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 Battleboats

Discuss about battleboats game or find new opponents. (Also Dark Battleboats & Battleboats Plus!)

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12. December 2005, 04:47:39
coan.net 
Subject: Multi-player Battleboats Idea
Modified by coan.net (12. December 2005, 04:48:03)
If I were to make a multi-player (more then 2) version of Battleboats:

  • One big board - maybe 15x15
  • All players pieces goes on the SAME board
  • The computer randomly places ALL pieces on the 1 board. (Player can not place them since 2 players might accedently place a piece in the same space.)
  • The more players, the less pieces that can fit on the board - so maybe something like one "4 long", two "3 long", and two "2 long" pieces for each player.
  • Each player gets a chance to shot on the board - of course they will know where their own boats are on the board, but are able to shot anywhere else on the board.
  • Each player gets to see where the other shots - when a hit is made, you do NOT know who's boat it is until it is sunk. (So player one makes a hit, player two sees that and shots around it to get a second hit, etc...)

    ..... This can also be set up to be teams - 2 against 2 - where the 2 team mates get to share notes and try to sink the other players boats. If one of the player loses all their boats, they are out and the 1 player has to continue. (They can still "win" the game if their team mate continues to sink all their opponents ships when they are not even playing anymore.)

  • 12. December 2005, 04:52:25
    mctrivia 
    Subject: Re: Multi-player Battleboats Idea
    BIG BAD WOLF: Only problem with this is half the skill of Battleboats is the placement of the parts. Would probably be best if each player had there own board and you got to shoot one shot per board. The other players can see if it is a hit or a miss and shoot acordingly.

    12. December 2005, 04:54:52
    coan.net 
    Subject: Re: Multi-player Battleboats Idea
    mctrivia: Yea - but that is already available on another turn-based game site - trying to figure out a unique way to have BrainKing to have its own version.

    17. December 2005, 01:36:56
    mctrivia 
    Subject: Battleboats new strategy needed.
    BIG BAD WOLF: How is this for unique? Battle Boats Plus with a few new rules. Each boat can move forward or backwards 1 space on each turn or they can shoot. Once a boat had been hit it is no longer allowed to move as it has been damaged. 3 Only the 2 long boat is allowed to turn. When it does its back end stays in place and the front end moves to another square.

    Your aponent of course would know that you moved a ship as though you could have shot say 5 shots you only shot 4.

    17. December 2005, 01:39:23
    mctrivia 
    Subject: Battleboats cheat
    Or how about the age old child cheat trick. You are allowed to move all your boats at the begining of your turn to any space that has not been shot. Would force people to keep there serch patern looking random

    17. December 2005, 14:01:18
    Hrqls 
    Subject: Re: Battleboats new strategy needed.
    mctrivia: i like the move option :)

    17. December 2005, 18:02:44
    ColonelCrockett 
    Subject: Re: Battleboats new strategy needed.
    mctrivia: I could see where these options would add a new element of strategy . . . you could in theory box in a ship and then try to hit it so that it couldn't get away. What happens to a ship that is hit? does the hit square move with it or is it then stationary?

    17. December 2005, 18:34:37
    mctrivia 
    Subject: Re: Battleboats new strategy needed.
    ColonelCrockett: No hit ships can't move. The reasoning is that there engines are broken.

    17. December 2005, 18:46:29
    ColonelCrockett 
    Subject: Re: Battleboats new strategy needed.
    mctrivia: I think it would be interesting if the could turn if they were hit once (but then when they were hit twice they were immobile).

    17. December 2005, 18:48:28
    mctrivia 
    Subject: Re: Battleboats new strategy needed.
    ColonelCrockett: That could work. Or if the back most piece was hit(were the engines are)

    17. December 2005, 18:49:42
    ColonelCrockett 
    Subject: Re: Battleboats new strategy needed.
    mctrivia: aren't the engines in the middle?

    17. December 2005, 18:51:39
    mctrivia 
    Subject: Re: Battleboats new strategy needed.
    ColonelCrockett: Depends on boat type

    17. December 2005, 18:52:34
    ColonelCrockett 
    Subject: Re: Battleboats new strategy needed.
    mctrivia: all very interesting thoughts!

    17. December 2005, 22:34:52
    mctrivia 
    Subject: Tootsie Role Battleboat Plus Tournament
    Do you love chocolate? If you do you should join us in Chocolate Lovers United all you have to do is send me a request to join. All chocolate lovers accepted and there's a battlboat tournament where you can win a box of tootsie rolls.

    29. December 2005, 00:54:08
    jurek 
    Subject: BattleBoats Plus equalizer
    I've noticed that white has a 3-2 win advantage over black in all of the games so far for BB+. As a possibility to make things a little more fair for black, I propose the following:

    On turn 1, white gets 1 shot, black gets 2 shots
    On turn 2, white gets 3 shots, black gets 4 shots
    On turns 3 and after, both sides get 5 shots.

    Perhaps this could be another variant, or it could just supplant the existing rules for BB+ (I see the former as being the most likely)

    29. December 2005, 16:59:12
    ColonelCrockett 
    Subject: Re: BattleBoats Plus equalizer
    jurek: since these games have alot to do with luck you cannot conclusively say that one side has any significant advantage. (no matter what the numbers say). However, making a variant that works this way isn't a bad idea at all. Just don't change existing rules based upon mild observations. Just a thought, but, won't your idea of giving Black three extra shots give him the advantage?

    29. December 2005, 17:07:15
    mctrivia 
    Subject: Re: BattleBoats Plus equalizer
    ColonelCrockett: White has a better chance because they get an exter turn since black is not allowed to shoot once all are gone. If you wanted to equal it out completely farely make it so that the number of shots each player has does not change until the round is up. So for example if I am white and I shoot down your last 2 ships you still get 2 shots. You would get a lot more ties with this way. A good way to make fare without changing the rules is to always play 2 game matches.

    29. December 2005, 17:17:56
    ColonelCrockett 
    Subject: Re: BattleBoats Plus equalizer
    mctrivia: we should suggest such a variant to Fencer and then we would be able to test this theory. I think it will give black an advantage but I'm not that good at this game (rofl). We'll just have to see . . . btw, I play mostly matches to avoid the "luck" of the game and let skill come into play.

    7. January 2006, 05:09:51
    Nightstorm 
    Sphere battleboats, You could have the back of the 5 shot boat on a3 b3 while the front 3 parts of the boat are on h3 i3 and j3, or the two shot boat could have one part on on f10 and the other part on f1. Make it so there is no edge to the board, it just loops around to the other side.

    7. January 2006, 13:48:20
    furbster 
    would be cool to have a few more battleboats varients, i agree

    7. January 2006, 16:01:55
    ColonelCrockett 
    Subject: why me?
    why am all of the sudden getting invites from complete strangers to dark battleboats? They aren't saying much either to explain . . .

    7. January 2006, 16:04:49
    mctrivia 
    Subject: Re: why me?
    ColonelCrockett: Because you are the secound highest rated player and people like to play the top 10

    7. January 2006, 16:11:56
    ColonelCrockett 
    Subject: Re: why me?
    mctrivia: I knew that. I've challenged top players at other games . . . and I explain in the invitation that I'm challenging them for that reason. To send an invitation with no message is a little odd (if not rude).

    7. January 2006, 16:13:42
    mctrivia 
    Subject: Re: why me?
    ColonelCrockett: Well I haven't played dark battle boats. Just new the answer to your question. I guess it was a rehitorical question.

    7. January 2006, 16:33:19
    ColonelCrockett 
    Subject: Re: why me?
    mctrivia: it wasn't rhetorical. why would these people send invites with no messages?

    8. January 2006, 05:35:56
    redsales 
    Subject: Re: why me?
    ColonelCrockett: sometimes there are language barriers.

    23. January 2006, 03:15:08
    ScarletRose 
    Subject: Not even 5 hours left before take off!! whoo hoo.. hurry on in!
    For anyone who enjoys a face paced tourney.. Please.. I wish to offer it to those who will play continuously.. not just one turn a day ..

    °°·.,,.·°¤`'¤¸`°´`°«*Scarlets Springtime Follies*»¸.¤°´`°'¤¸¤´¤°·.,,.·°°

    3. March 2006, 03:41:28
    Eriisa 
    Subject: Lets try something different
    Battle Bridges elimination
    Random Battleboat games,
    1 day moves. NO days off. 16 people needed~

    13. March 2006, 21:53:41
    coan.net 
    Subject: BIG Battleboat Tournament
    This could be the biggest Battleboat Plus tournament on this site ever!

    http://brainking.com/en/Tournaments?trg=14142&tri=88832&trnst=0&trp=1

    Already 88 players signed up, and will start once 128 sign up.

    Single elimination. (Which means you will only get 1 game with someone at a time - so no need to worry about getting a lot of games)

    Plus on top to that, there is a PRIZE with this tournament!

    Open to everyone - Pawns, Knights, or Rooks or higher!

    SIGN UP NOW NOW NOW

    ... and good luck to all.

    25. March 2006, 15:54:15
    Czuch 
    This was agreat game! could it get any closer?

    http://brainking.com/en/ArchivedGame?g=1492805

    26. March 2006, 21:56:01
    Nothingness 
    Subject: deletion prevention
    is there anyway to prevent your opp from deleting the game after you get a hit on the first move?

    30. March 2006, 21:17:29
    Harassed 
    Subject: Re: deletion prevention
    Nothingness:
    1) play tournaments
    2) play stairs
    3) play pawns
    4) play fair players, who don't do that
    5) appeal or join the group of players who want to change the rules to consider setting the board in such games as first move, so after showing the board or first shot the deletion is disabled

    17. April 2006, 20:07:29
    02i 
    i agree that there should be 1 or more other variations of battleboats on this site and it would rock even more than it does. yuppee

    9. May 2006, 20:35:33
    toedder 
    I just set up a battle boats plus live tournament starting at 9 pm in half an hour!

    14. May 2006, 19:47:56
    Jason 
    Subject: has anyone ever done this
    before , only two shots and sunk the number two boat ?
    http://brainking.com/en/ShowGame?g=1627889

    13. June 2006, 02:11:21
    The Dagda Mor 
    Subject: Proposed variant: Dark Battleboats Barrage
    The game of "battleboats" has an interesting feature that sets it apart from the majority of other games on this site:

    While it is a turn-based game, the strategy of how to play your turns depends very little on what your opponents do on their turns.

    I think that this feature is worth exploring in an additional Battleboats variant which I propose being named "Dark Battleboats Barrage".

    In this variant, play would be as in normal Dark Battleboats, however neither player would have to wait for the other player before continuing on to their next turns.

    As soon as both boards are set up, each player can take as many turns in a row as they like. The winner will be the player who sinks her or his opponent's ships in the least number of turns. (If they take the same number of turns, then the game will be a draw. As such, neither white nor black should have any statistical advantage.)

    Any thoughts?

    --The Dagda Mor

    13. June 2006, 02:40:01
    Czuch 
    Subject: Re: Proposed variant: Dark Battleboats Barrage
    The Dagda Mor: Sweet!

    13. June 2006, 04:07:46
    Czuch 
    Subject: Re: Proposed variant: Dark Battleboats Barrage
    The Dagda Mor: The one down side that I can see.... in a normal game, if I beat you, you would no longer have an opportunity to know where any of my ships are that you haven't found yet. In this new variant, it would allow the loser to still be able to see how i place my ships! This is not a huge drawback, but it would have an effect.

    13. June 2006, 12:32:06
    The Dagda Mor 
    Subject: Re: Proposed variant: Dark Battleboats Barrage
    Czuch Chuckers: Yes, that's definitely a way that this variant would be different than the others. But, then, variants are supposed to have differences, eh? ;-)

    For some players, it might even be a preferred difference. While it does give up a bit of competitive advantage (say), it also changes the "feel" of the game. Speaking as someone who does lose now and again, there's always the "oh! I was so close! I wish I could go another couple of turns" feeling at the end of a game...

    --The Dagda Mor

    1. July 2006, 06:10:48
    TJ 
    Subject: Dark battleboats barrage
    Sound like a fun variant!

    3. July 2006, 14:47:40
    Hrqls 
    i just read this czech post ... well i couldnt read it .. but i looked at the links

    its funny that in both games both players have the exact same setup ...

    could someone please translate londo's post to english ? :)

    3. July 2006, 15:26:07
    ashley 
    hrqls: It says: I understand, that sometimes I have the same setup as my opponent. But TWICE in half a day? And in a single tournament. Unbelievable...

    5. July 2006, 13:11:08
    Hrqls 
    Subject: Re:
    ashley: ah thanks :)

    its quite amazing indeed :)

    6. July 2006, 00:46:17
    Czuch 
    Subject: Re:
    Hrqls: That really is quite strange!

    6. July 2006, 21:46:41
    furbster 
    freaky

    8. July 2006, 16:09:42
    Pedro Martínez 
    Check out the Czech board, it happened to him again, for the third time in the same tourney! Unbelievable indeed...

    9. July 2006, 03:39:44
    coan.net 
    Subject: Re:
    Pedro Martínez: Does he use the "random" place boat option? Just wondering if it is "broke" or something - possible giving the same "random" option for different people.

    9. July 2006, 14:49:20
    Pedro Martínez 
    Subject: Re:
    BIG BAD WOLF: I have no idea + we're both on each other's enemy lists so I can't/won't ask him.

    10. July 2006, 21:28:35
    Hrqls 
    Subject: Re:
    Pedro Martínez: and maybe even a fourth one

    16. August 2006, 06:29:51
    azeria 
    Subject: when a battleboats game is done
    Is there any way of knowing where the opponent's final ships were when a game is done. I'm a curious person and would like to know.
    Thanks :-)

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