User Name: Password:
New User Registration
Moderator: WhisperzQ , Mort , Bwild 
 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

For posting:
- invitations to games (you can also use the New Game menu)
- information about upcoming tournaments
- discussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position ... speculation on who has an advantage or the benefits of potential moves is not permitted)
- links to interesting related sites (non-promotional)

Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

30. May 2008, 18:20:34
Karthum 
Subject: Re: Varying the Loopchess Rules
nabla:
1. Triple check is possible. Yet very rare in practice.

2. The rule gets very interesting in combination with rule 1. If you can only put your piece in play with a normal check, the opponent can take it off the board by promoting a pawn! :D
In my region bugchess is nearly always played with the combination of these two rulez!

rabbitoid:
If the opponent has only a king and pawns left, a promoted pawn is simply removed from the board!

Rule (2) comes often into play. Early checkmates with dropped pawns/bishops on f2/f7 can be prevented by blocking the own king. This is no beginners rule but quite an interesting defense possibility. Besides checkmating is often too easy by dropping a queen.

29. May 2008, 16:24:14
Karthum 
Subject: Varying the Loopchess Rules
Two ideas for Loop-chess variation:

1. A wonderful idea would be to prevent pawns in Loop-chess from promoting normally. Instead you can pick an opponents piece on the board. The picked piece, e. g. a rook, is removed and the pawn is promoted to a rook. The opponent gets a pawn in the hand.
This brings the tactical idea of removing opposing pieces by promotion, yet carries the disadvantage of not being able to choose pieces for promotion the opponent doesn't control on the board.

2. The second idea is to prevent checkmate by Drop!
That makes good tactics more essential for attacking.

Have fun discussing this or not!

Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top