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Resher: Too bad, as it would probably be more meaningful to measure only the same order case. Still, based on your analysis, there does seem to be something odd going on here!
alanback: I don't think we can distinguish between the two situations (ie same order match v different order match) as the game records the order the dice were played rather than the order they were rolled.
I've also downloaded my 2009 BG games and am working on the same stats as Wetware has produced, to increase the sample size.
PS maybe I don't understand what you are tracking here. Can you describe exactly what you are looking for? As I understand it, you are comparing the two dice of the first roll of the game, i.e. of the first player to move, with the two dice on the next roll, i.e. the first roll of the second player to move.
Are you counting situations in which the same dice occur, but in a different order, as a match or non-match?
The probability of the same two dice occurring in the same order on the second roll is 1/36. However, the probability of the same two dice occurring in any order is 2/6 x 1/6 = 1/18, as you observe.
wetware: Good work. There certainly is a suspicious pattern. Your sample size is still quite small, however. What is needed now is a statistical analysis of the probability that this distribution could occur randomly. I.e., is it within a couple of standard deviations of the norm, or is it a one in a billion chance?
[cross-posting from the "Feature requests" board, where a discussion developed recently]
I wish the system made it easier to gather the data that would demonstrate the severity of this problem. As I've said elsewhere (I think), it could also help pinpoint when the problem began (or was it always this way?), which should help identify what changed to cause it. I also wish the problem occurred 100% of the time, which would make it impossible to dismiss. As it is, we have only the beginnings of statistical support for our claim, and gathering the aggregate data that would provide more solid support is a daunting task...for us the members.
Fencer is quite correct about the groundless wailing over poker or dice cheats. There's plenty of that online; such complainers are easy to find, and the vast majority deserve our scorn and satire. But the genuine exceptions (in online poker especially) that have come to light should give one pause.
Hats off to those who stood their ground in such cases, labored to gather the data, and revealed the truth at last.
(added comment Wednesday evening / Thursday morning): I plan to make one last good-faith effort to present some useful data. I plan to examine all of my backgammon (but no variants) games stored here from 2009--that's 13 matches, and a total of 137 games in which at least 2 rolls took place. I have no reason to believe that that year is appreciably better or worse than any other year of mine. I'm sorely tempted to separately track the opening rolls that I "won" and "lost", but I don't plan to do so for this exercise. If I'm understanding the situation correctly (and there are good "numbers" people here who will be able to correct me if I'm wrong), the responder's roll should theoretically match the opener's roll 1 in 18 times (or 5.555_ %), on average. I'm also going to report the percentage of responder's rolls where both dice differ from the opener's roll. Theoretically, I think that should happen 4 times in 9 (or 44.444_%), on average. But I think the actual observed value is going to shock and convince even the most diehard skeptics here.
Average expectation of opener's and responder's both dice exactly matching out of 137 played = 7.6111_ games. Observed number=38 games (27.737%)
That's about 5 times the expected frequency!
Average expectation of responder's dice both differing from opener's dice out of 137 played = 60.888_ games. Observed number=28 games (20.438%)
That's less than half of what's expected.
If I feel energetic, I'll analyze my 124 matches from 2008!
playBunny: I see. I must have missed this change. The last thing I know is when it was stated that the correct address is without "www". Here is the article: http://brainking.info/archives/246-A-prejudice-of-www.html
if something has changed later, that's my bad.
AlliumCepa: I am not sure if the "web" part should be there at all.
That's what I have in my address bar and it works for me, so it's legitimate. I just took the web. bit out and that worked too, except that I wasn't logged in. I'm not sure when or why Fencer created the web subdomain but, whenever it was, I updated my home page, which has links to login me in directly. It's been like that ever since.
playBunny: I am not sure if the "web" part should be there at all. AFAIK, the correct URL is http://brainking.com/...
I've never seen a BK page containing "web".
AlliumCepa: Thanks for that. Interesting, it's the right page but you're not logged in!
It should be okay from now on. I've been doing each month by editing the previous month's post and copying it into a new one. For some reason that gives me a fully-specified url (http://web.brainking.com/en/Tourneys/...) instead of the relative one (Tourneys/...). I'll make sure that I delete the unwanted portion in future.
Nothingness: they way it seems to be worded i could feesably end up with an infinite amount of pieces to bear of my bar.
No, that would require an infinite amount of moves. But you're always complaining your opponents move only a few times a month, so while the number of pieces on your bar may grow, you don't live old enough to get an infinite amount. Now in theory, the maximum number of pieces on the bar is unbounded.
Nothingness: I think you'll find the stratergy is that if you hit your oppnent then you will gain an extra man, therefore you have to way up the concequences of taking men off.
could anyone explain cloning backgammon for me? the rules are a bit confusing. they way it seems to be worded i could feesably end up with an infinite amount of pieces to bear of my bar. if i keep catpturing my enemys pieces i have to bear off more and more pieces.
A chi-square test is almost pointless; obviously this is almost impossible to happen just by coincidence, if the probability of equal start rolls is 1/18 = 5.556 %. But I have done it anyway.
Every one of the n = 630 games falls in one of two classes: class 1: first and second roll equal (expected probability p1 = 1/18) class 2: first and second roll not equal (p2 = 17/18)
Y1 = 218 is the number of games in class 1. Y2 = 412 the games in class 2.
now is calculated: V = (Y1 - n * p1)^2 / (n * p1) + (Y2 - n * p2)^2 / (n * p2) = (218 - 35)^2 / 35 + (412 - 595)^2 / 595 = 1013.1
If the dice were not biased (probabilities p1 and p2 as expected), then the value V would be lower than 6.635 with probability 99 %, and lower than 10.84 with probability 99.9 %.
(edit:) see this table for the values to compare V with. With 2 classes one must look in the line with DF=1 (degrees of freedom).
Subject: Re: Most games are begin with same rolling dice numbers..
Pedro Martínez: Great machine, and here was i thinking they paid 1000 people to sit at their cubes and roll dice!
If there is a defect it would seem not to be the random number generator but that the code doesn't use the generator in the particular case mentioned, but instead just gets the last number... sounds like a caching problem? I wonder if those games were played with 2 people on the same computer? moves happening very quickly? We need more of this type of data most likely, in order to replicate the problem.
Subject: Re: Most games are begin with same rolling dice numbers..
Pedro Martínez: Well, that explains my searches not finding it. :) It was closed in 2008... i'd say it should be re-opened and investigated. I'm sure anyone with access to the historical database could publish the statistics for a start.
Subject: Re: Most games are begin with same rolling dice numbers..
wetware: The dice is a total joke on this website. It just doesn't feel right. I have never been one to whinge about backgammon dice before playing on Brainking. I know it is supposed to be random but it just isn't, it is skewed.
Subject: Re: Most games are begin with same rolling dice numbers..
grenv: We can only speculate about the cause of the problem, since we didn't write the code.
If we are to speculate, one possible hypothesis could be that some unintended event prevents the dice from being generated in the normal way. Whenever this event happens, you get the same dice as the previous roll. When it doesn't happen, you get a random roll. We must assume that this hypothetical event would be something that happens at the second player's first roll - but again, this observation is only useful to someone who has access to the code.
As an aside, if this hypothesis is correct, the event seems to happen in roughly 1 out of 3 games.
Subject: Re: Most games are begin with same rolling dice numbers..
Thom27: That's a wierd bug... increasing the odds of the second roll equaling the first? What kind of twisted algorithm would cause that?..?..
Unless you wrote code that generated a random number first, then used that to determine whether to roll or just use the first result, ... but why write that sort of code?? It just doesn't seem like a plausible defect.
Thom27: I agree, and have spent an inordinate amount of time analyzing results here. (I wish it were easier to do, or that the flaw was ALWAYS evident, or the underlying pattern easier to discern.) I'll continue playing less and less here, until it's remedied. (I want to spend more time playing and studying--not investigating an unusual system flaw.) I'm generally an outspoken skeptic of various "dice cheating" claims, but what's happening here is too much of an outlier to be dismissed cavalierly.
I also tried (unsuccessfully) to identify WHEN this skewness began. I hoped that by doing so, I might help the powers-that-be to identify some code or procedural change that might have triggered it.
Subject: Re: Most games are begin with same rolling dice numbers..
pedestrian: This is well possible, I must only download more files. I'm working on it...
I'm also going to do a chi-square test, which calculates a probability for an event to occur by coincidence, under the assumption that the dice are ok (equally distributed and independent).
Subject: Re: Most games are begin with same rolling dice numbers..
Thom27: That's a great initiative! It seems clear that it is actually a bug and should be repaired as soon as possible. I wonder if it would be possible for your program to analyze a larger sample of games?
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