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15. May 2006, 23:59:11
Walter Montego 
Subject: Re: Minimum number of players
gringo: Why not seed the tournament and give the higher rated players a bye? Then the next round would start with a power of two number of players. Simple solution and it will get every tournament of the single elimination type started on time.

16 player tournament, but only 11 sign up. The deadline passes. Now you take the player's ratings and pair them up to add to 17 as they're ranked. 1-16, 2-15, 3-14, 13-4, 12-5, 11-6, 10-7, 8-9. As there isn't any players numbered 16, 15, 14, 13, or 12 players 1, 2, 3, 4, 5, would get a first round bye. Round two would start with 1 versus winner of 8-9. 2 versus winner of 10-7, 3 versus winner of 11-6. 4 versus 5.

The first round in a 11 entrant single elimination tournament would have three games played amongst the lower rated seeds. The three winners would continue on and the second round would have four games with the eight remaining players.

This can done for any number of entrants, odd or even. After one round the power of two number of people are left in the tournament and it will always work out at the end. Fencer should look into doing this. The tournament creator could have a 32 player tournament with 21 entrants and just have it start when the deadline passes.

I believe a few people posted earlier on this site about how brackets and seeding work. It's a real simple process.

15. May 2006, 23:49:28
toedder 
Subject: Re: Minimum number of players
gringo: But not everybody has a wildcard for the second round. You normally have to qualifiy for it by winning a 1st round match.

15. May 2006, 23:28:00
gringo 
Subject: Re: Minimum number of players
Mr. Shumway: Sounds interesting and strange at the same time as usually everybody here has a wild card, that means can participate in tournaments without qualification. Would there be a diference to an invitation? Or did you just mix things up a bit because of the tournament's name kleineme mentioned?

15. May 2006, 23:20:03
toedder 
Subject: Re: Minimum number of players
Eriisa: The idea ist to give random players wildcards for the first round. Maybe one could chose wether to start only if the proper amount of players has signed up, or to start when the deadline passes - no matter how many players are in (well - if there are at least 4 of course)

15. May 2006, 23:16:57
gringo 
Subject: Re: Minimum number of players
Modified by gringo (15. May 2006, 23:17:22)
Eriisa: I think you don't see what he means, Eriisa. Think again about the concept of "a bye" pls. Ok, I give you a hint http://en.wikipedia.org/wiki/Bye_%28sports%29 ;-)

15. May 2006, 23:07:12
Eriisa 
Subject: Re: Minimum number of players
kleineme: I see what you mean. If it was my tourney, I was edit the start day and extend it, so it won't be deleted.

The only problem with letting the 9 play, is that 9 cannot be divided by two, so who will the 9th person play against???? The Single Elimination game type pairs off the players so it must be an even number.

I did have one elim tourney that I had set up a while ago, that was set for 16 players and only 8 signed up. I sent Fencer a PM and he edited the tourney for me and changed the 16 to 8 so it could start.

But 9 players wouldn't work, so that option's out.

15. May 2006, 20:02:56
kleineme 
Subject: Re: Minimum number of players
Eriisa: Yes, you're right :) But my suggestion is about those tournaments who will never be filled, at least not with the number of players the tourney creator has set up. Take a look at this one: random elimination wild chess. The original starting date was May, 1st, currently nine players have joined, and unless a miracle happens the tourney will be deleted at the end of May. Why not let those nine play, regardless whether the 16 participants are reached or not. I would like to play and I wouldn't mind if I get a bye in the first round, and I would assume that the others won't care either. At least we could play from round two on ;)

15. May 2006, 18:14:16
Eriisa 
Subject: Re: Minimum number of players
kleineme: Remember that you can set a number of days for the tourney to wait after the start date. What I do is set mine for something around 7 days, and then watch to see if I need to extend it. I also check the 'start imeediately when filled' box.

15. May 2006, 17:25:33
coan.net 
Subject: Re: Offering a prize money for a tournament
nabla: If you are going to provide the price (that is with no entry fee), then you can offer just about anything you want. If you would like to offer brains instead of membership, then just make sure you put that in the description of the tournament you create.

Then when you send money (PayPal) to Fencer to cover the brains, just make sure you let him know that you are using it to buy "brains" to use as a prize.

(Of course, then the winner could just use the brains to upgrade his membership if they wanted to - then again, if a person wins a membership, I'm sure Fencer would also let them trade it in for brains.... Fencer is usually pretty flexable about things like that)

Maybe you could offer the choice of XXX Brains or XX membership that the winner can choose from (which of course cost the same amount of money for each)

= = = = =

As a side note, Ambiguouse Chess (NEW GAME!!!!) looks pretty interesting. I'm not a chess player, but always like to try new games. Everyone should Check Out The Current Ambiguous Chess Tournaments!

Hum... and of course the new game before that, Breakthrough - Some of those tournaments

Fencer's been pretty busy lately - Great job Fencer!

15. May 2006, 14:43:26
nabla 
Subject: Re: Offering a prize money for a tournament
Fencer: It is just that I prefer to offer brains, that can be used either for a membership either for something else - for instance, black rooks would not care about winning a one-year membership
And you don't know what minimum number of players I will set

15. May 2006, 14:31:52
Fencer 
Subject: Re: Offering a prize money for a tournament
nabla: You don't need to use Brains for that. Just select the prize checkbox when you create the tournament and then use the standard Paid Membership page to pay for the prize. That's all.
I don't think there would be a problem with not enough players.

15. May 2006, 14:18:25
nabla 
Subject: Offering a prize money for a tournament
Modified by nabla (15. May 2006, 14:18:43)
I would like to create a tournament of Ambiguous Chess and offer a prize money in brains equivalent to a 1-year rook membership (without entry fee). I suppose that I must create the tournament with the "prize money" flag, and then buy the corresponding amount of brains. Am I correct ?
And two more questions :
Am I correct that a brain rook account costs 750 brains (25x30 EUR) ?
If not enough players join, will I get the brains back ?

15. May 2006, 10:51:43
kleineme 
Subject: Minimum number of players
I would like to suggest that elimination tournaments are not going to be deleted if the destined number of players were not reached. Currently you can't set a minimum number when you set up an elimination tournament, so if you set it up with 16 players, it will be deleted if only 15 have joined. Why not give one player a bye in the first round and let the others play? It's an elimination anyway, so from round two on it will be no difference any more. One could set 4 players as a system default minimum number, and every tournament with more entries will start as usual.

14. May 2006, 19:10:02
Czuch 
Subject: Re: Gammon anyone?
Eriisa: okay, its filled!

14. May 2006, 16:08:24
Eriisa 
Subject: Gammon anyone?
RandomGammdon #5
Random game types: Backgammon, Nackgammon, Crowded Backgammon, Hyper Backgammon
1 day moves. NO days off. 2 more people needed~

14. May 2006, 02:04:22
Eriisa 
Subject: How about some Ludo???
I thought I'd set up some Single Elimination for 4 players.



Ludo for 4 - single elimination #10
1 day moves, NO DAYS OFF!

Ludo for 4 - single elimination #11
1 day moves, NO DAYS OFF!

Ludo for 4 - single elimination #12
1 day moves, NO DAYS OFF!

Ludo for 4 - single elimination #13
1 day moves, NO DAYS OFF

Ludo for 4 - single elimination #14
1 day moves, NO DAYS OFF

13. May 2006, 23:53:37
TC 
Subject: Winner of the tournament: qusar
qusar is the Number "1", among 6 players of the tournament
'Top 10% Faster Backgammoners for 2006-04 (Backgammon Race)'

Congratulations qusar!

Thanks to all other players!

Tepedeki %10 - Hızlı Tavlacılar 2006-04

13. May 2006, 19:53:22
websaim 

13. May 2006, 18:12:16
SafariGal 
Subject: Re:
tyv noj: that is an excellent idea

13. May 2006, 18:11:05
saeco 
exactly, and which game of those on the list is played is desided randomly. and the tournament would have started when 4 players would have signed up ;)

13. May 2006, 17:55:16
SafariGal 
Subject: Re: live tournament
Salkkuman: on closer inspection it gives a list of a few types of games, does that mean the creator gets to choose a list and the game will be one of the games on the list?

13. May 2006, 17:34:12
redfrog 
Subject: Join In

13. May 2006, 17:17:56
dameningen 
Subject: Re: live tournament
SafariGal: Yes

13. May 2006, 14:58:03
SafariGal 
Subject: Re: live tournament
tyv noj: what does it mean when it says random game? does that just mean that no one knows what it will be until it starts? even the creator?

13. May 2006, 14:55:53
saeco 
Subject: live tournament

12. May 2006, 10:19:44
TC 
Subject: Winner of the tournament: qusar
qusar is the Number "1", among 7 players of the tournament 'Top 10% Faster Backgammoners for 2006-04 (Nackgammon)'

Top 10% Faster Backgammoners for 2006-04

Congratulations qusar!

Thanks to all other players!

Top 10% Faster Backgammoners for 2006-04

12. May 2006, 00:39:45
websaim 
WEBSAIM backgammon tournament 6(Top 135 Players)

top 135 players Hyper gammon and Back gammon 23 may

10. May 2006, 18:49:10
Walter Montego 
Subject: Re: Question on tourney fees
SafariGal: It's all about the perception of fairness. I posted about this subject on the BrainKing discussion board around the first or second week of February. It all got lost in a big brouhaha caused by an unrelated subject on February 14th.

I proposed letting the tournament organizer keep the profit and giving Fencer a cut of it. I also said to let the organizer be able to set the profit at whatever level he wanted, including no profit at all or even letting him put extra in for a larger purse.

You presently can sponsor a prize tournament yourself without a fee. And notice, these tournaments are widely attended. The fee-to-enter tournaments with a 30% cut seems too high for just about everyone. Fencer did propose adding month extensions for every ten positions filled in the tournament.

I would change the current set up and let the tournament creator set the percentages to whatever levels he likes and for more places. If the total is less than 100%, he shares it with Fencer, say 75%/25% Creator to Fencer. All types of percentages would be tried, but eventually people would enter those tournaments they thought were fair for themselves. I personally would not enter one that took more than 10% out unless I figured my chances of winning a placing prize were very good.

Then there's the problem of the Brains themselves. Not everyone has them yet. This causes the fee-to-enter tournaments to not get started because of lack of people joining. The pool of people with Brains is small. I have 50 Brains. What am I supposed to do with them?

10. May 2006, 17:50:31
SafariGal 
Subject: Re: Question on tourney fees
Rose: yes I saw all the overdue tournies and I thought why are they just not deleted? Some looked like parts had started but other parts of it were still open to signing up but maybe I was imagining that

10. May 2006, 17:40:11
Rose 
Subject: Re: Question on tourney fees
SafariGal: I think if the tourney organizer got the remaining brains you would see such an influx of brain prize tournies that there would be too many and not many folks would join up to them. As it is now there are many tournies 20 or 30 days over do from starting because not enough folks have signed up, some brain prize tournies as well.

10. May 2006, 17:02:23
SafariGal 
Subject: Re: Question on tourney fees
Fencer: so even the tournament owner does not get the profits? Or is this more like an admin fee because I assume there is a lot of manual work on your part to dish out the winnings

10. May 2006, 16:59:46
Fencer 
Subject: Re: Question on tourney fees
SafariGal: Nothing. They disappear.

10. May 2006, 14:44:08
SafariGal 
Subject: Question on tourney fees
Entry fee (in Brains): 50 Brains
Final position prizes (%): 1: 50%, 2: 15%, 3: 5%

I see a lot of these being run. What happens to the remaining 30% of the brains used to enter the tournament?

10. May 2006, 13:44:42
furbster 
Subject: come on peeps only a day or two left now

9. May 2006, 20:28:30
toedder 
Subject: BB+ live
I just set up a battle boats plus live tournament starting at 9 pm in half an hour!

4. May 2006, 16:58:07
TC 
Subject: Winner of the Top 10% tournament: Konrad
Konrad is the Number "1", between 7 good players of the tournament 'Top 10% Faster Backgammoners for 2006-04 (Backgammon)'

Top 10% Faster Backgammoners for 2006-04

Congratulations Konrad!

Thanks to all other players!

Tepedeki %10 - Hızlı Tavlacılar 2006-04

4. May 2006, 14:13:14
TC 
Subject: Top 10% Faster Backgammoners for 2006-05
Hi, to 'The Best and The Fast Gammon Players,

This is an opportunity, check your weight against to other best players if you inside the top 10% any of Gammon Games.

Don't be afraid of endless games and tournaments! If you don't like to join to the Gammon Tournaments without end (related with the move time of the opponents), our games finish before the next month tournament generally.

We choosed publicly announce this Traditional but popular Tournaments here, in the tournaments discussion group and some fellowship groups to all the best and fast players who are inside the top 10% of any type Gammon Games.

Inside the top 10% any type Gammon player (Back, Nack, Crowded, Race, Hyper, Anti), is eligible to join to all other games in this Tournaments before the begin time. (May 15, 2006).

Match type: 3 points match with doubling cube
Tournament type: one match for each two players
Maximum number of players per section: 8
Final match type for two players section: 5 points match with doubling cube
Time control: Time: 2 days, Bonus: 3 hours, Limit: 9 days, no days off (red signed)

(That means after beginning you have 2 days (48 hours) for your first move. Per your another move, you'll have 3 hours bonus for your other move time. 9 days is limit time for the opponents, after the move of other side.)

Please click to the Tournament addresse and 'feel free to join to any type of Gammon Games'. You are eligible to join, to all Gammon games without restriction, only if you inside of top 10% in any Gammon Games';(for now we have only six type of Gammon games).

2006 May: Top 10% - Fast Backgammoners 2006-05

With your join to this Tournament, hope to play good matches and enjoy!

*********************************************


If you interested who were the best and fast in the previous Gammon Tournaments, please click to following addresse:

2006 April : Top 10% - Fast Backgammoners 2006-04
2006 March : Top 10% - Fast Backgammoners 2006-03
2006 February: Top 10% - Fast Backgammoners 2006-02
2006 January : Top 10% - Fast Backgammoners (Invited)

Thank you!

3. May 2006, 04:30:47
coan.net 
►ALL games for dummies (under 1500 & unrated) #13

Still a few hours to sign up for this tournament. This is a great way to learn a game you don't play, and great to play games you like without worry about being "killed" by expert players.

►ALL games for dummies (under 1500 & unrated) #13

2. May 2006, 23:31:07
Kili 
Modified by Kili (2. May 2006, 23:34:15)
New game, new tournament.
Breakthrough

1. May 2006, 14:27:26
baddessi 
Subject: Tournament for Pawns

30. April 2006, 20:02:58
websaim 

30. April 2006, 05:05:08
redfrog 
Subject: Join In !!

30. April 2006, 04:36:55
redfrog 
Subject: Join In!!

29. April 2006, 18:43:36
gambler104 
Subject: I hour tournament
If a live tournament was set up, would people play in it?

29. April 2006, 13:05:00
saeco 
Subject: checkers tournament

28. April 2006, 02:57:18
gambler104 
Subject: Live Tournament
Hyper backgammon will start as soon as one more person joins.

27. April 2006, 13:47:16
furbster 
Subject: Good luck all who sign

27. April 2006, 10:13:22
saeco 
Subject: live tournaments
everything's on the list this time

27. April 2006, 03:55:30
baddessi 
Subject: May Halma Tourney
Halma anyone?

YAY! It's MAY Halma

25. April 2006, 19:18:10
TC 
Subject: Winner of the tournament: Mary Jo
Modified by TC (25. April 2006, 19:18:47)
Mary Jo is the Number "1", between 5 good players of the tournament 'Top 10% Faster Backgammoners for 2006-04 (Hyper Backgammon)'

Top 10% Faster Backgammoners for 2006-04

Congratulations Mary Jo!

Thanks to all other players!

Top 10% Faster Backgammoners for 2006-04

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