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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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31. May 2005, 20:15:01
Fencer 
Subject: Re: Delete Account.
The T: No, there is no way.

31. May 2005, 20:12:08
The T 
Subject: Delete Account.
Is there any way to delete my account? I don't want it.

31. May 2005, 14:51:26
Jason 
cool ;)

31. May 2005, 14:44:46
Fencer 
Subject: Re: Tournaments
Jason: Yes. Already working on this issue.

31. May 2005, 14:39:44
Jason 
Subject: Tournaments
could we get the option to set up a Tournament so that we could exclude weekend days and any holidays (or auto vacations days) in the future

31. May 2005, 10:52:53
AbigailII 
Subject: Re: cloak mode
Modified by AbigailII (31. May 2005, 10:53:37)
txaggie: Can someone explain to me the great attraction of cloak mode? Are there really that many people who are concerned about other people knowing what page they are viewing?

I use cloak mode. It's not that I'm concerned about others knowing what page I last viewed, but it's people drawing conclusions from that.

txaggie: I find it particularly annoying when I am go to "Online opponents" and cannot tell if my opponents are actively playing me or not. Should I hang around while they make a move, or is it time to log off? I don't know!

Let me tell you something. If I am actively playing you, you're not likely to deduce that from whatever last page I was viewing either. If I'm here playing, I usually am making moves in 20 to 60 games, of which several, sometimes over a dozens, games my opponents are active as well, so there are a lot of games where I make a number of moves in a short time. So, just because I'm viewing game X (which isn't a game I'm playing with you) at a certain point in time, doesn't mean I won't make a move against you within a minute. And while I'm actively playing an opponent, I also may look at a new post on a board.

It's a fallacy you can determine who's actively playing you based on "last page viewed". If I'm actively playing you - you'll notice from your list of games where you have to make a move. You don't need cloak mode for that.

31. May 2005, 05:32:29
Grim Reaper 
I don't use the cloak mode myself. One of my opponents and I banged out 15 moves in each of two games when we saw each other online yesterday. I guess as long as they are willing to play, they will "decloak" and let you see them.

I scrutinize every game played by my opponents I am facing for the first time before I ever make a move. I look for weaknesses and try to exploit them. So, for me, cloaking might be a good thing...

...then I started thinking "hmmm...maybe they will freak out if they see me pouring over game after game..."

So, I let them observe me

31. May 2005, 05:16:41
txaggie 
Subject: Re:
EdTrice: I don't care about seeing everything they are doing. I just think it would be nice to know if they are actively playing against me, that's all.

31. May 2005, 05:15:01
Grim Reaper 
I suggested to Filip that Gold Rooks be able to see through the cloaks, maybe that would increase sales

31. May 2005, 05:13:36
txaggie 
Subject: cloak mode
Can someone explain to me the great attraction of cloak mode? Are there really that many people who are concerned about other people knowing what page they are viewing?

It is certainly your right to hide your movements if you wish, since Fencer has made this available, but I would like to see one thing about it changed. I find it particularly annoying when I am go to "Online opponents" and cannot tell if my opponents are actively playing me or not. Should I hang around while they make a move, or is it time to log off? I don't know!

So the change I would like to see is let them remain cloaked for everything they do, except if they are viewing of moving in a game against me, then show that to me. Would that be a difficult change? Probably not.

31. May 2005, 05:03:17
Grim Reaper 
"The pawn that roared"


30. May 2005, 16:30:08
playBunny 
Subject: Backgammon - Ratings
It's common in the Backgammon world to use a different rating system to that designed for the Chess world - one that takes into account the match length as well as the difference in ratings between the two players. I've just won a 5-point match and seen myself credited with a single win ...
It's also a much simpler formula, lol - and can't cause a player to lose points for winning!

If you decide that this is an item worth following, among the thousands demanding your attention ;-), and you'd like some commented javascript for calculating backgammon ratings I'd be more than pleased to email it to you.

30. May 2005, 16:20:38
playBunny 
Subject: Backgammon - Saving the Game Record
I noticed a Download Notation feature on one of the games. It would be very handy to have that for Backgammon too. A good file format is the .mat format (defined for the Jellyfish program but recognised by many others).

30. May 2005, 16:17:32
playBunny 
Subject: Backgammon - Captured Men In Game Record
It would be nice to show which moves have captured men. The standard notation is to have an asterisk after the destination point.

30. May 2005, 16:16:00
playBunny 
Subject: Viewing Games - Board Orientation
I've been following some games by other players and find it disconcerting that the viewpoint changes on each move. While plenty of watchers may like this change of perspective, I find, when looking for anticipated moves and patterns on the board, that I have to shift it all around in my head before my mental map matches the board.

It would be great if one of the User Preferences could be to maintain a static viewpoint when watching a game, and have a Rotate-Board (or Swap Players or some such) button on the page to show the alternate view. (Once swapped the viewpoint would thereafter be from that player's perspective.)

30. May 2005, 14:17:59
playBunny 
Subject: Backgammon - Dice Rolls In Game Record
It would be very handy to see the dice rolls in the game record as well as the moves that were made.

30. May 2005, 12:47:10
votacommunista 
Subject: Re: This message box
playBunny: look at my posting from 27.05.2005 "textarea a little bit bigger" and Fencers answer to it

30. May 2005, 12:45:52
playBunny 
Subject: This message box
is the most important part of this page and yet it's only 3 lines deep by 50 characters wide. Even the "Features in development" area is bigger!
????

30. May 2005, 12:42:34
playBunny 
Subject: Backgammon - Dice Order
I don't know whether it's been asked for but I'd like to add my vote for a consistent dice order, preferably highest first. Consistency pays off by allowing the player to automatically play the highest dice without having to stop and think whether the dice need to be switched first. It allows the lowest dice to be played knowing that the dice *do* need to be swapped first.

I don't see any advantage in having the dice unordered. On the contrary, being used to highest-dice-first, I find that in every game, I play a few moves which have to be undone, the dice swapped and the move played again. This is especially the case when bearing off. Normally a no-brain operation, there is currently the need for a pause each roll to ensure that a high-placed man isn't being merely moved along rather than off the board.

30. May 2005, 09:42:48
Hrqls 
Subject: Re: Glitches
baudrillard: the moving of the screen is causes by a slow loading of the page (either because a connection is slow, or because BrainKing is very busy) .. it will first load one part, then load the next part and shift the rest of the screen, etc.

i dont know why the html code is showing .. you can best post that question on the computer board

29. May 2005, 22:51:29
votacommunista 
Subject: Re:
Chessmaster1000: of course not only this. another reason was simply: impatience

29. May 2005, 22:50:21
Chessmaster1000 
Only this..........?

29. May 2005, 22:48:39
votacommunista 
Subject: Re: Days per move
CryingLoser: now, dear CryingLoser, this was the reason why I upgraded to rook :-)

29. May 2005, 09:45:40
CryingLoser 
Subject: Days per move
In someone's new games list don't appear invitations with BKR limits outside his own BKR.
Is it possible that in a similar way we can define day-per-move limits so that invitations outside this limits don't appear in our lists? Want give a limit of maximum 10 days per move, coz i have
some times overread this item and now too much blocked slots by super slow opponents of whom each needs 19 - 20 days per move...

29. May 2005, 00:19:21
Andersp 
cant wait til the Swedish version is done!!

29. May 2005, 00:17:42
Eriisa 
The way I understood it from Fencer, there will be Globals for each language. For instance, Londo only handles the Czech boards. If someone asked for assistnace on a German board, I would certainly be willing to assist, but I would also check with a German moderator.

28. May 2005, 20:53:36
votacommunista 
Subject: new languages - moderators / global moderators
Modified by votacommunista (28. May 2005, 21:11:09)
Every language must have his own mod / global mod system, strictly divorced.
Language 1: Global Mods | Mods
Language 2: Global Mods | Mods
...
Language n: Global Mods | Mods
Note: This includes that posting / reading abilities can changed for a user only within the language's boards.


And it should be clear, that ALL actions of moderators / global moderators should be logged.

NOTE: We are discussing in our german speaking community about the following: If in "our" language global mods are needed, we will set all mods to global mods. That means responsibility together.

In fact I think Filip will change the mod system in some way. This is obviously for me - if we continue in this way global mods from other languages will come into other languages, using babbelfisch to translate and then ... NO, THANKS!

28. May 2005, 14:35:50
YBWORKN>StRod37 
Subject: battleships .... bombs... away
play battleships, but something like shooting pool...... it remains your turn as long as you keep hitting a target.... just wanted to place a little input... just might sound as if I knew what I was talking about......

28. May 2005, 12:29:45
Left in disgust 
Subject: Glitches
Hello folks! I'm not sure who to ask, but I may be having some glitches with my javascript and wondered if anyone could advise? Sometimes, when I hit the move button, it goes to the HTML coding page instead! Also, the board tends to dive from one side of the screen to the other (LOL) .... bit like ping pong, but you don't have that (yet) do you? I'm sure it is something I need to adjust on my computer so thanks in advance.
Cheers!

27. May 2005, 19:00:41
pauloaguia 
Subject: And while we're at it...
Maybe not as interesting, but seems like a nice game as well: cromophage

27. May 2005, 17:46:43
furbster 
Subject: Re: Another game that looks interesting.
AbigailII: very cool game i'd definately play it

27. May 2005, 17:43:43
Pedro Martínez 
Subject: Re: Another game that looks interesting.
AbigailII: Me too...love it...

27. May 2005, 17:39:15
grenv 
Subject: Re: Another game that looks interesting.
AbigailII: Great game! I vote for it. :)

27. May 2005, 16:43:20
coan.net 
Subject: Re: Another game that looks interesting.
AbigailII: Oh... I like that game (Proximity) - I will have to play some more when I get some more time. (Plus would be great here - maybe a smaller board version, plus the regular board version.)

27. May 2005, 16:28:14
AbigailII 
Subject: Another game that looks interesting.
Modified by AbigailII (27. May 2005, 16:28:42)
Proximity http://www.wimp.com/proximity/, a strategy game where the players try to dominate the board.

27. May 2005, 15:10:31
pauloaguia 
Subject: New game sugestion - Attaxx
On the portuguese DB, a new game suggestion has been mentioned: attaxx.

It's a reversi type game, with several variations. Maybe it would be a good adition here as well for when new games are added.

27. May 2005, 12:44:51
Fencer 
Subject: Re: textarea a little bit bigger
chessmec: I'll make it adjustable.

27. May 2005, 12:42:53
votacommunista 
Subject: textarea a little bit bigger
please, can you make the text area for writing/editing messages a little big bigger?

27. May 2005, 11:06:54
Hrqls 
Subject: red numbers for fellowship boards
i am in a pente fellowship which uses both the english as well as the czech board (from before the change)

i see a red number when something new is posted on the english fellowship board ... but i dont see anything when a new message is posted on the czech board

could it be made like the fellowships show as they do right now .. but when there is a new message on a board then that specific board is shown expanded under the fellowship in the list ... a bit like fencer did it at first when he changed it last week :)

26. May 2005, 20:56:41
Summertop 
Subject: New multiple boards in a fellowship
This is a cool feature. But I think some minor changes need to happen. In the list of fellowships on the main page, only new messages in the "Main" board trigger the little red number that you can click on. To see new messages for all boards in a fellowship, I have to add them all to my favorites. I think most people are like me and belong to many fellowships. That could be a LOT of favourite boards.

How about only listing the fellowship boards in the Favourite boards List, if there are new messages.

26. May 2005, 12:03:12
pauloaguia 
Subject: Re: Still about the multilingual DB's
AbigailII: No, the current language has a black border (or at least dark grey). I'm using portuguese and can still see a border on the white part of the czeck flag...
anyway, this is just a detail. Probably the only ones that should be upset by it are the slovaks(?) and they see the black border anyway ;)

26. May 2005, 11:56:30
AbigailII 
Subject: Re: Still about the multilingual DB's
pauloaguia: Oh and while I'm at it, maybe the slovakian flag at the top right of the page could use with a grey border line like the chzeck one does.

The grey border isn't a feature of the Czeck flag. The grey border indicates the language you are currently using. Click on the Slovak flag, and it'll get a grey border.

26. May 2005, 11:09:55
votacommunista 
Subject: Re: Still about the multilingual DB's
pauloaguia: We are building up the German Boards. Fencer created at first only one general (http://brainking.com/game/Board?bc=79) because we german speaking people want to discuss which boards to make and what for a policy. In my opinion (and we are discussing it) the policies should be more strictly used.

26. May 2005, 11:00:06
pauloaguia 
Subject: Still about the multilingual DB's
Would it be possible to view multiple languages at once without seeing them all?
Right now I want to see the portuguese and the english DB's. When they come along I'll probably want to check out the french and italian ones as well... But I don't care about the german or the slovakian ones (because I know I won't understand them).

I was thinking of something on the lines of choosing my favourite languages (maybe in settings?) and then an option to see all foruns from my favourite languages... or replacing the combobox that there is now with a bunch of checkboxes near each flag or something?

Oh and while I'm at it, maybe the slovakian flag at the top right of the page could use with a grey border line like the chzeck one does... otherwise it fades against the background and seems smaller than the others

26. May 2005, 08:43:02
Bry 
Subject: Re: Pro Backgammon?
baudrillard: No - not yet - but look above - it's on the "to-do" list....

26. May 2005, 08:40:22
Left in disgust 
Subject: Pro Backgammon?
Does it exist here? I can't find any games with the doubling dice.
Cheers!

25. May 2005, 20:49:38
Andre Faria 
Thanks Filip, it works great :)

25. May 2005, 20:24:22
Harassed 
Subject: but...
.. of course bug fixes should have higher priority than the rest. Very annoying bug when removing pieces from board setup. Just try to setup a board with slower connection, often one needs to reload missing pictures also, then this problem with removing more pieces than the one selected, makes the process very long and annoying. It's so hard to find the cause of this bug? There are more games influenced by this, all that need initial setup I believe. Then some other missing things in games with setup prior to actual game:
1) it would be useful to save together positions for different variants on same boards (like espionage variants, crazy/screen chess, battleboats variants)
2) it should be possible to rewind to initial position, not only to move 1

Sometimes when you move backward, you cannot make a move after going back forward without reentering the game. I experienced even a problem placing first piece, random placement and clear board helped I think.
Chess games: reversed notation when setting up black's position, always from white's sight.

Sure some of these are in bug reports, I just grouped more things about this group of games.

25. May 2005, 18:29:30
Harassed 
Subject: move and...
"Move and close game window" to decrease server traffic.

25. May 2005, 18:27:29
Grim Reaper 
Subject: X-Ray Vision for Gold Rooks
Maybe to help with Gold Rook sales, they can be made to "see through" the cloak mode and tell what cloaked players are doing

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