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12. December 2007, 15:17:48
AlliumCepa 
Subject: Re: Autopass isn't working...
AbigailII: Yes, me and my opponent both have Auto pass turned on. At the bottom of game page it states that "This game uses auto pass". If it doesn't work, why the sign is there then?

12. December 2007, 14:44:57
AlliumCepa 
Subject: Autopass isn't working...
Modified by AlliumCepa (12. December 2007, 15:18:47)
... In this game.
It is defined as a "5 wins match", so there isn't any Cube involved here. Look at game #2, moves from 11 to 13.

5. December 2007, 18:28:06
AlliumCepa 
Subject: Re:
Puckish: LOL, that's the "Eternal Question", isn't it?

17. October 2007, 10:05:19
AlliumCepa 
Subject: Re:
Modified by AlliumCepa (17. October 2007, 10:07:26)
coan.net: ...many would like it - some don't care, and probable a few don't want it...

Here is an another idea - lets Vote and then this madness will be complete!

PS: Now it's time to check if Vote/Poll system has been requested already

Edit: Yes, a Poll system has been requested.

5. October 2007, 22:06:56
AlliumCepa 
Subject: Re: Etiquette
Thad: Personally, I try to bring the subject step by step. First, I type "gg", if my opponent still drags the game I type "GG", then "GG!!!!!!", then some ugly smileys... And I end up with blocking players.

5. October 2007, 22:03:27
AlliumCepa 
Subject: Re: Bug?
pgt: Glad I could help

5. October 2007, 08:36:33
AlliumCepa 
Subject: Re: Bug?
pgt: Looks fine to me. Try to empty your browser's cache and reload the page.

4. October 2007, 08:58:31
AlliumCepa 
Subject: Re:
Modified by AlliumCepa (4. October 2007, 11:09:15)
Thad: Since the game starts with 156 pips to go and the largest non-double number rolled is 11 (6+5), it should be: 156/11=14.181818....
So it seems that 15 rolls is the minimum, assuming you are not hit even once.

13. September 2007, 12:19:15
AlliumCepa 
Subject: Re:
alanback:

12. September 2007, 15:24:02
AlliumCepa 
Subject: Re:
nabla: In fact, alanback has proposed a week ago to have this option implemented: "Skip my turns until I actually have a chance to move a piece". He was referring to a game with the cube while some has a piece on bar. It is unlikely to double while waiting and your only job is press "Roll" - "Submit" - "Roll" - "Submit"...

12. September 2007, 13:18:45
AlliumCepa 
Subject: Re:
pgt: Autopass does this

1. September 2007, 00:04:49
AlliumCepa 
Subject: Re: Pass when all you can do is double
alanback: I completely support your idea

30. August 2007, 08:51:18
AlliumCepa 
Only 3 days left. Don't miss my tournament!

31. July 2007, 17:22:10
AlliumCepa 
Subject: new tournament now open
There is a new tourney available for signing. Please join and have fun.
Good luck.

21. July 2007, 10:32:18
AlliumCepa 
Subject: Re: TTT rules
alanback: I am confused. What's wrong with her games? Can't see anything unusual.

20. July 2007, 23:27:00
AlliumCepa 
Subject: Re: TTT rules
alanback: What if we don't have the Resign option within a TTT games? It is simply disabled. That would solve the problem partially.

20. July 2007, 23:20:58
AlliumCepa 
Subject: Re: TTT rules
Thad: LOL, that's a good one!

1. July 2007, 15:06:19
AlliumCepa 
Subject: Re: Happy birthday
fakar10: Oh, you play against zimmermann! Please accept my condolences...

3. June 2007, 00:27:10
AlliumCepa 
Subject: BKR 2200+ triple gammon
Modified by AlliumCepa (3. June 2007, 00:27:35)
We need 16 players to begin. Signt in here and compete!

31. May 2007, 12:56:01
AlliumCepa 
Subject: Re: Scoring
AbigailII: I like "0, 1, 3, 5" scoring.

30. May 2007, 17:53:57
AlliumCepa 
Subject: Re: TTT
Hrqls: "Supercalifragilisticexpialidocious"??? Umm... that will be a hard word to translate...

30. May 2007, 17:35:30
AlliumCepa 
Subject: Re: TTT
Fencer: (Democracy?! HA! )

Just set a name for it and give us thee dices

30. May 2007, 17:31:13
AlliumCepa 
Subject: Re: TTT
Hrqls: You are right, but all I say is that we can use the idea and upgrade it with cube. Everyone will be happy - both Cube-Lovers and Aggressive-Play-for-Gammon-Lovers. After all, these parameters can be set during GGT creation and we can have same variants as we do for SingleGame and MultiPintMatch.

30. May 2007, 17:24:33
AlliumCepa 
Subject: Re: TTT
joshi tm: I agree, it shouldn't be a problem to apply this scoring system within a multipoint match with cube. Players will have their BKR calculated in the end of the match (as usual), but their score within tourney will be calculated according to "1-2-3-0.5" system (as Hrqls described).

30. May 2007, 14:21:41
AlliumCepa 
Modified by AlliumCepa (30. May 2007, 17:19:11)
We shouldn't use "man-to-man" because some people say "man" is a sexist way to describe something. They tend to replace "postman" with "postperson", "barman" with "bartender", "salesman" with "salesperson" etc. (you get the idea).

My idea for naming it is "Grand Gammon Tournament" (GGT) - sounds close enough to the "original" name, plus it describes the idea well.

As for the way TTT are conducted, sounds almost like the standart tourneys we have here, except limiting groups to 8 or 7 players (Shurig tables). In TTT all play in a single group. And of course, scoring system is what makes it different and entertaining.

I vote "for" it.

(Edit: typo)

4. May 2007, 00:49:14
AlliumCepa 
Subject: Re: Turkish help page on auto pass
Modified by AlliumCepa (4. May 2007, 00:56:23)
Thad: Since you are from the USA, I assume your settings are in English. My idea is: find the answer in game rules page in English, then send the URL to your opponent, replacing ".../en/..." with ".../tr/..."

«Edit»
Don't bother searching the URL. Here, I found this link for you.

Good luck

28. March 2007, 12:04:13
AlliumCepa 
Subject: Re: offer autopass feature during a game
pgt: That's even better idea!

28. March 2007, 11:35:55
AlliumCepa 
Subject: offer autopass feature during a game
Don't you think it would be nice if we were able to offer "Use Autopass" to our opponent in the middle of the game? Many players are not aware of existence of this feature, not to speak of enabling it in their Settings.

26. March 2007, 13:53:15
AlliumCepa 
Subject: autopass feature
Modified by AlliumCepa (26. March 2007, 13:57:53)
I love this feature. I use it. In fact, I will not accept an invitation without the autopass enabled. It is a mystery for me - what's the big deal that your opponent can see your dices. They will see it anyway when their turn comes. So what? Furthermore, I will support all newly added goodies that would speed up my games.

Here is a screenshot from another backgammon site - see what they have.

29. December 2006, 11:13:20
AlliumCepa 
Subject: Re: Translation needed
Modified by AlliumCepa (29. December 2006, 11:41:04)
alanback: I'll try to translate the phrase "ВЯРНО, ПЪЛНА СВИНЩИНА" word by word, then will give you its possible meanings:
Вярно = True, agree
Пълна = Absolute, Complete, Entire
Свинщина = Squalor, Filth, Swinnish/dirty trick, Mess

Versions:
  1. "I agree with you, this is absolutely dirty trick."
  2. "That's true, it was very/extremely hoggish."
  3. "Oh yes, we completely f**d up!"
  4. "F**k me, I was so unlucky this game!" --> this is the most accurate translation, as I asked the player (N.Nakov - autor of the phrase in question) and he explained the situation to me personally. It's about this game. Unfortunately it is Private and not available for viewers. I can ask for game's code if anyone is interested.
Shortly, the player curses his own bad luck.

Hopefully, this helps. Good luck

2. December 2006, 16:15:05
AlliumCepa 
Subject: Re: Bluffgammon
fakarten : LOL! That sounds very fun game. I will try it at home this evening with my wife and her sister's family

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