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24. March 2007, 23:33:09
Family Man 
Subject: Re:
Andersp: Is there even a way to know if we are playing with auto pass? there really needs to be some way to be informed that a move has been auto passed back to us, so that we may continue to play it if we choose to!

24. March 2007, 23:15:35
Andersp 
I should use it too if it would work in every game

24. March 2007, 22:56:26
Adaptable Ali 
I'm using it

24. March 2007, 22:50:07
Andersp 
Subject: Re:
Family Man: Nope..not me

24. March 2007, 22:47:25
Family Man 
Subject: Re:
Andersp: Me and you and at least one other person that I know of.

24. March 2007, 22:40:04
Andersp 
Subject: Re:
Family Man: A guess is that you are the only one who is using "autopass"

24. March 2007, 21:48:43
Family Man 
Gee, I didnt mean to create so much discussion

I guess I am the only one who is not completely satisfied with the auto pass configuration?

Anyway, I just made a move in an auto pass game where I put my opponent on the bar, and stayed at that game, and sure enough there was my opponents roll that showed he could not make a move and my new roll as well. But when I made the next move and submitted and stayed there all that was there were my dice from the previous roll and it was my opponents turn.

Is it a bug that even though the dice are already rolled I cannot see them? Or is there some reason they stay hidden from my view until my opponent comes on to look at them?

For some reason I think that if the dice are already rolled, they should also be displayed? Is there any advantage I am not seeing that would make it more fair for me not to see the roll before my opponent does?

also again, any comments on a default to stay at any game where our opponent has auto passed?

24. March 2007, 16:35:22
Family Man 
Modified by Family Man (24. March 2007, 16:38:01)
I just had my first experience with the auto pass feature in a backgammon game. I was under the impression that it would be used only when there are no possible dice rolls that could create a move. But it seems that instead, the system makes a roll for us in our absence and checks to see if there are any possible moves, and if there are none, then our turn is passed?

So does the system always make a roll for the next move directly after a turn is played? So, for example, I can make a move and then go back into the game and see my opponents roll immediately after I play my turn?

I also thought that an auto passed game would remain on our screen to allow us to make another move, but instead, it just adds the game back to our list for another turn, which I do not like since we may not know right away this has happened and it will count against our time condition of the game.

I would like to offer a suggestion that we be able to make a default option to always "move and stay here if the next move is an auto pass".

23. March 2007, 01:03:23
Rose 
thanks muchly.. I wasnt aware of that rule.. What a newbie!

23. March 2007, 00:55:00
nabla 
Subject: Re:
Rose: You must use both dice whenever possible, so 7/11/12 is the only move.

23. March 2007, 00:54:27
coan.net 
Subject: Re:
Rose: You have to use both dice if possible, and if you do what you want to do - that will leave you with no move for the 1 die.

So you need to move the 7 to 11, then use the 1 to move 11 to 12.

23. March 2007, 00:50:31
Rose 
Is this a glitch? I cant move one of my white ones on 3 to 7.. do i just not under stand the rules?

22. March 2007, 07:54:40
Bry 
Subject: Are you a Top Backgammon Player ?
Modified by Bry (22. March 2007, 07:55:09)
Join the Top Fellowship.

***Bry's Backgammon Fellowship***

1. March 2007, 21:27:47
gogul 
I have two games in the waiting games for backgammon (+2200) to test the new autopass. So if my opponent doesn´t choose this feature the games would be without it and I´d delete these games. Please, I have those games to test the autopass.

1. March 2007, 20:35:43
gambler104 
Subject: Re: is there
"Snoopy": right now you have to agree to a draw

26. February 2007, 00:11:58
ruby2 
Subject: Re: grasshopper
gogul: thanks to Gogul for sending me the link. It repeated the rules but did have a little help too....

25. February 2007, 15:57:51
ScrambledEggs 
Subject: is there
Modified by ScrambledEggs (25. February 2007, 16:05:46)
a set number of passes one has to make in grasshopper before its declared a draw
Grasshopper (Gammonator vs. "Snoopy")
or do the 2 ppl have to declare the draw themselves

25. February 2007, 11:10:06
gogul 
Subject: Re: grasshopper
ruby2shoes: There is a short explanation on the galore pages: http://www.bkgm.com/variants/Grasshopper.html

25. February 2007, 00:32:31
ruby2 
Subject: grasshopper
where can I find any strategy help with grasshopper, please?

21. February 2007, 22:20:09
skipinnz 
Subject: Re: Cloning gammon help
nabla:never thought to look at the edges I always looked for the black hole in the middle to identify the race checkers. LOL

21. February 2007, 12:55:23
nabla 
Subject: Re: Cloning gammon help
Hrqls: Hehe well done Abigail :-)

21. February 2007, 12:37:06
Sylfest Strutle 
Subject: Re: Cloning gammon help
"black with a tiny light edge", "tiny light edges and are black otherwise"

I'm really slow today.. He was just kidding. :)

21. February 2007, 12:35:12
Hrqls 
Subject: Re: Cloning gammon help
nabla: black with a tiny light edge = tiny light edges and are black otherwise :)

21. February 2007, 12:30:34
nabla 
Subject: Re: Cloning gammon help
AbigailII, fakarten: Thank you for the help. By counting I found 2, but I am all but sure, and I can't see any difference in the images either.

21. February 2007, 12:12:07
Sylfest Strutle 
Subject: Re: Cloning gammon help
Modified by Sylfest Strutle (21. February 2007, 12:13:00)
Looking once more at the move list I see that I was wrong. But I can't see anything by just looking at the images.

21. February 2007, 12:04:13
AbigailII 
Subject: Re: Cloning gammon help
nabla: 4 checkers, of which 2 are race checkers and 2 "get-off-the-bar-first" checkers. It's easy to see, the race checkers are black with a tiny light edge, and the other checkers have tiny light edges and are black otherwise.

21. February 2007, 11:47:35
Sylfest Strutle 
Subject: Re: Cloning gammon help
nabla: Or 1 if you mean checkers that he has to move out before moving anything else.

21. February 2007, 11:38:15
Sylfest Strutle 
Subject: Re: Cloning gammon help
nabla: 4

21. February 2007, 11:19:16
Summer Flame 
Subject: Backgammon Tournaments

21. February 2007, 11:13:49
nabla 
Subject: Cloning gammon help
Still waiting for the race checkers display...
In Backgammon de Clonage (nabla contre Mirda), how many checkers does my opponent have on the bar ?

12. February 2007, 11:55:10
MadMonkey 
Subject: Tourny
One for the Gammon players:

MadMonkeys 'Gammon' Stakes (8)

12. February 2007, 00:54:12
Binabik 
Subject: Re:Null
skipinnz: Thanks, I just did...
and did you notice that now the tourney apparently has been renamed "null"?

12. February 2007, 00:51:16
skipinnz 
Subject: Re:Null
Binabik: Try bug tracker, that way you can see if it is already a fault reported.

12. February 2007, 00:50:52
Adaptable Ali 
Subject: Re:Null
Binabik: I tell ya what send me an invite and we can play amongst ourselves, like we normally do  lmao

12. February 2007, 00:49:48
Binabik 
Subject: Re:Null
Binabik: How do I report this to Fencer, in a pm?

12. February 2007, 00:48:19
Binabik 
Subject: Re:Null
Modified by Binabik (12. February 2007, 00:50:53)
Oceans Apart: I just got this message:

mukali

Tournament: null

These players have been removed from your tournament because they didn't have enough empty slots for new tournament games.


Now the whole tourney seems to have disappeared?

12. February 2007, 00:42:17
Adaptable Ali 
Subject: Re:Null
Binabik: lol even though i am just outside the 2100 all it should have said ws something like " You are not allowed to sign up for this tournament because your BKR is blah blah blah" if ya get what i mean lol

12. February 2007, 00:40:39
Binabik 
Subject: Re:Null
Oceans Apart: Huh? That's strange, I just went to that tourney and now there's no one signed up and it does display the "null" message.... Has to be a glitch, though I did specify 2100 - plus....

12. February 2007, 00:34:06
Adaptable Ali 
Subject: Re:
alanback: It was Binabik's tournament below. so i still dont understand it lol

12. February 2007, 00:05:16
alanback 
Subject: Re:

Oceans Apart: Well, I think "null"  was supposed to be replaced by the name of a game, such as "Dice Poker", but wasn't due to a glitch (such as somebody forgot to update a database when he added a new game type!).


The rest probably means that the tournament was not set up to allow unrated players to participate.


11. February 2007, 23:22:25
Adaptable Ali 

You cannot sign up for this tournament because you have no BKR for null.


What does the above mean

11. February 2007, 21:49:36
Binabik 
Subject: Re: 7 Point tourney
Binabik: BACKGAMMON 2100+ 7 POINTS MATCH--10 PLAYERS
3 more players please?

8. February 2007, 04:22:12
Binabik 
Subject: 7 Point tourney
BACKGAMMON 2100+ 7 POINTS MATCH--10 PLAYERS
Backgammon tourney for those who don't like the cube :)

5. February 2007, 00:06:31
Adaptable Ali 
Subject: Most moves
Does anybody know who has made the most moves during a game of Cloning? It would be very interesting to see.

2. February 2007, 23:26:42
Czuch 
Modified by Czuch (2. February 2007, 23:27:35)
Hi all, im back... sorry if anyone missed me, and sorry to anyone I offended by using the letters U and F in an inappropriate manner, it was meant in a good natured way, but apparently some global didnt take it that way, and anyway, if anyone else besides them was offended I apologize!

2. February 2007, 05:35:16
grenv 
Subject: Re:
Czuch Czuckers: The risk of backgammon is quite small and usually negligible when making calculations (unless you're a computer).

2. February 2007, 04:56:34
Vikings 
Subject: Re:
Czuch Czuckers: simple, I'm gonna come back and whoop your tanned side just like last time we played

2. February 2007, 03:59:36
Czuch 
See.... how can anyone risk be beaten like Vikings here Backgammon (Vikings vs. Czuch Czuckers)
When they are up 4 to 2 in a 5 point match?????

2. February 2007, 03:51:12
Czuch 
Subject: Re: Anyone as sick of hearing me whine as iof this crap???
Modified by Czuch (2. February 2007, 22:50:43)
pgt: ***** You just prove my point about unlucky dice even more!!! :) hahah

2. February 2007, 03:49:53
Czuch 
Subject: Re:
grenv: yeah, you had me scared for a moment there!! But I was definitely down 4 to 2!!! So it must be her lucky game playing you were referring to?

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