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1. June 2007, 20:21:58
alanback 
Subject: Re: Unrated Triple Gammon
Andersp:  Absolutely.  For example, I went to the waiting games and picked out the highest rated opponent waiting to play backgammon.  His rating is less than 200 points lower than mine.  The predicted BKR change from playing this person is

win: 2425 (+4), ... loss: 2409 (-12)

In order for this to be fair, I would have to be 3 times as likely as the opponent to win this game; in other words, I would have to have a 75% chance of winning.  While this might be true in games without a random factor, it overstates my winning chances significantly in backgammon.   (They are  probably more like 55% than 75%).

As the ratings gap increases, the system becomes even more ridiculous.  It's not uncommon for me to receive a match invitation for which my upside potential is zero!

Yes, the ratings are important to me.  That is why I won't play against opponents whose ratings are much more than 100 points lower than mine.

1. June 2007, 20:05:57
Andersp 
Subject: Re: Unrated Triple Gammon
alanback: U serious?

1. June 2007, 19:06:56
alanback 
Subject: Unrated Triple Gammon
I don't know how many high-rated players are reluctant, as I am, to join a single-game tournament against all comers.  Unfortunately, the BK rating system was not designed for backgammon and unfairly penalizes the higher rated player in a game between players with a large rating difference.  In order to permit higher rated players to enjoy a Triple Gammon tournament without worrying about ratings, I have created an unrated version.  All players are welcome.

1. June 2007, 16:11:30
Fencer 
Subject: Re: New Tournament Type
coan.net: The same system as for doubling cube games.

1. June 2007, 16:04:53
coan.net 
Subject: New Tournament Type
So how does the new tournament type handle people who resign or time-out in a game?

1. June 2007, 14:43:56
Hrqls 
Subject: Triple Gammon
The new backgammon tournament type!!!

lets try it all! .. it would be great if we could get 64 players in it to have a second round of 8 players as well :)

please tell your friends to join as well :

Triple Gammon

1. June 2007, 14:38:17
Hrqls 
Subject: Re: Triple gammon
Fencer: ok ... hmm .. does anyone know another solution to prevent a second round with only 2 or 3 players ?

1. June 2007, 14:36:54
Fencer 
Subject: Re: Triple gammon
Hrqls: No, it's not possible. You must wait.

1. June 2007, 14:31:45
Hrqls 
Subject: Re: Triple gammon
Fencer: ah ok .. hmm .. 8 players per section is the maximum now ? is it possible to set it to 10 players per section for this section for once ? ;)

(and to set the maximum players to 10 as well ?)

1. June 2007, 13:53:49
Fencer 
Subject: Re: Triple gammon
Hrqls: No because the tournament system hasn't been changed yet. After the triple gammon is tested, I can add an option to make bigger sections.

1. June 2007, 12:38:39
Hrqls 
Subject: Re: Triple gammon
Fencer: the total tournament should be 1 section ..

in this tournament it shows a maximum of 8 players per section .. could that line be removed and the total tournament be 1 section ?

1. June 2007, 11:34:45
Hrqls 
Subject: Re: Triple gammon
Fencer: will the games in a triple gammon tourmanent have a different color or something to show it to the players that they should go for gammons and should care too much about losing a game ? ;)

1. June 2007, 11:32:39
nabla 
Subject: Re: Triple gammon
Fencer: After it has been tested in tournaments, will Triple Gammon be available in matches ?

1. June 2007, 11:25:52
Hrqls 
Modified by Hrqls (1. June 2007, 11:26:13)
GREAT!!!! thanks :)

i created a tournament .. at least 8 players should join .. and a maximum of 20 .. so join fast! :)

Triple Gammon

i thought i would be first .. but AbigailII beat me to it

1. June 2007, 11:24:16
Fencer 
Subject: Re: Triple gammon
AbigailII: That's a visual bug. The final game will be a normal one too.

1. June 2007, 11:23:46
Fencer 
Subject: Re: Triple gammon
skipinnz: Nowhere, of course. You can set up a tournament.

1. June 2007, 11:23:18
AbigailII 
Subject: Re: Triple gammon
Fencer: Questions: 1) How does Anti-Backgammon in triple gammon score? 2) I just created a triple gammon tournament - and (as standard) it sets the final game to be a three win match. How does that work in triple gammon?

1. June 2007, 11:10:33
nabla 
Subject: Re: Scoring
Fencer: OK, too bad, but I can live with that :-)

1. June 2007, 10:59:04
skipinnz 
Subject: Re: Triple gammon
FencerWhere can I set up a game of trple gammon?:

1. June 2007, 10:32:16
Fencer 
Subject: Triple gammon
All right, test it.

1. June 2007, 07:32:56
Fencer 
Subject: Re: Scoring
nabla: 0, 1, 3, 5 is the final approved version.

1. June 2007, 00:21:34
nabla 
Subject: Re: Scoring
AbigailII: Yes, 0,1,3,5 what Thad proposed in this thread and what I relayed. It is indeed exactly the same game as TTT. But actually I would like 0,1,3,3 even better because it changes only the gammon value, and the backgammon value is pretty irrelevant anyway.

31. May 2007, 22:52:18
alanback 
Subject: Re: Scoring
Hrqls: No reaction.

31. May 2007, 21:11:35
Hrqls 
Subject: Re: Scoring
alanback: deaf ears as in mute (no) responses or did they offer an explanation ?

31. May 2007, 20:18:30
alanback 
Subject: Re: Scoring
AbigailII:  I made the same proposal on Dailygammon, which fell on deaf ears.

31. May 2007, 13:00:10
AbigailII 
Subject: Re: Scoring
Fencer: 1% of the code deals with draws? ;-)

31. May 2007, 12:57:06
Fencer 
Subject: Re: Scoring
AbigailII: That seems to be a good solution. I don't like fractions, 99% of BrainKing code is based on integers, not floats.

31. May 2007, 12:56:01
AlliumCepa 
Subject: Re: Scoring
AbigailII: I like "0, 1, 3, 5" scoring.

31. May 2007, 12:48:58
AbigailII 
Subject: Re: Scoring
Hrqls: And to get rid of fractions, 0, 1, 3, 5 as scores work as well as 0, 0.5, 1.5, 2.5.

It reminds me a bit of 'streetsoccer' as played on littlegolem and mastermoves. There the winner/loser scores can be 5-0, 4-1, 3-2 and 2-2. (5-0 for a win without overtime. 4-1 for a win in overtime. 3-2 for a tie with goals - winner is the person scoring last. 2-2 for a goalless game).

31. May 2007, 09:52:09
Hrqls 
Subject: Re: Scoring
Fencer: mentallay : it makes seem that losing isnt that bad .. although i think the outcome would be the same with 0 for a loss, 0.5 for a single win, 1.5 for a gammon win, and 2.5 for a backgammon win

i didnt do any maths for it yet though .. giving 0.5 for a loss will make it possible for the scores for a win (single, gammon, backgammon) to be the same as in normal games .. i think thats why they chose to make a loss 0.5 points .. it requires less changes

31. May 2007, 07:55:13
Fencer 
Subject: Scoring
And I don't like the idea of giving 0.5 points for a loss. Is there a logical reason for that?

30. May 2007, 20:27:24
Thad 
Subject: Re: TTT
> And I don't want to work on something I don't like.

And that's what keeps this site from being supercalifragilisticexpialidocious!!

(although it's pretty good) ;-)

30. May 2007, 17:58:24
Hrqls 
Subject: Re: TTT
AlliumCepa: hmm .. the capital S gives me away .. i have to admit i copy&pasted it :)

30. May 2007, 17:53:57
AlliumCepa 
Subject: Re: TTT
Hrqls: "Supercalifragilisticexpialidocious"??? Umm... that will be a hard word to translate...

30. May 2007, 17:51:57
Hrqls 
Subject: Re: TTT
nabla: i dont know the inventor's idea either
i am playing trictrac on a dutch site now (i didnt know of the game before yesterday) and its different from, backgammon

i dont know why mike named it trictrac .. but to me it feels 'not-right' to change its name (at least not without contacting him ..which i dont know how to do as he seems to be on a long vacation)

30. May 2007, 17:50:05
nabla 
Subject: Re: TTT
Hrqls: I checked on the French Wikipedia, the name is usually spelled trictrac. The game is played on a backgammon board, but its rules and especially its scoring system are awfully complicated. There is a whole chapter on the various penalties which should be applied when one of the players did a scoring error :-)
For it to be a good name, I think it would require something more mind-boggling than upgrading losses to half a point. Or maybe I missed the inventor's idea ?

30. May 2007, 17:41:28
Hrqls 
Subject: Re: TTT
Fencer: ah ok .. i thought tavla was slightly different .. but thats my mistake as i did leanr backgammon on here and all my 'knowledge' of backgammon comes from this site ;)

30. May 2007, 17:39:34
Hrqls 
Subject: Re: TTT
Fencer: hmm .. just the name ? the rules remain the same .. we could even come up with a Supercalifragilisticexpialidocious name which could be abbreviated to TTT :)

30. May 2007, 17:39:33
Fencer 
Subject: Re: TTT
Hrqls: By the way, have a look at BrainKing in Turkish, backgammon is translated to tavla and I am sure there are more languages which don't keep the English name.

30. May 2007, 17:39:08
nabla 
Subject: Re: TTT
whirlybabe: "Tric-Trac" and "tournoi" are French, but we would say "Tournoi de tric-trac", not "Tric Trac Tournoi". I never heard of remotely similar rules in the old game of tric-trac, but I am no specialist of game history.

30. May 2007, 17:37:22
Fencer 
Subject: Re: TTT
nabla: That's much better.

30. May 2007, 17:36:49
nabla 
Subject: Re: TTT
Fencer: In my version, "Triple gammon" sounds like a straightforward and self-explaining name.

30. May 2007, 17:36:19
whirlybabe 
Subject: Re: TTT
Fencer: Tric Trac isn't actually an English name. *4* If it were me I'd change "Tourno" to the nearest equivalent in the target language but keep the "Tric Trac" that Mike gave it.

30. May 2007, 17:35:56
Fencer 
Subject: Re: TTT
AlliumCepa: Don't scare me again.

30. May 2007, 17:35:30
AlliumCepa 
Subject: Re: TTT
Fencer: (Democracy?! HA! )

Just set a name for it and give us thee dices

30. May 2007, 17:34:46
nabla 
Subject: Re: TTT
AlliumCepa: You are right, it is completely compatible with cubed matches. Indeed, it should be implemented a scoring system, not a tournament system.
Now as Thad pointed out, the half point for a loss is not very natural and it would look better and be completely equivalent to have loss = 0, single = 1, gammon = 3, backgammon = 5. But I propose even better : single = 1, gammon and backgammon = 3. Simpler, closer to normal backgammon, and counting backgammons has always been quite irrelevant anyway, it occurs so rarely that it count for virtually nothing in the equity calculations, except in the 2-3 last moves of some games.
As a scoring system and not a tournament system, I support it.

30. May 2007, 17:34:24
Fencer 
Subject: Re: TTT
Hrqls: But I don't like it. And I don't want to work on something I don't like.

30. May 2007, 17:31:50
Hrqls 
Subject: Re: TTT
Fencer: you dont change the name of backgammon either though .. so it might be correct to call it TTT as its probably based on tric trac ?

30. May 2007, 17:31:13
AlliumCepa 
Subject: Re: TTT
Hrqls: You are right, but all I say is that we can use the idea and upgrade it with cube. Everyone will be happy - both Cube-Lovers and Aggressive-Play-for-Gammon-Lovers. After all, these parameters can be set during GGT creation and we can have same variants as we do for SingleGame and MultiPintMatch.

30. May 2007, 17:29:15
Fencer 
Subject: Re: TTT
playBunny: TTT might be handy in English but not in other languages. What if I say that it would be implemented only with our own name or I don't see a reason to do it?
Unlike some other site owners, I always think multilingual.

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