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Backgammon and variants.

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4. December 2005, 22:47:22
Hrqls 
Subject: Re: anti-backgammon
Pedro Martínez: ah ok, thanks :)

i will use the cube more often then i guess :)

4. December 2005, 22:44:21
Hrqls 
Subject: anti-backgammon
is it possible to get a gammon (2 points) or backgammon (3 points) in a game of anti-backgammon ?

2. December 2005, 17:38:23
Hrqls 
Subject: Re:
Pedro Martínez: trust you to be that evil :)

2. December 2005, 17:35:54
Hrqls 
Subject: Re:
wellywales: the problem is that this isnt really cheating .. its misguiding their opponents .. but all inside the rules .. its abusing a feature .. but not cheating (imo)

the 2 top players of hyper gammon though ... that might be something different .. but even about that i am not too sure :)

2. December 2005, 12:36:39
Hrqls 
Subject: Re: 18
playBunny: ok :)

hmm .. i mean the 7 point which is closest to my opponents base ... so i move my backmen there .. are you talking about that as well ?

i mainly do it because i would have my opponent to have a 3 wide block when he rolls 6+1

2. December 2005, 09:57:00
Hrqls 
Subject: 18
somehow i like to grab the 18 spot from my opponent (which he can secure when he rolls 6+1) .. i wonder if this is good practice though ?

2. December 2005, 07:53:15
Hrqls 
Subject: Re: robtoo. Clock cheat ploy?
Groucho: some players like to play fast ... there are quite some 1 hour tournaments which are popular among some people ... its almost like playing realtime :)

2. December 2005, 07:48:08
Hrqls 
Subject: Re: robtoo. Clock cheat ploy?
playBunny: *nod* the number of moves made me puzzle as well.

11 hours is nasty .. it seems a lot but its less than half a day so most of it can be used while you are asleep

2. December 2005, 07:13:56
Hrqls 
Subject: Re: Badboy? Cheat ploy?
what about this player
he is ranked #1 in the ratio statistics page but his last 10 games all finished in a timeout (in his favor :))
his checkers rating seems to be ok though as he played a lot of games in there :)

22. November 2005, 20:10:41
Hrqls 
Subject: Re: Are you sure?
txaggie: some people more often than others

22. November 2005, 20:05:48
Hrqls 
Subject: Re: Are you sure?
txaggie: a site which is me-proof ??? no way! not possible ;)

22. November 2005, 19:37:58
Hrqls 

22. November 2005, 17:39:29
Hrqls 
Subject: Re:
grenv: they are just used to microsoft programs :)

giving me an extra message wont help .. it will be an automatic click soon enough .. so if i dont read the first message then i wont read the second one either .. just like with my microsoft programs :)

18. November 2005, 20:05:18
Hrqls 
Subject: Re: Game group ratings
grenv:

18. November 2005, 19:46:54
Hrqls 
Subject: Re: Game group ratings
alanback: you mean a combined rating would calculate all games in all subtypes as 1 total rating ? so when i play a game of nackgammon it would calculate into my nackgammon rating and also into my average combined gammon rating ? if i play a game of hyper gammon it would calculate into my hyper rating .. and also into my combined rating ?

that would be a better 'average' indeed :)

the list posted below could show something different as well if calculated as a combined rating .. we mere mortals cant that though .. the formula would have to be run through the whole data set as it was done with the last change in the rating formula .. that means quite some more work than just an averaging .. but would be much more accurate :)

18. November 2005, 19:24:06
Hrqls 
Subject: Re: Game group ratings
WhiteTower: in the past we had separate boards for each backgammon type (for every gane type) .... when a user posted a message the rating of that user was shown next to his/her name ... this could be used as an indication of the knowledge (although the rating doesnt have to 100% accurate)

when the boards were combined to have 1 board per main game type i suggested to show the average rating for the all the game types for which the board was dedicated ... i think fencer wasnt against it .. but appearently neither strongly favored it (as it isnt there yet ;))

i would love such a average rating per main game type

but what would you do with the average rating of players who dont play all subtypes ? like playbunny who only plays normal and hyper backgammon

alanback: i have a bit more problems with nackgammon than with backgammon ... i also tend to have more problems with crowded backgammon than with race backgammon .. but i agree they are somewhat similar.

i do like the average rating over all games of this site (as long as you have more than 11 established ratings) which you can see on the statistics page. its an indication of someones general game knowledge (although it doesnt mean much when someone concentrates on just a few game types .. like me .. i wouldnt want to add many chesslike games to established average :))

18. November 2005, 17:22:57
Hrqls 
Subject: Re:
playBunny: hey! its weekend .. i am lazy ;)

18. November 2005, 16:41:53
Hrqls 
Subject: Re:
Modified by Hrqls (18. November 2005, 16:43:17)
playBunny: dont be that nasty! :) there is something to the factor of luck in hypergammon

i would be very curious to the same list for all 5 positive gammon types

as well as the same list for all 6 gammon types :)

18. November 2005, 11:26:56
Hrqls 
Subject: Re: Players ranked in top 50 in all 4 gammon games
alanback: lol :)

18. November 2005, 07:46:42
Hrqls 
Subject: Re: Players ranked in top 50 in all 4 gammon games
alanback: woohoo! i made it :) thanks for the table ... interesting

why did you leave out antibackgammon ? i guess not everyone plays that version as well ? or its too different ?

16. November 2005, 21:44:51
Hrqls 
Subject: Re: Run out of time
Luke Skywalker: ah, thanks! that explains, never noticed .. :)

16. November 2005, 21:39:33
Hrqls 
Subject: Re: Run out of time
aberann: ah ok! sorry .. i didnt look far enough in the past (only checked out your last 10 games)

your opponent had a much lower bkr than you did thats why you didnt win any ful bkr points (maybe you won a few tenths of a point though, not sure, but it wouldnt be much

16. November 2005, 17:55:27
Hrqls 
Subject: Re: Run out of time
aberann: i dont see any game in which your opponent timed out ?

you can get no bkr change

  • when your opponent has a much lower bkr than you do
  • when its an unrated game
  • when the game times out before 2 moves are made

16. November 2005, 13:40:06
Hrqls 
Subject: Re:
Fencer: you should rename yourself to gamma-omega-delta :)

thanks!

16. November 2005, 13:22:27
Hrqls 
Subject: Re:
Fencer: lol :) ok i will give you a whole afternoon & night :)

16. November 2005, 13:04:43
Hrqls 
Subject: Re:
Fencer: where ?

16. November 2005, 12:57:45
Hrqls 
Subject: Re:
Fencer: *nod* but not on top of the board ;)

i know i know .. i should find another dutch innocent to send you a question .. and then blackmail you again :)

16. November 2005, 12:42:00
Hrqls 
Subject: Re: Most moves in anti-backgammon
Shaffyre: come on ... dont prolong your opponents suffering ... finish him! ;)

16. November 2005, 07:32:08
Hrqls 
Fencer:uhm ... i dont want to be too spoiled ... but ... would it be possible to also show the match type at the top of the board ?

that way it would be possible to see how close the points are to the end of the match :)

(something tells me i need another blackmailing action to ask this properly :))

16. November 2005, 07:18:36
Hrqls 
Subject: Re: history of match points
playBunny: *nod* but thats like work .. i am lazy :)

i am trying to find out how many points i got when my opponent resigned .. i think 3 ... but not sure how many points i already had before that .. i will go through the games though :)

15. November 2005, 22:00:18
Hrqls 
Subject: history of match points
how can i see the history of points in a match ? how can i see how many points the last game gave me ?

15. November 2005, 20:21:18
Hrqls 
Subject: Re: thanks to Fencer
SueQ: ssssshhhh .. dont tell anyone ;)

(i blackmailed fencer to do it :))

15. November 2005, 20:14:05
Hrqls 
Fencer: thanks! :)

15. November 2005, 16:58:44
Hrqls 
Subject: Re: Men behind
WhiteTower: depends on the distribution of your opponent .. if he has holes in his home then he is likely to have some moves in which he cant bear off .. so you might still have a chance

it also depends if you have a nice block in your own home, if you dont have that .. then dont leave both pieces there

it also depends if its a cube game or not .. with a cube game you might want to make sure you wont be (back)gammoned

it also depends on the match score .. when you are far behind you might want to take some more risks .. although i am not sure about that one

i most often move only 1 piece out and leave the other there to be caught by my opponent

15. November 2005, 16:56:12
Hrqls 
Subject: Re:
grenv: true :)

15. November 2005, 09:26:11
Hrqls 
Subject: Re:
bumble: my guess would be 6

(or if your opponent already beared off some pieces earlier in this game, than you get 2 points)

14. November 2005, 22:10:48
Hrqls 
Subject: Re: (back)gammon
Pedro Martínez: *nod* thats how i read it as well (as its written that way ;)) .. i just wondered if it had to be done all at once .. without getting back at the bar .. glad it doesnt though :)

14. November 2005, 22:02:50
Hrqls 
Subject: Re: (back)gammon
Pedro Martínez: ok thanks .. so i can then best use the cube in case i am such a position :)

14. November 2005, 22:01:18
Hrqls 
Subject: (back)gammon
is it still possible to (back)gammon someone when (s)he moved some pieces out of the board before already, and was sent back by the opponent, who then finished the game (maybe even with the player on the bar)

14. November 2005, 15:51:06
Hrqls 
Subject: match score
would it be possible to show the match score or the points gained/lost in the message which is sent to the players inbox when a cubegame has been finished ?

4. November 2005, 15:57:51
Hrqls 
Subject: Re: luck vs number of pieces
playBunny: luck on top, strategy at the bottom

  • Hyper Backgammon
  • Backgammon
  • Nackgammon
  • Crowded Backgammon
  • Race Backgammon


although the last 2 might be equal .. not sure about those

4. November 2005, 14:31:51
Hrqls 
Subject: luck vs number of pieces
statement : the more pieces in a game of backgammon, the less influence luck will have

of course hypergammon takes this to its extremes, but does this also count for crowded backgammon and race backgammon vs normal backgammon and nackgammon ?

any opinions ? :)

2. November 2005, 17:08:13
Hrqls 
Subject: Re: Resignation warning...
Andersp: lol .. i just wont make it red .. so he cant blame both of us at the same time ;)

2. November 2005, 17:04:58
Hrqls 
Subject: Re: Resignation warning...
Andersp: ah nice!i already read the message when i checked the page .. as i already read the messages .. but this makes it stand out much better

i didnt know the translators could add colors as well in any part the wanted .. i thought it could be done in the parts in which fencer allowed :)

nice! will have a look what i can do in the dutch translation (somewhere later this week)

2. November 2005, 16:57:28
Hrqls 
Subject: Re: Resignation warning...
playBunny: lol .. i just realised it was in the same game ... so i only would only lose 1 point .. i think thats why it didnt show .. and why i didnt see it :)

i just tried to resign another game and clearly saw the message that i would lose 8 points if i would definetly resign :)

2. November 2005, 15:27:02
Hrqls 
Subject: Re: 2 questions
grenv: wow! you are right .. i missed that part .. great :)

*all hail fencer* :)

2. November 2005, 15:24:47
Hrqls 
Subject: Re: 2 questions
grenv & alanback: ah thanks! i didnt know there was a maximum of match length :)

i waited until i was bearing off as well so it wouldnt be counting as a (back)gammon

it would be nice if the resigning message would show how many points the opponent would gain by this resing

2. November 2005, 13:12:22
Hrqls 
Subject: 2 questions
Modified by Hrqls (2. November 2005, 13:13:07)
i have 2 questions about the cube games :

  • whats the max to which you can double ? (64 or no limit?)
  • what happens if i resign a game (3-0 behind in a 5 pnt match, both already bearing off) will the resign button make me resign the game (making it 4-0) or does it make me resign the complete match ?

2. November 2005, 09:59:07
Hrqls 
Subject: Re: Grasshopper
Fencer: sounds interesting

(and might not be that hard to add ? :))

28. October 2005, 07:28:14
Hrqls 
Subject: Re: Randomness
playBunny: so far as i know there is perfect random number generator yet ?
its not only important in gambling, but also in simulations (heart simulators would die for a perfect random generator .. sorry for the bad pun :))

i heard that slot machines pay out when their money tubes are getting too full .. just to work around a physical limitation .. but i am not sure if thats true .. and i cant speak of personal experience :)

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