:05
coan.net 
Subject: Re: Game time limit
Eriisa: I think it would only be changed if both parties agree to it, and I would suggest it to me for non-tournament games only, so 2 people don't stick a 30 day limit on a "fast" tournament and hold others up.

1. May 2006, 01:49:34
Eriisa 
Subject: Re: Game time limit
rednaz23: What do you mean by time limit change?

If I sign up for a 14 day game, I sure wouldn't want someone to change it to 1 day!

1. May 2006, 00:34:32
rednaz23 
Subject: Re: Game time limit
SafariGal: They also have it at Itsyourturn!

1. May 2006, 00:32:41
SafariGal 
Subject: Re: Game time limit
rednaz23: they have that at pocket-monkey, it is a good feature

1. May 2006, 00:31:45
rednaz23 
Subject: Game time limit
How about game time limit change for games already in progress?

30. April 2006, 06:14:01
Baked Alaskan 
Subject: Re:
Czuch Chuckers:
I like the idea of 5 & 10 min ponds but think those should be diff rating system than regular ponds.

Also, would love to see the minimum # to something lower than 16

29. April 2006, 16:42:15
hexkid 
Subject: ordering of running players in ponds
Currently the running players list is ordered by the points left column. Would it be possible to make the column titles clickable and sort the list by the value of last move?

29. April 2006, 15:57:53
Czuch 
How about a 10 person pond? How about a 5 minute time limit pond? How about being able to move a fellowship game to the main game page when there is not enough interest from the fellowship members? Thanks!

29. April 2006, 15:35:49
Fencer 
Subject: Re: Go - download SGF
hexkid: Not yet but I plan to add it.

29. April 2006, 15:18:40
hexkid 
Subject: Go - download SGF
Is it possible to have an option to download a file in SGF file format for Go games?

29. April 2006, 05:03:01
Orlandu 
Subject: New Froglet Idea
How about having a froglet game where you go diagonally beside horizontal and verticle?
Unique Idea...
Homemade version of froglet:
Using a deluxe scrabble board... 200 tiles coller in the blue, red, yellow, and green... plus the boundary... Very fun...

28. April 2006, 13:57:43
Eriisa 
Subject: Re: Invitations to Pawns
tonyh: LOL, yeah, you got a point there!!!!

28. April 2006, 13:19:50
tonyh 
Subject: Re: Invitations to Pawns
Eriisa: That sounds reasonable; it'll take quite a time to go from 127 to 20 games!!!
I think it fairer to tell the other guy why I'm not accepting, though.

27. April 2006, 19:31:38
Eriisa 
Subject: Re: Invitations to Pawns
tonyh: Why not just leave the invitations there, until you get a game opening, then you can accept it?

27. April 2006, 17:05:16
tonyh 
Subject: Invitations to Pawns
I cannot accept invites, because I have too many games going.
Would it not be simpler to tell this fact to the player inviting me (and then he need not send out the invitation); save a bit of time and trouble!

27. April 2006, 02:36:48
Nothingness 
Subject: Mastermind
i did find a site to play it onvs computer.. but id much prefer to have it here. http://www.millstone.demon.co.uk/games/mastermind/mastermind.htm

26. April 2006, 23:25:58
Baked Alaskan 
Subject: Re: Ludo board size
txaggie:

Great Idea

26. April 2006, 21:14:00
txaggie 
Subject: Ludo board size
I think someone else already posted about this, but I didn't see a reply, so I would still like to know if Fencer is planning to create smaller board size for Ludo, like he has for Amazon, Pente, and others?

26. April 2006, 06:00:17
Baked Alaskan 
Subject: Re: Multiple Winners
gambler104:

I concur

Should only be one (1) winner

26. April 2006, 04:48:50
Good Luck :)FLR 
Subject: Re: Multiple Winners
gambler104: the other way could be as many do use the hp (honor points) so almost never happens that 2 pple have same points :)

26. April 2006, 04:44:26
mctrivia 
Subject: Re: Multiple Winners
gambler104: I was in a tournament were all 4 of us tied for first. I just emedietly created a new one and invited all the first place winners. Would however be nice if the system would keep playing off untill there is only 1.

26. April 2006, 03:50:20
gambler104 
Subject: Multiple Winners
I don't know if this has been mentioned before, but it tears at my competitive spirit to know that more than one person could win a tournament. I know the games are just for fun, but it just doesn't seem right to be tied for first. I wish we could change this or at least have an option for tournaments like this.

26. April 2006, 01:29:59
Herlock Sholmes 
Subject: Re: Mastermind
BIG BAD WOLF:
I spent a lot of time analysing Mastermind and if you think of proper way of assessing someone's skills the best way to assign points for wins is like follow. I call it League Scoring:
First Move guessed correctly - 6 points
Sec MOve guessed correctly 7 points
third - 8 points
fourth - 9 points
fith - 10 points
sixth - 5 points
seventh - 4 points
eight - 3 points
ninth - 2 points
tenth - 1 point
***
This scoring system takes into account difficulty in guessing correctly and eliminates
easy wins in first guess still awarding for it more points than for sith guess which is pass what computer can do for any code. 4.5 moves is
the score computer gets for any code.
First 5 guesses are awarded heavily and than there is steadily decline in points.
What do you think about it ?

25. April 2006, 20:24:52
Baked Alaskan 
Subject: Re: Game Notation
Pedro Martínez:

Thanx

25. April 2006, 20:09:05
Pedro Martínez 
Subject: Re: Game Notation
Baked Alaskan: No, it is not possible to turn game notation on for certain games while having it off for others.

25. April 2006, 19:56:32
Baked Alaskan 
Subject: Re: Game Notation
Baked Alaskan:
Still looking for an answer

knock knock

LOL

25. April 2006, 18:11:37
Hrqls 
Subject: Re:
joshi tm: the dutch translations are on their way .. will take a little time though as real life is keeping me a bit busy :)

25. April 2006, 12:23:22
Fwiffo 
Subject: Fellowship teams
The possibility to create more than 1 team per game in the fellowships, so we could create several teams and play internal team matches.
Especially in the one-game-fellowships this would be nice.

25. April 2006, 02:07:27
rod03801 
Subject: Re:
joshitm: Fencer doesn't really like to do anti variations of variants. (anti hyper, anti nack, anti reversi 6x6, etc...)

I tried a game of anti hyper and found it not to be fun at all.
You can try it yourself by getting a friend to agree to an unrated, uncounted game of hyper, but play it like it's anti.

25. April 2006, 01:33:31
Nirvana 
Subject: Re: Game request
I would like to see Ataxx and hexagon, please.

ataxx

also shows hexagon.

24. April 2006, 22:34:00
Kili 
Subject: Re:
joshitm: Maybe you can translate some of them to dutch.

24. April 2006, 22:06:25
Ladybird68 
Subject: Re: Game request
harley: i would like to see mastermind also. plus domino. two good game there.

24. April 2006, 16:28:15
Summertop 
Subject: Crazyhouse chess.
Identical to loop chess except when it comes to promoted pieces. When a promoted piece is captured, it reverts back to a pawn. For example: I finally push a pawn and promote it to a queen. My opponent eventually captures my new queen. My opponent is given a pawn (original rank) to drop onto the board.

24. April 2006, 15:01:50
joshi tm 
I would like to see here:

- (Dutch) translations of the rules of Go
- (Dutch) translations of the rules of the doubling Cube
- An Anti Hyper Gammon variant (Normal anti-Backgammon could be endless)

For the rest: !

24. April 2006, 08:16:21
rednaz23 
I like how people can advertise on this website, but one suggestion, make an english advertisement, on the english pages, czech advertisements on the czech pages, and so on. You will be able to allow more advertising to be run without the user losing any of his "market". This will allow multiple (I guess up to 15! Since there are 15 languages at BK!) advertisements to be run at one time, each in their own language they want. It makes no sense for me to see a Czech advertisement... I can't read Czech! An idea for Fencer!

24. April 2006, 01:39:14
Baked Alaskan 
Subject: Game Notation
Is it possible to turn game notation on for certain games while having it off for others?

I really only like to have notation for 1 or 2 games but seems I am forced to have it on all games..


22. April 2006, 17:50:42
Harassed 
Subject: Tournament template
Save tournament definition for future repeatable usage.

22. April 2006, 15:39:08
Fwiffo 
Subject: Show context
When you do a search in posts, you can afterward click on "show context" of a particular post.
I think it would be good when a "show context" link is added also when you click "show this user posts".

22. April 2006, 02:37:32
headius 
Subject: Re: Komi should be configurable, match standards
Fwiffo: Thank you, I had some trouble finding the Go discussion board, so I just tossed it out here. I'm so happy to have my favorite game on BrainKing!

22. April 2006, 01:11:09
Fwiffo 
Subject: Re: Komi should be configurable, match standards
Modified by Fwiffo (22. April 2006, 01:13:42)
headius: On the Go discussion board and in the Go fellowship similar proposals were offered: http://brainking.com/en/Board?bc=118

21. April 2006, 22:40:39
headius 
Subject: Komi should be configurable, match standards
A couple points for komi in Go:

- The standard now is typically 6.5 or 7.5 points
- Most sources claim it should be the same for all sizes of board
- We should be able to configure it, so players can use 5.5 (classic) 6.5 (current Japanese Pro standard) or 7.5 (Chinese, Ing, and AGA standard)

21. April 2006, 22:37:18
coan.net 
Subject: Extinction Chess
Any chance that Extinction Chess could get a color border like other chess variants.

Without a different color border, it looks like normal chess - and is easy to mess up a game if you don't notice the name of the game - where as a different color border quickly grabs your attention and tells you it is a different game.

21. April 2006, 00:10:08
onigoroshi 
oh, great! Thanks! For some reason the option didn't show up in the same manner that the Shogi pieces did, hence my confusion...

20. April 2006, 23:50:26
Fwiffo 
Modified by Fwiffo (20. April 2006, 23:51:23)
There are already traditional pieces as an option. See settings: http://brainking.com/en/Settings?p=11

20. April 2006, 23:48:38
onigoroshi 
Subject: Chinese Chess Piece Option
Hello all! Great website! I was wondering if I could request that we add the traditional Chinese Chess pieces as an option, in the same way that the traditional Shogi pieces were added. I think this is an important addition, as I get rather confused with the Western Chess pictographs.

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