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5. May 2016, 00:20:02
Sylfest Strutle 
Subject: Re: 2 Disappearing Backgammon Games
Rabbits2:
Backgammon (kiwitrucker vs. Rabbits2)
Backgammon (kiwitrucker vs. Rabbits2)

Time per move (?): 1 day, no days off
Rabbits2 timed out.
kiwitrucker is the winner.

31. December 2013, 03:07:22
Sylfest Strutle 
Subject: Re: Backgammon Tourneys
moistfinger: Program is wrong? ;)

12. June 2013, 00:51:41
Sylfest Strutle 
Subject: Re:
Pedro Martínez: Yes.

19. July 2009, 14:44:44
Sylfest Strutle 
Subject: World championship final today

26. February 2008, 02:28:11
Sylfest Strutle 
Subject: Fevga
From the rules at bkgm.com: "You are not allowed to block all six points in your starting table."

Does this apply in the middle of a move?
If I for instance occupy all the points in the starting quadrant except the 19-point and have a bunch of extra checkers on the 24 point, then roll 55. Am I allowed to move 24-14, 24-14, even though the moved checkers will temporarily complete the prime on their way?

3. November 2007, 17:54:23
Sylfest Strutle 

13. October 2007, 14:44:58
Sylfest Strutle 
Subject: Autopassers
Autopassers, a fellowship where the players are expected to use autopass in the games.

27. August 2007, 13:54:43
Sylfest Strutle 
Subject: Re: A dash to see how high you can go?
And what an intelligent choice of name for the other account.

6. July 2007, 02:31:05
Sylfest Strutle 
Subject: Re: Nackgammon mat-files
alanback: Thanks, I'll take a look.

6. July 2007, 02:01:17
Sylfest Strutle 
Subject: Re: Nackgammon mat-files
You can see examples on dailygammon. What I'm wondering is if someone has a script (I know there's some scripters among us), or another easy method of fixing it.

6. July 2007, 01:53:33
Sylfest Strutle 
Subject: Re: Nackgammon mat-files
alanback: It needs an extra "move" in the beginning of each game to indicate the nackgammon starting position.

6. July 2007, 01:44:49
Sylfest Strutle 
Subject: Nackgammon mat-files
Does anyone know a quick and easy way of fixing a nackgammon mat-file from bk?

1. July 2007, 07:54:04
Sylfest Strutle 
Subject: Re: Happy birthday
(that was not a complaint, btw)

1. July 2007, 07:51:26
Sylfest Strutle 
Subject: Happy birthday
One year old today. :)

1. June 2007, 20:40:34
Sylfest Strutle 
Subject: Re: Unrated Triple Gammon

28. March 2007, 15:17:50
Sylfest Strutle 
Subject: Re: offer autopass feature during a game

28. March 2007, 12:12:53
Sylfest Strutle 
Subject: Re: offer autopass feature during a game
pgt: Along with a red warning saying that you might miss a good cube.

21. February 2007, 12:37:06
Sylfest Strutle 
Subject: Re: Cloning gammon help
"black with a tiny light edge", "tiny light edges and are black otherwise"

I'm really slow today.. He was just kidding. :)

21. February 2007, 12:12:07
Sylfest Strutle 
Subject: Re: Cloning gammon help
Modified by Sylfest Strutle (21. February 2007, 12:13:00)
Looking once more at the move list I see that I was wrong. But I can't see anything by just looking at the images.

21. February 2007, 11:47:35
Sylfest Strutle 
Subject: Re: Cloning gammon help
nabla: Or 1 if you mean checkers that he has to move out before moving anything else.

21. February 2007, 11:38:15
Sylfest Strutle 
Subject: Re: Cloning gammon help
nabla: 4

20. December 2006, 02:17:06
Sylfest Strutle 
Subject: Images
Fencer, when you make the new images needed for cloning backgammon (there can be more than 20 checkers on one point) could you put the number of checkers in the image as well? Something like this.

2. December 2006, 17:29:13
Sylfest Strutle 
Subject: Re: An announcement of a new BG game/Bluffgammon
joshi tm: It's more fun face to face, and so is backgammon, chess, poker, etc.

2. December 2006, 03:48:58
Sylfest Strutle 
Subject: Re: An announcement of a new BG game
Modified by Sylfest Strutle (2. December 2006, 04:53:33)
Fencer: If you're implementing random suggestions, let me bump another suggestion.

30. November 2006, 02:33:32
Sylfest Strutle 
Subject: Re: what's can i play backgammon online?
dolphindream: Here's a few ways to start a new game:
1. Make an open invitation
2. Join an open invitation
3. Join a tournament
4. Join a Stair
5. Find a player you wish to play with, click on his/her name and send an invitation from there.

23. November 2006, 04:35:48
Sylfest Strutle 
Subject: Re: Autopass
AutoPass even works with lynx. Just tested it. :)

31. August 2006, 02:45:33
Sylfest Strutle 
Subject: Bluffgammon
Modified by Sylfest Strutle (31. August 2006, 02:46:48)
I have played this offline, and it's lots of fun.

Setup and moves as in standard backgammon.
Opening roll as in standard backgammon, the one who wins the opening roll moves the given dice.

On every roll after the opening roll:
When the dice are rolled, only the player on roll (from now on I'll call him "Player A") gets to see what he rolled. Before Player A makes his move he must tell his opponent ("Player B") what he rolled, or he can bluff and say he rolled something else.
Now Player B can either accept or reject Player A's claim.

-If Player B accepts, Player A makes his move using the dice he claimed to have rolled. Player B will never know if it was a bluff or not.

-If Player B rejects, and Player A was bluffing, Player B gets to choose what dice Player A should use.

-If Player B rejects, but Player A was not bluffing, Player A can choose what dice to use.


This is the only difference from standard backgammon, so it might be easy to implement.
It also works well in cube matches.

8. August 2006, 01:55:57
Sylfest Strutle 
Subject: Re: help
Modified by Sylfest Strutle (8. August 2006, 01:59:26)
BIG BAD WOLF, jodie_7_4:
A few more links:
http://www.gammonlife.com/paulmoney.htm

http://www.backpacker-backgammon.com/how_to_play.html
(click the purple button)

jodie_7_4:
It might be a good idea to play a few quick games against the computer, so you get to complete the games without waiting hours or days between your moves. You can play in your browser, or download a program. The first one is good to just play a few games right away, and the second is good to have if you want more.

14. July 2006, 19:00:49
Sylfest Strutle 
Subject: World Championship
TMG is showing some of the matches live from the World Championship in Monte Carlo.

10. May 2006, 19:18:58
Sylfest Strutle 
Subject: Re:
My suggestion would be to have auto pass when cubing is not an option. This includes single games, rolls when your opponent owns the cube, rolls when the cube is dead, the crawford round, etc.

But options like "Auto roll until my opponent leaves a shot", "Auto roll until my opponent opens a home board point", etc. sounds like a cool addition.

10. May 2006, 10:26:41
Sylfest Strutle 
Subject: Auto pass
Are there any plans of implementing auto pass (when cubing is not an option)? Being closed out in crowded bg can be a bit dull.. :)

7. May 2006, 00:36:42
Sylfest Strutle 
Subject: Re:
WatfordFC: Looks like your tournament games against this players is one round-tournaments, so what's the rush? His losses will hit him hard in the end. And since you are a rook you don't have to worry about your number of games/tournaments.

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