Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Fencer, Here's a new feature that I think would get well used: collective game support. I know there are at least 3 collective games going on right now, in the shogi, xiangqi and the go fellowships (here's the GO one: http://brainking.com/jp/Board?bc=2713). It would be neat if it could be done both inside and out of a fellowship. It would have a sign-up system like a tournament, except that people joining partway would be fine (based on whatever criteria the collective game owner sets up - could be limited # of participants, could be membership to a fellowship, rank limits, etc).
The key parts are: - sign up - keeps track of votes (you could even have the votes make an actual move on the board to cast their votes) - owner can change votes and moves before they're made final (for reason such as symmterical equivalence in go; see the above mentioned collective game of go forum for details, or for eliminating people that aren't playing seriously, etc) - system automatically counts votes and shows the winning move and plays it
There's lots of other fine details we can discuss if you decide to implement it.
Currently, we're doing it where the 'owner' of collective game and the opposing player play a game together, and the owner makes move on behalf of everyone casting text votes in the forum.
(I suppose you could even make it so both black and white could be composed of voting teams).
Subject: Re: auto-pass (dont hit me, maybe here comes something new)
diogenes: I thought the same - until I remembered, that you only have to roll the dice in matches with doubling cube, and that you could offer a double instead of rolling the dice - not very common I guess, but the rules offer you this possibility.
Subject: auto-pass (dont hit me, maybe here comes something new)
in backgammon, you still have to roll the dice even if there is no possibility to get in (when all places from "1" to "6" are occupied by at least two pieces of the opponent.
Maybe it could be possible to save at least that click? player still can write a message, still watches the current situation on the board, but does not have to be dissapointed by rolling the dice (and perhaps watching a good roll) before passing anyway...
hm, what do you think? or did you all discuss even this change before???
How about a litle checkbox in everybody's profile? You could check that you agree that the system would do auto-passes. Then the player who knows what an auto-pass is wouldn't be surprised and the player who doesn't know what a auto-pass is would not check the checkbox with this feature. Everybody will be happy, including Fencer.
Has Boggle been suggested as a word game? It would be nice to have a one-turn game for when we're waiting for moves to be made.... This is one site, which seemed pretty simple: weboggle.shackworks.com - there's a new game starting every 90 seconds or so.
Fencer is your to do list published any ware? If not could you publish it and put a link to it from this fellowship. That way we could look for what you are already planing to do before making Feature Requests. Also could you make a list of things like autopass that you will not do?
King Reza: Yes, but that is not the point. onigoroshi wants to see the parameters that he specified for the games that he sent out.
onigoroshi: Now in the waiting room you only see invitations that you can accept - and this seems to be very useful to me. What Walter proposed seems to be the best solution: add a column in the waiting games section of the Main Page.
onigoroshi: I think it would be nice to have that information somewhere, and the waiting games list on the main page seems like a good place for that. Sometimes I delete a game and set up a new one, because I'm unsure if I remembered to set the correct range the first time (especially if it takes a while without anyone accepting the game).
It would be nice if the Shogi notation shows when a player waives promotion of a piece. I beleve this is usually denoted with the character = after the move. When replaying my games over an actual board, I've been confused by this, so I figured I'd bring it up ;) Of course, the ultimate suggestion would be a .psn/.kif/.csa export feature, but I'm not sure the format is standardized enough for this.
I know we can join tournements which have random games, but would it be possible to just put out random invites in the waiting room, which we could accept? If so perhaps an extra column in the profile page for random games wins/draws/losses and tourneys won?
I'd like Chu Shogi on this site. Where I play it now is way too much trouble. Brain King would make the playing of it very easy compared to the play by mail service I use. I'm sure the other players on that site would come over. I'll need the directionally marked pieces to play it though as I can't read the Kanji marked ones.
nabla: That's some powerfull link! I just spent an hour wondering through the game list and didn't even notice time pass... Even better, I just noticed the site has been built by a portuguese! Now I'm really pleased :)
LionsLair: I support that. Generally, it seems to be good design to have all information having a significant influence on the game's future appear in the display. It was the same sort of upgrade when the check counter has been added to Three-check Chess.
Fencer: Too bad about Gigamic because they have other great two-players games But here is a great list of abstract games, always with mention of the copyright when there is one. There I found all the most interesting ones I knew and many others : http://www.di.fc.ul.pt/~jpn/gv/index.htm . Tycho: I vote against Abalone, because though it is a very nice game, it is all too easy to build a unbreakable wall and draw in this way. Even the authors acknowledged that, and had to invent contrived etiquette rules to force the players into taking otherwise unnecessary risks. The other ones are great suggestions, I may add some very simple and quite well-known games (all on the website I mentioned) : Pogo (good start in stacking games), Twixt, Hex (good start in connexion games), Isola.
would it be too much trouble to add "crawford round" to the multi match gammon games when the game is in a crawford situation? it would save on the guess work (short term memory loss) for a game that only gets played once every few days...