User Name: Password:
New User Registration
Moderator: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

<< <   88 89 90 91 92 93 94 95 96 97   > >>
22. January 2007, 21:40:41
piter 
Subject: suggestion new game : grasshopper chess
A variant of chess very interesting and that has just been installed on Its your turn, "grasshopper chess", would be the welcome on Brainking.
Here are the rules :
http://www.chessvariants.org/dpieces.dir/grashopper.html

22. January 2007, 19:43:23
Pason69 
Subject: Dicepoker
Hi! In triple dice poker, it would be nice to have the sum of the first 6 rows showing, to know how close you are to the bonus

22. January 2007, 15:19:05
pauloaguia 
Subject: Movo and goto...
Modified by pauloaguia (22. January 2007, 15:20:31)
I'd never thought I'd be requesting for one of these. But the fact is, that I would find another "move and goto..." option very usefull.

I usually have my games sorted by time of last move, descending. This is usefull to play games against online opponents, because once they play the games is shown right back at me. However, with the ammount of games from the team tournaments I have right now, I'd also like to play the games with the least time left, mixing the game pool a bit every now and then.

As a matter of fact, the way it is now, there's a lot of "move and goto..." options that you can switch between, even in consecutive game plays, but there are some that you can have only one of. Basically, most of the options under "Sort next game by" in Settings, can't be switched between them only using the "Move and goto..." combobox in the game page.
So, options like "Move and goto game most recently played", "... played longer ago", ... with least time left", "...with most time left", "...with least movements", etc. would be helpful for somebody, I think. Especially for those people that have the corresponding sorting option available in the Settings. By the way, if all these options would be turned into "Move and Goto..." options, the option to "sort next game by" in Settings, could probably disappear.

Also, I support mctrivia's suggestion for a differently organized "Move and goto..." form option set. As long as it includes the "sorted by most/least recently played" option ;)

22. January 2007, 08:53:27
Baked Alaskan 
Subject: Dice poker
Can I get the dice to show up on top of the board rather than the bottom please?
Also, maybe make them a little bigger. The dice seem rather small to an old man like myself that cant see very well  LOL

22. January 2007, 06:38:14
mctrivia 
I would really like a "make move and don't check option" so when I am playing games I can check a box in the board then just click on the move I want to make and it would play it then go to the next game no verifying that it was the move I wan't then when I get to a game I want to verify I can just unclick the box and it would work exactly as it is now. Preferably the box would be somewere on the game page in a place you would not accidentally hit say at the botom of the move list.

21. January 2007, 18:03:28
Fencer 
Subject: Re: Dice Poker
MadMonkey: No.

21. January 2007, 17:55:36
MadMonkey 
Subject: Re: Dice Poker
Fencer: Are you going to add the 35 point bonus rule (for getting 63+ points in the top section) to normal Dice Poker as well ?

21. January 2007, 16:07:50
WellyWales 
Subject: Re: Dice Poker
Fencer: What we get for a certain combination...ie small stright = 30.....without having to look it up

21. January 2007, 16:00:33
Fencer 
Subject: Re: Dice Poker
WellyWales: Huh?

21. January 2007, 15:58:04
WellyWales 
Subject: Dice Poker
Can we have a brief reminder of the scoring on the main chart ?

20. January 2007, 19:30:56
mctrivia 
Subject: Re: Faster page loading?
Carl: If you use firefox hexkids greasemonkey skript can remove the flags and even the side bar but it makes no difference in the speed the page loads at. Internet Explorer I find loads the page a lot quicker then IE when not using extremely slow wi-fi signals. It would be nice if there was something like a text only version were the board shows up as letters and nothing extra comes up. As a start it could be pretty easy to implement if the person wants text only print out the board using the same table but replace the images with say X and O for ludo or for chess P,R,N,K,B,Q. Also allowing the move history and side bars options that can be removed.

20. January 2007, 19:07:26
Carl 
Subject: Faster page loading?
Would it be possible have the option of removing flags and pictures from the game pages?As they are the last things to load i thought it might speed things up a little.

20. January 2007, 18:31:49
ellieoop 
Subject: Dice Poker
move over ludo, make room for yahtzee, great game.
could you possibly add a roll all dice selection.

ty

20. January 2007, 17:12:43
Pason69 
Subject: Old tournaments
Not sure it's the right forum, but why won't all the old (ie time to signup is out a long time ago) disappear from the "Tournaments"-page? I have almost 2 pages of to old to join-tournys.

20. January 2007, 15:56:14
rod03801 
The most recent off topic posts have been removed. Please use this board the way it is intended. Thank you.

20. January 2007, 14:26:27
Czuch 
Im sure this has been discussed before... I would like the "games waiting" page to be more user friendly, please. With sooooo many waiting games, at least some sort of search option would be nice?

20. January 2007, 11:29:35
tazman7474 
This is starting to get rather "chatty", hint hint nudge nudge

20. January 2007, 04:46:23
mctrivia 
Subject: Move Options
I sugest that the move options should be set up like this or at least add the following:

1) move to game with least moves
2) move to next game as ordered on main page.

20. January 2007, 03:55:17
Jason 
Subject: Re: 12 feature requests.
"Snoopy": why not change your nick to "no more invites" that might do the trick

20. January 2007, 02:59:45
Adaptable Ali 
Subject: Re: 12 feature requests.
"Snoopy": Yes i know, i read the thread, but i was jsut saying that the invites that u have declined this week were probably peopel wo never read your profile to see that u dont want anymore invites.

20. January 2007, 02:55:45
Adaptable Ali 
Subject: Re: 12 feature requests.
"Snoopy": People might invite you without seeing your profile

20. January 2007, 02:16:41
ScrambledEggs 
Subject: Re: 12 feature requests.
furbster: it would be a welcome feature to me ive lost count of the amount of times in the last week ive rejected game invites and its on my profile in big BIG print to
i can only assume ppl dont bother to read them or its not in there language so they dont understand it

19. January 2007, 15:11:40
Czuch 
Subject: Re: Stairs BOLD
WellyWales: Thats what both BBW and I have posted to tell you already! You should use the stairs link listed on your main page, then use the show my stairs only option, that is the best way to view your stairs since it also allows you to see which ones you can make a challenge in!

19. January 2007, 09:54:27
Good Luck :)FLR 
Subject: Re: 12 feature requests.
Modified by Good Luck :)FLR (19. January 2007, 09:58:13)
AbigailII: what i see here is people talking and not playing wich is the true motif brainking exist :)
what i propose to fencer instead is that all people that do not make moves for 30 days straight will have all ( i mean alll) their games forfeited .. i have over 2200 games on and 0 (zero) moves to make and tons of games vs players they haven't moved from over a month and i am sure they never will ...and let say nightstorm (who hasn't moved from december 6 )has still 21 days of vacation ...

19. January 2007, 09:49:08
AbigailII 
Subject: Re: 12 feature requests.
Modified by AbigailII (19. January 2007, 09:49:47)
danheg: That would only be a problem if you're a pawn and January is the first month you play. Otherwise, January is like any other month: if you want to take a three week vacation, you use your 15 (or 21 if your games don't have weekends off) vacation days you've accumulated the months before. In the system I propose, vacation days don't expire.

You can also look at it this way: if you take vacation days, you don't have to wait till December 31 before you get them back. You get them (or some of them) back at the end of the month.

19. January 2007, 09:20:58
WellyWales 
Subject: Re: Stairs BOLD
BIG BAD WOLF: That is true, but when I go into my profile then the stairs link it does not show BOLD

19. January 2007, 08:05:45
mctrivia 
Subject: Re: 12 feature requests.
Czuch Czuckers: I think the record with autopass and automove playing a ludo games is 3 human moves in a game.

19. January 2007, 02:33:18
danheg 
Subject: Re: 12 feature requests.
AbigailII: I was looking at your vacation time suggestion and wanted to mention that sometimes people might want to take a week or two in january or people might have to take 2 long trips about a month or 2 apart and need the extra time right there and then.

19. January 2007, 02:04:08
Jason 
Subject: Re: Stairs
BIG BAD WOLF: thanks bbw i didnt know that either , now i can join a few more stairs and keep track of them ,easier than going through the fellowships .

19. January 2007, 01:58:30
Czuch 
Subject: Re: Stairs
Jason: That list does not show the stairs in which you may make a challenge though...

19. January 2007, 01:58:15
jessica 
Subject: Re: Stairs
Jason: glad to help.

19. January 2007, 01:57:05
coan.net 
Subject: Re: Stairs
Jason: To see which stairs have someone you can challenge, go to the Stairs link in the left column, and click on "Show your stairs only"

The ones in BOLD are ones in which you can challenge someone.

19. January 2007, 01:53:16
Jason 
Subject: Re: Stairs
jessica: hahaha i knew i had seen it somewhere lol

19. January 2007, 01:50:03
Adaptable Ali 
Subject: Re: Stairs
jessica:Yes it does, your correct 

19. January 2007, 01:43:27
jessica 
Subject: Re: Stairs
Jason: go to your profile page. right where you have your name and membership level there should be a section where you can see what stairs you are in.

19. January 2007, 01:40:32
Jason 
Subject: Re: Stairs
WellyWales: Im not even sure how to check what stairs i am in anymore

18. January 2007, 19:49:41
WellyWales 
Subject: Re: Stairs
Modified by WellyWales (18. January 2007, 21:18:42)
pauloaguia: This can happen when you get 'No free players to invite were found.' then you forget to go back or can't remmember the stairs it was in unless you go through the lot.......I have just found 8 games to play out of 57 stairs after reading this post

18. January 2007, 16:34:07
pauloaguia 
Subject: Stairs
I remembered, for the first time this month, to check my Stairs. I just found out that I could start a new game in 5 of them.
Thinking about it, I figured that may be the reason why some stairs show so little activity - people just forget they're participating in them.

To go with the rest of the page look, can there be a red number showing us how many stairs we can start new games in?

18. January 2007, 15:37:55
toedder 
Subject: Re: 12 feature requests.
BIG BAD WOLF: That would be a nice feature which could automatically be activated for pawns with 20 games going!

18. January 2007, 15:36:55
furbster 
Subject: Re: 12 feature requests.
BIG BAD WOLF: Agreed, since i've put on my profile i'm not accepting any new game invites a few weeks ago i must of been invited at least 10-15 times.

18. January 2007, 15:29:12
coan.net 
Subject: Re: 12 feature requests.
Gordon Shumway: I would like an setting so that no one can even invite me to a game. I decline just about 100% of the invites to me because usually I only play tournament games (except for a few new games - which I post in the waiting room).

So if I had an option to say "no game invites", when someone gets ready to invite me to a game, they would not be able to.

18. January 2007, 15:22:59
toedder 
Subject: Re: 12 feature requests.
Modified by toedder (18. January 2007, 15:23:49)
AbigailII: You can reject all invitations but just not automagically - you have to do two clicks ;)

1) mark the check box "mark all invitations" or similar
2) click the decline button

18. January 2007, 15:01:18
AbigailII 
Subject: Re: 12 feature requests.
Fencer: It very well may be that feature 11 (reject all invitations) is already implemented, but if it is, I can't find the setting for it.

18. January 2007, 15:00:10
nabla 
Subject: Re: 12 feature requests.
Fencer: Yes not only to autopass, but also to automove ? Great news, many autothanks !!

18. January 2007, 14:57:45
Czuch 
Subject: Re: 12 feature requests.
Fencer: Is that a 'no' to the boats games set ups?(I got confused again!)

18. January 2007, 14:56:01
Czuch 
Subject: Re: 12 feature requests.
AbigailII: Ludo (with both players having autopass and automove turned on, it
would be possible that the system finishes the game from start)



I never did understand the popularity of this game! It must be that many people enjoy game playing only as a way to pass their time, without any benefit from using their brains?

18. January 2007, 14:47:18
Fencer 
Subject: Re: 12 feature requests.
AbigailII: Yes, yes, no, no, no, yes, yes, yes, yes, no, yes (isn't is already implemented?), yes.

18. January 2007, 14:37:23
AbigailII 
Subject: 12 feature requests.
Modified by AbigailII (18. January 2007, 14:38:50)

  • Autopass: an option for a player; if this option is turned on
    (perhaps it can be made configurable per game type, or even
    per game) the system will play a "Pass" for the player if the
    player cannot make a move. This may require the system to roll
    the dice before the player visits the game. Useful for all
    gammon variants (including Grasshopper) and Ludo.

  • Automove: similar to autopass, except that the system will move
    for the player if the player has only one possible move. Handy for
    chess (specially Anti-Chess and Dice Chess), checkers and variants,
    Ludo (with both players having autopass and automove turned on, it
    would be possible that the system finishes the game from start),
    gammon variants, etc.

  • A change in the vacation system: instead of giving all the players
    a years worth of vacation days on January 1, give all the players
    a small number of vacation days each month (say 1 day/month for
    pawns, 2 days/month for knights and bishops, 3 days/month for rooks,
    4 days/month for black rooks). Vacation days accumulate (so you can
    save your days you earned in January and February and spend them
    in March) up to a certain maximum (say the current yearly limits).
    New players could start with half or a quarter of their maximum.
    This avoids having a pile of games in the beginning of the year
    that take a long time to timeout because everyone got a new allotment
    of vacation days.

  • Introduce the Glicko rating system. The current rating system considers only the number
    of finished games as a measurement for how realiable ones rating,
    and not how long ago those games were finished. Currently, someone
    who has finished 100 games, 99 five years ago and one 5 months ago is
    considered to have a much more reliable rating than someone who has
    finished 24 games, all in the past 7 days. The Glicko system takes
    activity into account - beside the rating, it tracks a rating accuracy,
    which increases the more games have been finished, but slowly decreases
    over time. The rating accuracy can be used to determine whether a
    rating is established or not (this is what FICS does). The system and
    its algorithms are in the public domain.

  • When calculating ratings and determining ratings, a match is
    currently considered a single game. You can finish 120 rated games, and
    still have an established rating if all you did was play 5 game matches.
    Also, winning a match 4-3 gives the same rating change as winning a
    match 7-0. Not only do matches get underrated in ratings, they also
    make the white/black win tables on the rules pages far less useful.
    Consider for instance an imaginary game where white wins 100% of the
    time, but all the games have been played as 2 game matches. Then the
    table would show 0% white wins, 0% black wins and 100% draws, given the
    impression of it being a very balanced game. I think that for certain
    statistics, an N-game match should be treated as N individual games.

  • A new time control option: no vacation days before move N
    (with N settable). This would allow people to have games were they
    can take vacation days, but avoid having games that no (or a few)
    moves been played waiting for a time out. This should speed up some
    tournaments without preventing players to take vacation days at all.

  • On the page where you commit your move (with the 'move' button),
    make it configurable for the player to have the move button (and nothing but
    the move button) right above or below the board. Even with the current
    "Show move buttons directly below game boards" settings there are the
    game name, player names, draw offer checkbox, and two text areas before
    the button, needing one to scroll down a full window heigth. Moving the
    important thing to the top halves the number of steps you need to take.

  • With the growing number of games, we probably need some more groups.
    For instance I would like to see the 'lines' group split into four
    different groups: Line4 (Line4, Anti-Line4, Linetris, Spider Linetris,
    Spider Line4) Line5/6 (Five in Line, Pro Five in Line, Swap Five in Line,
    Connect6), Pente (Pente, Small Pente, Open Pente, Keryo Pente, Small
    Keryo Pente, Open Keryo Pente) and Other Lines (PahTum, Hasami Shogi,
    Scrambled Eggs, Lines of Action - although the latter two have nothing
    to do with creating lines and should perhaps not even be in the lines
    group; all they have to do with lines is the movement of pieces, but then
    Amazons could also have been put in the lines category). The Froglet
    games could become their own category, and perhaps Ataxx and Assimilation
    as well. Chess is also a large category and could benefit from further
    dividing.

  • In Dice Chess, instead of showing the number of pips, show the piece
    that needs to be moved. The number of pips have nothing to do with
    the game. And while you would have pips if you were to play this game
    face-to-face, it's only because dice with pips are common and dice
    with chess pieces rare. But on BK, we're playing with web browsers
    and instead of showing an image of 5 pips, an image of a queen could
    be shown. No need to have to memorize the pips to piece mapping. The
    dice could be made a configurable option; we can already pick what
    style of chess/go/checkers, etc pieces we want, adding a "Dice Chess
    die faces" doesn't seem to much of a stretch.

  • To speed up game start, in the Boat games, both player should be
    able to configure their navy simultaneously. From a game perspective, there's
    no need that the second player has to wait configuring their navy until
    the first player is done. This is true for other games that need players
    to set up their boards as well.

  • An option to automatically reject all invitations. Or otherwise,
    have the possibility of invitations listed at the bottom of the main page
    so they can be ignored without being intrusive.

  • A preview ability when posting to boards.

    </ul>

18. January 2007, 12:24:52
furbster 
Subject: Re: Games with no time control (this morning's info)
rabbitoid: Good idea and perhaps do not allow tourneys with no time limit. █▓▒░Èajovna v šachu

18. January 2007, 12:12:58
rabbitoid 
Subject: Games with no time control (this morning's info)
how about the following proposal:

- only in case of a game with no time control
- in case one opponent has been absent for more than 1 month (vacation excluded)
- permit the opponent to delete the game by himself at any move, with no BKR / stat change.

<< <   88 89 90 91 92 93 94 95 96 97   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top