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28. December 2008, 01:31:04
Subject: Re:
grenv: I like the idea of coming up with a formula to rate how quickly players move for several reasons. It helps solve the problem of ending up in tourneys with those people who abuse the system. It also gets us away from trying to come up with a way to limit these abusers that doesn't punish the rest of us. I'm not disagreeing with what you are trying to do, just with one of your presumptions.

The only concern I have every time this conversation comes up is the desire to make a set of rules to deal with a small few abusers. I see this in many situations. You can never set the rules perfectly enough to weed them out without injuring innocent bystanders. The best you can do is inform yourself of who the abusers are and how to identify them. That is what you are suggesting, and that's why I think it's a good idea. But like anything else, set the standards too high and you pull in the innocents, set it too low and a few abusers get by. It's a delicate balance. That's why these discussions are helpful.

(BTW- I apologize if I'm rambling, I'm studying for finals and have been immersed in theology for hours and half my brain is still there.)

28. December 2008, 00:42:36
Subject: Re:
grenv: You said "the fact he has 200 games now is vitally important. In this case he will be twice as slow because he has twice as many games". I respectfully suggest that you are making a huge assumption that isn't necessarily correct. It may mean the player knows they have some time off so want some more games, or the 100 games weren't nearly enough to keep them busy. It also doesn't take into account the type of game being played. 100 new chess games is completely different than 100 new Ludo games. The player may be one who moves once a day in each game no matter what. Just because their game load doubled does not mean he will be twice as slow. There are too many variables involved to make that jump.

Oh and playBunny I had to look up outlier myself.
Outlier- a statistical observation that is markedly different in value from the others of the sample

1. December 2005, 01:44:22
Subject: Re: glitch?
Rose: Because then you wouldn't be able to use the one on the other die.

5. October 2005, 22:07:35
Subject: Thanks Fencer
Mine work as well. Thank you.

5. October 2005, 20:04:10
Subject: Re: Looks like the fix introduced a new bug
alanback: I'll gladly suffer through the fixing of a few bugs, if it means we get the big one taken care of!

5. October 2005, 19:48:49
Subject: Found it

I wanted to swap the dice so I could take the 4 first, but there was no swap dice button.

5. October 2005, 19:24:40
Subject: Problem games
Modified by UzzyLady (5. October 2005, 19:28:31) and are examples of the bearing off problems. In both cases I want to take the smaller die first so that I can start bearing off.

And of course, now that I'm looking for it, I can't find the other game I had a problem with. I'll keep searching.

5. October 2005, 18:46:57
Subject: Re: The bug
BIG BAD WOLF: I've run into several situations where it won't let me use the smaller die first. These aren't games where I will only use one die, but want to move the smaller number first, to set up the larger number. In one case it didn't give me the option of swapping my dice. Is this a bug or have the rules changed?

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