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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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28. November 2005, 01:07:40
grenv 
Subject: Re: Message Time (+Diff)
Modified by grenv (28. November 2005, 01:07:51)
mctrivia: it starts march 2007. It would be kind of impossible to start immediately wouldn't it

28. November 2005, 00:00:58
grenv 
Subject: Re: Message Time (+Diff)
pgt: Well my time is correct, but I have to admit this is the first time I've used brainking to tell time.

27. November 2005, 23:52:07
grenv 
Subject: Re: Message Time (+Diff)
Thad: Arizona by any chance? Why can't you guys get with the program?

27. November 2005, 23:24:44
grenv 
Subject: Re:
furbster: When I was in Australia we were more likely to sleep through most of Sunday after sampling the local pubs on Saturday night. Then again maybe that's just me...

27. November 2005, 23:20:09
grenv 
Subject: Re:
Czuch Chuckers: Australians getting ready for church? Clearly you haven't visited Australia!

26. November 2005, 22:50:44
grenv 
Subject: Re: Language
mctrivia: Forgive my ignorance, but are there really people who need translating into esperanto? Where do they live?

25. November 2005, 16:42:36
grenv 
Subject: Re: E-mail notification
mctrivia: But how would the system know? Do you propose that one email is sent and then the notifications are turned off until the next time you log in and out? That might be the solution I guess.

25. November 2005, 03:05:48
grenv 
Subject: Re: Autopass and conditional moves.
mctrivia: The pseudo code is trivial

If (canMove(player2))
{
endMove(player1)
}
else
{
player2.pass
}

I don't think the difficulty of the code is the point, only the fact that for silly reasons it is not implemented.

The point about chatting is not even correct, since what is the difference between making one move and typing a message, and making 6 moves and typing the same message? I don't get it.

24. November 2005, 04:16:38
grenv 
Subject: Re: Conditional moves
mctrivia: But yor way still requires the opponent to make all the moves, so time is not saved. Therefore I would like both these options available.

24. November 2005, 03:56:20
grenv 
Subject: Re: Conditional moves
Modified by grenv (24. November 2005, 03:56:54)
mctrivia: You misunderstood. There are 2 types of conditional moves:

1."If my opp plays x then I play y. This may be useful, but how often can you predict the opponents move?

2.Propose to your opponent the next few moves. If he or she agrees play continues from that point. This is very useful in many "semi-forced" continuations. Against a weak opponent you may be hoping for a silly error, but a good player is likely to see the same continuation and agree.

example.
After
1.e4 e5 2.Nf3 Nc6 3.Bb5, black could move 3...a6 with the proposal 4.Ba4 Nf6

If white accepts he can play move 5 immediately. If not he may play an alternative to 4.Ba4.

24. November 2005, 02:36:37
grenv 
Subject: Re: Conditional moves
mctrivia: On many chess sites it is possible to propose moves for both players. For example you may check your opponent and there's only one place to logically move.
This is very useful for some variants like anti and atomic chess. Not so useful in dark chess, lol.

23. November 2005, 20:38:15
grenv 
Subject: Re: Conditional moves
Modified by grenv (23. November 2005, 20:38:30)
alanback: The advantage of letting the opponent see, is that by them accepting you can jump ahead that many moves all at once. This wouldn't be used much early, but can be very useful later when there are forced moves for a few moves.

23. November 2005, 16:33:16
grenv 
Subject: Re: First Move
mctrivia: I second the conditional moves suggestion. Though I somehow think a firestorm is coming.

20. November 2005, 21:57:47
grenv 
Subject: Re: Getting Bck To English
playBunny: Yes, that is the problem with the flags, it isn't obvious what they are for. Probably a "Choose Language" header? On the other hand if that was in another language it may not be obvious anyway. lol.

20. November 2005, 16:35:26
grenv 
Subject: Re:
naughtypawn: they would be great in anti chess, often long chains of moves are forced for one player.

20. November 2005, 03:04:59
grenv 
Subject: Re: Conditional moves in Chess
Modified by grenv (20. November 2005, 03:06:23)
playBunny: Conditional moves are where after your move you propose what the next few moves should be. The opponent can accept or reject them. It is very useful in speeding up the game when there are a few forced or obvious moves.

An analysis board is a board where you are able to move the pieces around while analyzing the position, presumably it would start in the same state as the actual game board.

20. November 2005, 02:49:34
grenv 
Subject: Re:
naughtypawn:

I second the conditional moves, for all games where dice (or hidden pieces like dark chess) are not involved.

17. November 2005, 15:26:11
grenv 
Subject: Re: Rating should consider the number of points in the match
playBunny: I agree, we should use the ELO formula.

prophet: I disagree with the premise that players are not inclined to play long matches, on the contrary I'd rather play a long match, where at least I know the better player has a good chance of winning.

16. November 2005, 02:35:04
grenv 
Subject: Re: Random dices
Czuch Chuckers:

One die
Two dice
Three dices

12. November 2005, 03:06:41
grenv 
Subject: Re: Out of leftfield....
Czuch Chuckers: I think the ratings are being manipulated by players that refuse to play certain games, while others are willing to play anyone. Therefore they are being rendered meaningless.
At least if you were forced to play random people from time to time that would be somewhat addressed.

11. November 2005, 20:42:05
grenv 
Subject: Re: Out of leftfield....
playBunny:

If the ratings work properly it shouldn't matter how lowly the opponent is rated.

If the ratings don't work properly (as may be in backgammon) then it shouldn't matter what your rating is.

Either way I think the ratings will be more accurate and therefore more meaningful if EVERY competitive game played is counted.

11. November 2005, 19:59:20
grenv 
Subject: Re: Out of leftfield....
playBunny: If I jump around happily will that help?



I'm just tired of people complaining about playing players with low ratings. I play all sorts of lower rated players without too much affect on my oh so important rating.

11. November 2005, 19:38:38
grenv 
Subject: Re:
playBunny: Or how about the idea that the ratings actually mean something that has a material impact on your life and choose your opponents accordingly. Relax, it's just a game. Nobody cares what your stupid rating is.

11. November 2005, 19:34:39
grenv 
Subject: Re:
Czuch Chuckers: I think that's the worst idea I ever heard. If you play a competitive game it shouhld be rated. If you play a low rated player try beating them, that won't affect your rating.

6. November 2005, 03:15:48
grenv 
Subject: Re: Disgusting Avatars
playBunny: Yours is pretty offensive to the carrot worshipping natives of vegetopia. Fortunately they don't usually have internet access.

6. November 2005, 03:08:25
grenv 
Subject: Re: Disgusting Avatars
Bosko Biati: What Avatars? This is a most mysterious request.

6. November 2005, 02:28:16
grenv 
Subject: Re: Disgusting Avatars
Bosko Biati:

5. November 2005, 18:20:31
grenv 
Subject: Re: Byo-yomi periods
Mirjam: I believe that here it's called auto-vacation.

27. October 2005, 23:29:04
grenv 
How about someone do a british english translation and an american english translation, then we could have both little flags at the top.

27. October 2005, 23:23:57
grenv 
Subject: Re:
cariad: I think the moderators have taken a holiday.

27. October 2005, 03:25:53
grenv 
Subject: Re:
Czuch Chuckers: Right, this is a czech site. But American English is kind of pervasive so it's not so surprising. In most other english speaking countries it would be holiday, so if this was a site in England you would never see the word vacation used in this context I think.

27. October 2005, 01:57:58
grenv 
Subject: Re:
Czuch Chuckers: I thought vacation was the American term for it.

11. October 2005, 21:37:24
grenv 
Subject: Re:
657: Que?

11. October 2005, 21:12:19
grenv 
Subject: Re: a list is a good idea
WhiteTower: I agree.. the list should be up to date with Fencer's current priorities. approximate time to completion if known would be a bonus.

11. October 2005, 18:59:50
grenv 
Subject: Re: everything ...
Fencer: LOL. First "Everything is possible". Followed quickly by "I cannot".

Did you mean "I will not" ?

9. October 2005, 03:01:11
grenv 
Subject: Re:
rod03801: lol. Nice catch.

6. October 2005, 15:42:29
grenv 
Subject: Re: Mancala games.
AbigailII: I like Mancala as well. I second the nomination.

3. October 2005, 17:38:47
grenv 
Subject: Backgammon
I think many people are missing the point. Backgammon players are asking for a fix to the game, and the addition of a crucial element (the cube). I agree we don't need any new variations of backgammon.

3. October 2005, 15:30:46
grenv 
Subject: Re:
Fencer: It's not a question of obligation, nobody is asking for their money back.

However if you want more people to renew their membership or new people to join then you may need to provide more. For example potential members that enjoy backgammon but not chess will go elsewhere if you don't fix the bug and introduce the cube.

2. October 2005, 03:58:28
grenv 
Subject: Re:
playBunny: Actually both of those requests make sense and would be simple to implement. I second both of them :)

1. October 2005, 17:01:54
grenv 
Subject: Re: gammon variants and 'glitch' in dice program
LionsLair: I agree. All it really needs is the bug fixed and the doubling cube added. We don't really need new variants.

28. September 2005, 01:40:43
grenv 
Subject: Re: x-point lead
skipinnz: Nitpick: Best of 5 means first to 3 wins. First to 5 wins is "best of 9"

27. September 2005, 22:57:10
grenv 
Subject: Re: IM wonderin' about IM.
nobleheart: He meant that this site does not use the technology required for real time games and is a turn based site.

Of course other sites have real time games.

20. September 2005, 02:24:47
grenv 
Subject: Re:
Backoff: Blocked users

16. September 2005, 15:45:41
grenv 
Subject: Re: cursor
Fencer: Strange, it's only in this forum that the cursor has a strange pixel attached and is very thick, but only using Firefox. IE works fine, but I hate using IE.

15. September 2005, 23:49:59
grenv 
Subject: cursor
Did you change the font in these boxes? the cursor is very distracting now.

15. September 2005, 23:49:27
grenv 
Subject: Re: I have mentioned this before..
WhiteTower: Actually more multiplayer games would be good. There are multiplayer versions of chess (bughouse for one, which is 2 vs 2) and other games like chinese checkers might be fun.

11. September 2005, 21:29:26
grenv 
Subject: Re: Leaving a tournament
rod03801: I get that now, my mistake.

11. September 2005, 21:21:20
grenv 
Subject: Leaving a tournament
So, I joined a tournament labeled "Fast Espionage" mistakingly thinking ti would be fast, but actually it has an almost unlimited time limit, and nobody has moved in several days. How can i be removed from this tournament?

I would like to be able to delete all the games or something like that.

11. September 2005, 18:04:08
grenv 
Subject: Re: Automatic pass option for the move
Marfitalu: What an original idea!

I'll leave it to someone else to explain this one.

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