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17. August 2004, 00:04:24
DeaD man WalkiN 
Subject: I don't know for sure but,
I thing that two games are getting mixed up and they are anti-backgammon and Nackgammon. In anti I have fine that u don't want to make blocks so the person you are playin can get around the board faster then you. In nackgammon you start with four man in your oppents base. But I could be wrong it would not be the first time this has happened and more then not will be the last time. lol
:o{P

16. August 2004, 22:33:53
Blackadder Mr K 
Subject: Re: Nackgammon
So if I have got this right, nackgammon isn`t for people who don`t want blocking games?
I have tried to play some games but always ending up with blocks and let`s say thats not my best game,,,

8. August 2004, 11:22:18
Mike UK 
Subject: Nackgammon
Nackgammon was designed to make players think positionally rather than just run for it. An early blitz in nackgammon probably won't work either as there are not enough men available in your half of the board. So a blocking game of some sort is more or less essential. If both players escape 2 of the back men quickly then it can turn into a game of backgammon. Otherwise it tends to develop quite differently. Very little seems to have been written on nackgammon strategy and the strategies of the better players seem to vary quite widely.

7. August 2004, 22:45:07
coan.net 
Modified by coan.net (8. August 2004, 07:10:12)
ok... fun reading, but lets get back to the topic of gammon games please.

[first edit:] post past this point have been removed - if it keeps going, I will delete and hide user(s). Take it to General Chat - you can "chat" about anything there! Thanks.

[second edit:] Only post removed so far were post not on the subject of Gammon which is the purpose of this board. There is no point keeping many post not about that subject here for all the users who come to this board to read about gammon games. I have not deleted any post that were made before this post.

[third edit]: off topic post have been removed. All hiden users are now seen again. Please keep post on topic for now on. Thanks.

7. August 2004, 21:21:06
danoschek 
Subject: regarding nackgammon - the difference is the opening - e.g. double 5 and 5/6 are toprolls
Modified by danoschek (8. August 2004, 01:50:31)
but still the same three possible strategies are valid, if the dice grant any anyway ...
really different strategies are existing in crowded and gammon race. basically,
one cAn say - without doubling cube there's no strategy at all, software flaws rule ... ~*~

7. August 2004, 21:20:24
Vikings 
more defencive

7. August 2004, 21:05:28
Czuch 
I am just finishing my first game of nackgammon. What is the difference in strategy, if any, from backgammon?

19. July 2004, 17:38:25
troydaniels 
Subject: Re: A feature request for blots on the bar
The main reason I'd like to see this feature is I occasionally start to make an inferior move because I think I have to play off the bar when I don't have to. In that case, the only hint the game provides is the cursor change when you mouse over the other legal moves.

18. July 2004, 04:58:58
Kevin 
Walter: Yep, I have that problem too. If you try to move a piece that isn't on the bar that is legal and it won't let you chances are pretty good one just got sent to the bar.

18. July 2004, 04:56:39
Kevin 
That usually only happens when an excessively long word is entered - ie, a word longer than the width of the posts on your screen. Then it will push the right column off the screen.

16. July 2004, 15:04:08
Budgie uk 
Subject: Re:
u may have a UK board,,,or it maybe set up as a UK board,,,some american keyboards are diff to uk

13. July 2004, 05:14:20
Walter Montego 
Subject: Re: Newbie with a question....
Hi JustTina, sounds like our game is the one we got restarted, eh? Seems to be working so far. I'll play off all my games tonight and see if the game counter has started working for that game too. See you at the game.

13. July 2004, 05:08:36
Walter Montego 
Subject: A feature request for blots on the bar
I would like the blots to be placed differently or mark or colored different. As the game goes along and my opponent sends me to the bar, it just heaps them altogether. Only thing is, they play differently. Some can kick it, while the new arrivals have to get off the bar right away. Can be very annoying not being able to easily tell one from the other. Is this just me, or does anyone else have a problem with the drunk blots pestering the sober ones?

11. July 2004, 16:58:52
LongJohn 
me too now

11. July 2004, 05:12:53
JustTina 
Subject: Thanks BBW....
...you are much nicer than your name :))

Tina

11. July 2004, 05:12:11
coan.net 
Everything looks good to me.

11. July 2004, 05:07:18
LongJohn 
seems this backgammon board screen is not wrapping like the others?
Is it a bug? All other boards are wrapping properly for me?

11. July 2004, 03:31:15
coan.net 
Subject: re: Newbie with a question
If both you and your opponent agree to restore the game, have the person (who did not time out) send a message to Fencer with the game number asking for it to be restored & Fencer will usually do that.

11. July 2004, 03:08:18
JustTina 
Subject: Newbie with a question....
Is it at all possible to have a crowded backgammon 'friendly' game restore after being timed out?
Thanks,
Tina

10. July 2004, 22:42:04
rod03801 
I see now what you are saying..
I tried what you said. I also noticed that when I entered back in with my password, that on any backgammon games I viewed as a guest, I could still see my opponent's next roll.. and ONLY on those games I had viewed as a guest.. interesting..
I, too, thought that the roll was decided when the player clicked on the game... but maybe I just assumed that, because that is the way IYT does it, I believe..

10. July 2004, 22:05:24
Bongo 
I don't know...that's what i was asking..why can't I see it if i just click on the game after I send it.. but if I log back in on the guest mode I see what the other player has for dice next turn...It's not a big deal really....I was just asking why it's hidden on my game after I send it..I don't see anything but the dice i just used

10. July 2004, 18:39:57
rod03801 
Why would anyone want to hide anything????

10. July 2004, 13:31:24
Bongo 
Subject: why the secrecy..??
i've noticed that since the new site arrangment the dice are being rolled by the opponet player at the end of their turn...but yet i can't see them and what they got unless i log out and enter in the guest mode looking at the players list and my own profile page of games....what's up with that...why the can see it one way.. but not the other...almost like somebodys trying to hide something ...i would prefer the old way and roll my own poison but that's just me...i was just wondering why it's hidden unless i go through all the extra clicking to see what they got for dice next move

8. July 2004, 07:55:51
Jason 
yes a few sets of doubles at the wrong time can blow the game for you , no matter how good you are .

1. July 2004, 02:32:34
Joseph S 
or sometimes it's just the fall of the dice that rules how long a game of it lasts ..ie..my game with Molly..game# 19907...her moves and my bad luck were a killer combination in that game

1. July 2004, 02:14:09
Kevin 
It can be over as quickly as 40 or 50 moves (or even sooner) if one player is far better than the other. It really only lasts hundreds of moves with fairly evenly matched opponents.

30. June 2004, 21:40:33
2007 Lady 
Subject: Re: Longest game on record
Wow Kevin, your are quick with the diagnostic figures! You kinda shocked me w/them ... i.e., so this game CAN go on ... & on ... & on ... & on ...
Yikes!!
[:^)
So tell me, do AB games play out like this as a rule or is this game just an anomaly? I've never played Anti Backgammon before**this is my 1st effort at one**hence the reason why I'm asking.

Thanks for your time Kevin & just in case you were wondering, I did message Fencer & advised him of this game.

To BuilderQ: I stand corrected ... thanks!

NOTE: Even though game #58278 may be a long one, it shouldn't be construed as being a 'bad thing' for my opponent & I. DesertStarr & I are having fun w/it!

29. June 2004, 03:13:50
Kevin 
Well with 635 moves completed in about 15 months - that's a move about every 17 hours (more than one a day). With evenly matched opponents, this game can take literally years and several hundreds of moves to complete.

29. June 2004, 01:19:52
BuilderQ 
Here is a link to Omega's game. And it's a 5 wins match, so it will take even longer.

28. June 2004, 22:16:46
Irma45 
Subject: Re: Longest game on record
Renee, I can't believe you are still in a game that long. I dont' even know how it is possible. even if you put it on the longest time between moves. well maybe then. have you asked the other person why it is taking them so lone between moves. I would delete it and start a new one , especially if it is a 3 game match. You will be asenior like me when you finish.....lol

28. June 2004, 11:47:05
2007 Lady 
Subject: Longest game on record
Just curious ... what is the longest Anti Backgammon game here on record, assuming that stats have been kept. I'm currently playing in a AB game (#58278) that started well over a year ago on 3/25/03! This also is a 3-game match & judging by the length of this one, I'll probably be old & in a rocking chair when I finally see the match won, one way or the other! LOL!
Please advise ... Thanks!
Omega Lady ~ Renee

24. June 2004, 18:05:44
coan.net 
I would think 16 could be possible with "bad" moves by the other players - since the other player could quickly open up the board and let the quick player start using double 6's all rolls instead of double 5's/3's.

======
My shortest games was 0 moves - other player ran out of time! :-)

24. June 2004, 16:48:46
Chessmaster1000 
Subject: Least moves - completed game.
Well the asnwer to the theoretical question of what is the shortest game possible in Backgammon can't be answered, since the question is not well defined.
It is not, because we have to say if a "pass" move is considered as a move or not, we have to exclude resignation (of course!) of a player, we must care only for single point games and not include doubling cube(of course again!).

So if we consider the "pass" move as a move for a player, and not take into consideration the resignation and doubling cube options, then the shortest possible game WHICH IS ALSO LOGICAL (meaning it doesn't contain bad moves) must*** be the following 17 moves@@@ game:

*** I say must, because it hasn't been proved.
@@@ A move is defined like the move each played does, and not like a sequence of 2 moves, that of one player and that of the other.

1) 43: 13/9 13/10
55: 13/8 13/8 8/3 8/3
2) 55: 13/8 10/5 8/3 8/3
55: 13/8 13/8 13/8 8/3
3) 66: 24/18 24/18 13/7 13/7
33: 24/21 24/21 8/5 8/5
4) 66: 18/12 18/12 12/6 9/3
66: 21/15 21/15 15/9 15/9
5) 66: 12/6 8/2 8/2 7/1
66: 9/3 9/3 8/2 8/2
6) 66: 7/1 6/off 6/off 6/off
66: 8/2 6/off 6/off 6/off
7) 66: 6/off 6/off 6/off 6/off
66: 6/off 6/off 5/off 5/off
8) 66: 5/off 3/off 3/off 3/off
66: 3/off 3/off 3/off 3/off
9) 66: 2/off 2/off 1/off 1/off

(The above game was given/invented by Kit Woolsey i think.)

Many more 17-move games can be found with the above restrictions(With many bad moves though). I have once read that the shortest game possible with the above restrictions is 16 moves but i haven't seen the game and also many disagree with this claim. I don't know. Does anyone else knows?

24. June 2004, 11:13:40
bumble 
Subject: Least moves - completed game
One of my games was completed in 14 moves.

24. June 2004, 09:44:13
Jason 
♫ ok i used the wrong method , same code 9835 though , press shift and 7 to get & then this # then 9835 (&# 9835 without the space) it stays this code untill sent. ♫

24. June 2004, 05:04:57
DeaD man WalkiN 
Subject: Re:
IMupChucKing, that is a really good question about the record for a completed game with the least amount of moves (turns). My fastest completed game is 16 moves. And that is out of 932 games.

23. June 2004, 18:08:24
Antje 
i used to have a character map on here, i used to have accessories too, somehow they were all deleted and now i cant make those symbols :(

23. June 2004, 18:05:57
Antje 
maybe some keyboards are different.. when you figure it out, let me know!

23. June 2004, 18:04:40
harley 
k
j

Thats exactly what happens on mine, Antje! I thought it was my keyboard playing up!

23. June 2004, 17:50:45
Antje 
9835 gives me the k
9834 gives me the j
LOL
thanks for the list there BBW, but im too lazy to keep it.

23. June 2004, 17:50:03
Antje 
kj

23. June 2004, 17:27:22
coan.net 
Subject: ♥ ♦ ♣ ♠
Modified by coan.net (11. July 2004, 05:09:38)
I keep list (below) of many of the special charaters, then I just copy-paste what I need when I need them! :-)


☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄ ↕‼¶§▬↨↑↓→←∟↔ ▲▼ !"#$%&-./017B Mcoz{É¢ª▒£ ¥₧?áíóúñ Ñ¿⌐¬┤½½¼¡« »░▒▓│┤╡╢╖╕ ╣║╗╜╛└┴├─┼ ╟╚╔╦╬╤╙╪█┌ ┘╪▄▌▐▀αßΓ πΣσµτΦΘΩδ ∞φε∩≡±ⁿ÷ ⌠≈≤≥±⌡÷° ∙·√ⁿ²■ ☺☻♥♦♣• ♫↑",-Xc nÅåÉ╝╥Φ ≤

23. June 2004, 17:12:40
Jason 
try 9835 , 9834

23. June 2004, 16:41:51
Antje 
maybe add an 0 first like with other ones

23. June 2004, 16:41:11
Antje 
i did...

23. June 2004, 16:38:02
Jason 
♪ you need to use the numbers on the right hand side of the keyboard ♀ ♪ ♫

23. June 2004, 16:32:50
Antje 
it doesnt work for me :(

23. June 2004, 12:45:37
bumble 
Music notes: hold down 'alt' and press 13 and/or 14 in the numbers block. ♫♪

23. June 2004, 12:36:21
Chessmaster1000 
Oh Cariad, i remember this game. I will never forget it :-)
How did you posted the music notes?

As for the pips, i'm obsessed with numbers and statistics so i keep record every possible thing. Like pipcount and number of doubles, effective pipcount and doubles, for me and my opponent. One amazing thing is that in 150+ games i played here so far, i or my opponent had only one time the same dice two consecutive times. So(and for other reasons) the dice of Brainking is not what i could call "random random" but "symmetrically random" meaning it is random, but you don't need a great number of rolls to see that a given dice number (for example 35) has a probability 2/36 to happen(or 1/36 for doubles). I would guess that 1800 rolls are enough to have for all possible 21 rolls, an error from the theoretical probability value of 2/36 (or 1/36 for doubles), 10 times smaller than the same error would occur on 3000 games of my real(live) games. That means the Brainking dice is very normal obeying in the probability laws much more precisely from the real life dice.

23. June 2004, 10:45:29
cariad 
♪♫♫♫ teenage girlies rule, ok? ♪♫♫♪

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