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 Battleboats

Discuss about battleboats game or find new opponents. (Also Dark Battleboats & Battleboats Plus!)

Battleboats Ratings

Battleboats Plus Ratings

Dark Battleboats Ratings


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24. September 2007, 14:27:22
ColonelCrockett 
Subject: I disagree
just to be clear . . . the advantage of having the first move in either battleboats or Dark Battleboats seems about equal. Even if such a claim were true the simple solution would be as suggested . . . playing more than a single game with reversed colors. I am near the top of the Dark Battleboats ladder and I play multiple game matchs almost exclusively (unless an opponent of approximate equal rating level requests differently). Also, I fail to see how a simultaneous move would help in BB or Dark . . . the advantages in BB+ are obvious though.

7. January 2006, 16:33:19
ColonelCrockett 
Subject: Re: why me?
mctrivia: it wasn't rhetorical. why would these people send invites with no messages?

7. January 2006, 16:11:56
ColonelCrockett 
Subject: Re: why me?
mctrivia: I knew that. I've challenged top players at other games . . . and I explain in the invitation that I'm challenging them for that reason. To send an invitation with no message is a little odd (if not rude).

7. January 2006, 16:01:55
ColonelCrockett 
Subject: why me?
why am all of the sudden getting invites from complete strangers to dark battleboats? They aren't saying much either to explain . . .

29. December 2005, 17:17:56
ColonelCrockett 
Subject: Re: BattleBoats Plus equalizer
mctrivia: we should suggest such a variant to Fencer and then we would be able to test this theory. I think it will give black an advantage but I'm not that good at this game (rofl). We'll just have to see . . . btw, I play mostly matches to avoid the "luck" of the game and let skill come into play.

29. December 2005, 16:59:12
ColonelCrockett 
Subject: Re: BattleBoats Plus equalizer
jurek: since these games have alot to do with luck you cannot conclusively say that one side has any significant advantage. (no matter what the numbers say). However, making a variant that works this way isn't a bad idea at all. Just don't change existing rules based upon mild observations. Just a thought, but, won't your idea of giving Black three extra shots give him the advantage?

17. December 2005, 18:52:34
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: all very interesting thoughts!

17. December 2005, 18:49:42
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: aren't the engines in the middle?

17. December 2005, 18:46:29
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: I think it would be interesting if the could turn if they were hit once (but then when they were hit twice they were immobile).

17. December 2005, 18:02:44
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: I could see where these options would add a new element of strategy . . . you could in theory box in a ship and then try to hit it so that it couldn't get away. What happens to a ship that is hit? does the hit square move with it or is it then stationary?

25. November 2005, 15:50:19
ColonelCrockett 
Subject: Re: a bug about?
BIG BAD WOLF: thanks for the update. I don't know about anyone else but it was really worrying me.

24. November 2005, 20:04:12
ColonelCrockett 
Subject: Re: a bug about?
blue duke: the same thing happened to me yesterday at home. However, at my college no such thing has happened. Perhaps it is a setting issue? I'd like this looked at myself.

12. October 2005, 19:12:51
ColonelCrockett 
Subject: Re:
rod03801: you're correct. those one shot every third square staggered systems wouldn't work so well if the ships are put diagonally.

11. October 2005, 18:32:45
ColonelCrockett 
Subject: Re:
BIG BAD WOLF: what about a variant where the boats can be placed diagonally?

11. October 2005, 18:19:52
ColonelCrockett 
last posting back in May! this board needs some discussion . . . what's the highest rating ever achieved for this game, anyone know?

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