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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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22. December 2011, 12:48:04
southland 
Subject: Re: Refresh period of main page and game pages
It's not usability

22. December 2011, 12:43:40
southland 
Subject: Re: Refresh period of main page and game pages
It's 4 click to stop and 4 click to return refreshing.
It's not usefull.

22. December 2011, 12:09:19
Vikings 
Subject: Re: Refresh period of main page and game pages
southland: You can do that yourself, go to your settings page http://brainking.com/en/Settings
it is listed under "Other parameters"

22. December 2011, 11:31:10
southland 
Subject: Refresh period of main page and game pages
Could you add a button "Freeze" to temporary stop of refreshing game pages?

14. December 2011, 18:11:38
rod03801 
Subject: Re: Ponds and days per move...
diogenysos: follows the deadline

14. December 2011, 18:05:20
diogenysos 
Subject: Ponds and days per move...
Does the pond automatically go to the next round, when all players have made their move?

Or do the players have to wait until the regular "deadline" is over?

13. December 2011, 21:52:28
diogenysos 
Subject: Re: Poker
Bwild: yep. its a shame that the poker section seems to be asleep nowadays...

13. December 2011, 17:13:58
Bwild 
Subject: Re: Poker
diogenysos: I'm with you on that...even a friends category so you can place frequent players..

13. December 2011, 15:52:23
diogenysos 
Subject: Poker
Modified by diogenysos (13. December 2011, 15:54:33)
Maybe a small but useful change, in order to vitalize the poker-section of this site:

A red number in the very left column, like the number that shows how many games have to be played - this number may show how many people are currently on the tables...

I spend some minutes from time to time to check out if some of us are playing poker or waiting - just to realize there was nobody. Then i leave this section and forget the idea...

6. December 2011, 20:41:05
Thad 
Subject: Re: Ratings
1300. I wasn't sure about that number.

I think the real problem for pgt and others including me is that the BRK formula which works fine for chess does not work well for other games. I wish there were different formulae for different games based on their skill vs luck factor and other factors. Or is there a better one-size-fits-all formula that could be used?

6. December 2011, 16:12:41
rod03801 
Subject: Re: Ratings
Aganju: 1300 is correct

6. December 2011, 14:22:44
Aganju 
Subject: Re: Ratings
Thad: I think the unrated starting point is 1300, not 1600.
You can see your 'unrated' rating under Statistics/Top Players/choose the game, at the very end of the page your rating is always shown.

6. December 2011, 10:30:39
pgt 
Subject: Re: Ratings
Thad: Exactly!

6. December 2011, 08:30:44
Thad 
Subject: Re: Ratings
pgt: If you're rated 400 (I think it's 400) BKR above an opponent, you'll gain zero points in a win, but lose plenty in a loss. Unrated players basically have a 'hidden' rating that starts at 1600. So if your rating is high enough, it doesn't make sense to play unrated players, but if your rating isn't that high, then playing against unrated players is fine.

5. December 2011, 09:02:37
pgt 
Subject: Ratings
I inadvertently checked "include unrated players" on a recent game invitation. While I'm happy to play against unrated players, I thought it was bloody ridiculous to see that I will get 0 points for a win, -12 for a draw, and -24 for a loss. How on earth are unrated players meant to get to play against rated players. How about setting up some sort of rating system which is fair to players with an established rating, and which also gives new players an opportunity to move up the ratings reasonably quickly to reach their level,

I might even be prepared to accept 0 points for a loss in a game of skill, but in games like backgammon, which is maybe 70% skill and 30 % luck (I bet that gets some reaction) it seems a bit silly to award zero points for a win - why would anybody interested in ratings ever play against an unrated player?

28. November 2011, 02:18:45
rod03801 
Subject: Re: Game Request
coan.net: I would still like to see your "War" sort of game. (Group game, like ponds)

28. November 2011, 00:42:48
coan.net 
Subject: Re: Game Request
joshi tm: I always have a lot of game ideas. Two that I will share again, and which are variants and hopefully would not be too much programming are:

  • Logik-6: Logik-6 is the same game as the popular Logik game, but with 6 spaces instead of 5.

  • Ludo Express: Ludo Express is the same as regular Ludo, with the following changes: (1) Get out of the start with either 1 or 6, (2) Roll 2 dice each turn... double mean nothing special, (3) Each dice is separate - like Backgammon, you first make your move with one of your dice, and then the other - with the same or different piece.

    Ludo is already a popular game, and quicker games are always popular - so making Ludo an ever quicker game would work very well.

    Of course I have many other ORIGINAL game ideas, but these 2 are variants and I wouldn't think would be a ton of new programming.

  • 27. November 2011, 23:42:00
    joshi tm 
    Subject: Re: Game Request
    But with all seriousness, I think it would be time to have another extra game added. The last game added was Massacre Chess before May 2009. That could be some tweaky variant but I also still miss the Classic Dots and Boxes game.

    27. November 2011, 04:14:04
    Bwild 
    Subject: Re: Game Request
    Orlandu: I see a lot of 1-2's in your future! lol

    26. November 2011, 22:36:18
    joshi tm 
    Subject: Re: Game Request
    Orlandu: I prefer then without the double rule as a seperate game.

    26. November 2011, 22:13:35
    Orlandu 
    Subject: Game Request
    How about have a hyper Backgammon without the doubles... 1-1, 2-2, 3-3, 4-4, 5-5, 6-6.

    20. November 2011, 18:29:12
    grenv 
    Subject: Re:
    coan.net: Thanks. so if you can't set vacation days, what would it mean to turn off auto vac? i guess you could be choosing to time out deliberately?

    20. November 2011, 17:29:28
    coan.net 
    Subject: Re:
    grenv: Pawns get 10 vacation days a year.

    You no longer have to set vacation days - if a game is set to time out (and you have auto-vacation turned on), then the game will have an hour time added back to it - and you will lose 1 hour of vacation time. (All games will have 1 hour added to it.. so if 3 games are about to time out, you only lose 1 hour.) - then that will continue to repeat until you are out of vacation time.

    * The exception of course is games that don't have vacation days - or fixed weekends - those don't have time added & will time out.

    20. November 2011, 16:40:50
    grenv 
    My profile says I'm using the auto vacation and have 10 days left... but I don't think that's right since i'm a pawn. So my question is... do i get any vacation days that i need to set - and if so how?

    19. November 2011, 17:11:48
    sum07 
    Subject: Anti Reversi 10x10
    Is there any possibility of putting Anti Reversi 10x10 on this site?

    23. October 2011, 18:19:13
    likewowman2cool 
    Subject: New Achievement Points
    For a possible new category of achievement points, I nominate from plakoto "Your opponent's mother piece is pinned".

    Adding this new achievement would help plakoto get more players.

    In the same spirit of adding new players to a game, I also nominate for Ataxx and Assimilation the category of "win a game by a shutout", i.e. when your opponent has no pieces on the board.

    Thanks in advance for your consideration.

    P.S. I suspect other players can find some other reasonable new "achievements" in relatively underplayed games here at BK in order to popularize those games too.

    9. October 2011, 18:14:14
    rod03801 
    Subject: Re:
    rabbitoid: I searched for when the changes happened, on the Backgammon Discussion board.

    Original rules : Backgammon (joshi tm, 2006-12-01 14:26:00)

    Rule change : Backgammon (joshi tm, 2007-01-04 11:53:47)

    HMM. Though it is interesting to add, the tourney started AFTER the post about the proposed change.

    Of course by then, I'm sure so many had already signed up.

    9. October 2011, 18:07:39
    rabbitoid 
    You are right, of course. At the time it seemed like a good idea.

    9. October 2011, 18:01:03
    rod03801 
    Subject: Re:
    grenv: The thing to remember though, is when that tournament was created, the rules of Cloning Backgammon were slightly different. I don't remember the details, but there were more than one way to get multiple points in a game of a match. (Besides just doubling)
    The rules were changed after that tourney started.

    9. October 2011, 17:18:15
    grenv 
    Subject: Re:
    rabbitoid: Right, so people joined 4 years ago hoping to get rook membership sometime in their life.

    I guess 21 point games with 5 day moves should be a clue not to enter.

    9. October 2011, 07:33:23
    rabbitoid 
    Subject: Re:

    9. October 2011, 07:21:49
    grenv 
    Subject: Re:
    pgt: let's face it, 6 months is way too long for a tournament to last.

    9. October 2011, 05:58:16
    pgt 
    Subject: Re:
    grenv: Three years is a bit low. I am in a tournament which has been running for almost SIX years (started 18th Nov 2005) and the first round is still not complete. There should be some way to progress this tournament, because six years is way too long for a whole tournament, let alone one round.

    9. October 2011, 05:55:21
    Thad 
    Subject: Re: Why does the software allow this tournament to still be in round 1?
    Aganju: I think I'm OK with the words I used, but I do see your point.

    In order to implement an online turn-based tournament properly, a site needs to advance rounds when the players who will advance are determined, regardless of whether or not there are 'meaningless' games remaining, especially when those 'meaningless' games can take a significant time to complete. This site doesn't do that.

    I wish it did.

    9. October 2011, 02:32:35
    grenv 
    Subject: Re:
    Aganju: First of all, it's the world cup.. but more importantly the matches are over in 90 minutes... here they can take 3 years!

    8. October 2011, 16:51:57
    Lightbug 
    Subject: Bird's Chess
    Would it be possible to get Bird's Chess? It would be nice if there was another alternative to 10x8 Chess. It's the best of the historical designs, and I am very curious to see if it is a playable game despite the unguarded pawn diagonal to the RN on the Queen side.

    8. October 2011, 04:32:10
    Aganju 
    I wouldn't go so far to call the current implementation 'improper'.
    Although I can certainly agree that it would be nice to have that feature, it is absolutely normal in real live matches to finsh group play before moving on (think about soccer world championship), and also it is not at all easy to calculate when a group is 'decided'; there are constellations where it would take significant effort. Of course a simple algorithm could probably catch 90+%, and that would do.

    8. October 2011, 04:23:25
    Thad 
    Subject: Re: Why does the software allow this tournament to still be in round 1?
    I would love to see tournament advancement implemented properly here at BrainKing.

    7. October 2011, 17:41:22
    grenv 
    Subject: Re: Why does the software allow this tournament to still be in round 1?
    happyjuggler0: oh yeah, i must have misread that somehow. Correct, this tournament should move on. There is no excuse for staying in round 1.

    7. October 2011, 15:55:03
    happyjuggler0 
    Subject: Re: Why does the software allow this tournament to still be in round 1?
    grenv: In section 14 one player has won all of his games. It is mathematically over.

    7. October 2011, 15:06:40
    grenv 
    Subject: Re: Why does the software allow this tournament to still be in round 1?
    happyjuggler0: you're right in principle of course, but in this case section 14 is undecided.

    It certainly would not be difficult to calculate that a section is over prior to all games being played though.

    7. October 2011, 03:53:48
    happyjuggler0 
    Subject: Why does the software allow this tournament to still be in round 1?
    Happy Birthday tenuki!

    A minor change in the rules for someone getting a "yellow line" in their tournament section would allow round 2 to continue while at the same time allowing the slower players to continue their games. Do this and everyone is happy....

    P.S. I am not involved in the tournament. I accidentally stumbled upon it when checking out the tournaments a certain player was currently playing.

    27. September 2011, 19:07:41
    plaintiger 
    alright, i would like to AGAIN request that auto-pass be enabled for Ludo. Fencer, i know you've said (way too long ago) that this will be addressed in "the next version of brainking," but that doesn't help any of us who are using the *current* version of brainking. a fix talked about and a fix applied are two different things, and i'm getting really tired of waiting for a fix to be applied for this (and i know i'm not the only one). it would be one thing if you said that and then produced the fabled "next version" two weeks later, but this has been going on for a long time now. repeatedly being summoned to game boards on which i am unable to make moves is a very real and persistent annoyance, and daydreaming of a happy (and as far as we subscribers can tell, entirely imaginary) day when i won't have to deal with that anymore really doesn't solve the problem.

    thank you.

    25. August 2011, 22:58:05
    rod03801 
    Subject: Re: 1.h4 for Atomic Chess
    diogenysos: Please discuss it on the other board, though. Thank you

    25. August 2011, 22:08:51
    diogenysos 
    Subject: Re: 1.h4 for Atomic Chess
    grenv: have to look at it... Nh2...

    25. August 2011, 22:07:47
    diogenysos 
    Subject: Re: 1.h4 for Atomic Chess
    grenv: yes. correct. but i appreciate it was posted here cause i wouldnt have seen it there...

    22. August 2011, 21:19:42
    grenv 
    Subject: Re: 1.h4 for Atomic Chess
    rod03801: correct... somewhat confused apparently.

    22. August 2011, 18:45:40
    rod03801 
    Subject: Re: 1.h4 for Atomic Chess
    grenv: I think possibly you intended this subject to be on a different board?

    http://brainking.com/en/Board?bc=6

    Thanks!

    22. August 2011, 18:41:19
    grenv 
    Subject: Re: 1.h4 for Atomic Chess
    diogenysos: Reason I like it is that it differs from the opening in reverse at a critical point.
    1.Nf3 e5
    2.Ng5 f5
    3. h4 c6
    4. Nxh7

    however since white played 1.h4 this capture is impossible and therefore a new line is needed. I think black erred with Nh2 in this game. . . white can't actually force a win i think if black plays something like b5.

    22. August 2011, 18:14:10
    diogenysos 
    Subject: Re: 1.h4 for Atomic Chess
    grenv: nice one...

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