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5. November 2005, 08:04:50
Walter Montego 
Subject: Re: Stairs................
Pedro Martínez: I did read them. That's why I posted that I disagree with them. I don't even see the point of the whole stairs/ladders deal. Looks like a bunch hoopla for nothing. So you can't decline a challenge and you can't challenge those ahead of you. Why do I want to challenge those under me to move up? What's the point then? And you can only have two games of stairs going at a time. Just what is this list suppose to show?

5. November 2005, 00:29:32
coan.net 
Subject: Re: Stairs................
Walter Montego: no, you can not decline a challenge.

4. November 2005, 23:57:08
Pedro Martínez 
Subject: Re: Stairs................
Walter Montego: Walter, why don't you read the rules first?

4. November 2005, 23:11:25
Walter Montego 
Subject: Re: Stairs................
Modified by Walter Montego (4. November 2005, 23:12:11)
BIG BAD WOLF: I disagree. It seems reasonable to me to limit the higher climbed player as to how far down the stairs he can challenge, but I see no reason to limit, let alone not allow someone to challenge anyone above them. You are allowed to decline a challenge, aren't you?

4. November 2005, 21:04:52
coan.net 
Subject: Re: Stairs................
Do not forget, we have a public discussion board dedicated just to talking about stairs here:

http://brainking.com/en/Board?bc=108

I like the idea of "compressing" the stairs every once and awhile - a lot of people like to play, and if they end up getting so far ahead where they can no longer be challenged, or are playing the same 1 or 2 people over and over again, that gets boring fast. I have seen on some other sites on ladders where the top player will quit & start over at the bottom just so they can play games (point of a game site) - so hopefully the compression of steps will keep players active.

4. November 2005, 20:49:21
Pioneer54 
Subject: Re: Stairs................
Luke Skywalker: I agree; I do not like the compression idea either, as it merely serves to punish those who have worked to achieve status. With large numbers of players, it may not even happen, but what would be wrong with an empty stair or two?

Meanwhile, those on the first stair risk nothing by losing matches, since they cannot fall any lower.

Just observations here, not criticism; no doubt many players are enjoying these new events.

4. November 2005, 18:53:13
playBunny 
Subject: Re: Stairs - Making progress
Modified by playBunny (4. November 2005, 18:55:12)
Walter: There's no looking ahead or upwards. It's a game of climbing up by pushing your peers off the step you're on and stomping on those below.

It's an interesting point of view. Rather than playing the weaker of those players above (as on a Ladder), you initially make the best progress by playing the weakest of the weak below you! (at least to the degree that your playing ethics permit such choices) and also by knocking off rivals as they come up to your level. Hopefully for those reaching the higher levels of the Stair that latter becomes the prime reason for choosing an opponent.

4. November 2005, 18:48:55
Pedro Martínez 
Subject: Re:
Walter Montego: You can't challenge people that are higher than you on the stairs.

4. November 2005, 18:46:05
Walter Montego 
Subject: Re:
Fencer: You say you can challenge people three or less stairs beneath you. How far ahead of yourself can someone be for you to challenge?

4. November 2005, 13:00:27
Mort 
Subject: Re: memberships
Pioneer54: I've set a max to how many games I'll start so I don't run into that problem.

My players don't usually have to wait for anymore then 2 days for me to move.

4. November 2005, 12:13:31
Fencer 
Yes, it includes the empty Steps. But the compression once a month would remove them.

4. November 2005, 12:11:30
playBunny 
Subject: Re: Stairway to heaven....
Modified by playBunny (4. November 2005, 12:11:49)
Pythagoras: You can only challenge those on your step or the three below** - which places a limit on how magic your carpet is. In the case that the people below get pulled down by those below them and the gap widens, the empties will be whipped away by an angel.

** Fencer: Is that 3 below numerically, ie. including empty Steps or three occupied Steps below?

4. November 2005, 12:08:37
Luke Skywalker 
Subject: Re: Stairs................
Fencer: when there are three empty stairs behind the player, he can't challenge anybody, until someone else climbs up. (I don't like the idea of compressing the stairs, if a player is at the top, others will try to reach him, thereby closing the gap.)

4. November 2005, 12:04:36
Fencer 
Subject: Re: Stairs................
Pythagoras: There is no top stair. You can advance as high as you can.

4. November 2005, 12:03:13
Chicago Bulls 
Subject: Stairs................
Without following the discussions about stairs, i have a question......
What will happen if someone advances to the top stair and wins X games from there? I guess he won't start floating in the air but he will remain in the top stair But what if he loses 1 game(after he won X games, being already on the top stair)? He will lose one position or not? Or since he won X games being at the top stair already, he has to lose X games also, in order to be removed from the top stair...............?

4. November 2005, 11:54:09
Fencer 
Subject: Re:

4. November 2005, 11:41:08
Jason 
can pawns use auto vacation ?

4. November 2005, 09:59:17
plaintiger 
Subject: Re:
Modified by plaintiger (4. November 2005, 09:59:44)
Fencer: ah, so! i think that actually works! i could argue that i'd like to be able to see it before i signed up, but that's not that big a deal. thanks, F. :)

4. November 2005, 09:04:44
Fencer 
Subject: Re:
plaintiger: Just find yourself in the Steps and you'll see it.

4. November 2005, 08:59:37
plaintiger 
i'd like to be able to see my BKR in the game in question when i'm on the Stairs pages, so that when i'm choosing an opponent i can see how their BKR compares to mine.

i don't have all my BKRs memorized yet.

4. November 2005, 07:28:21
Fencer 
Subject: Re: playing on stairs
Pioneer54: Such players are listed in the "Select one free player to play" combo box. Players which cannot be challenged are filtered out.

4. November 2005, 07:25:50
Pioneer54 
Subject: playing on stairs
When you get into a group, how do you know which players have openings and are eligible to accept a challenge? Must you scour the game list to see?

4. November 2005, 07:09:29
Pioneer54 
Subject: Re: memberships
BIG BAD WOLF: How?? It does not seem likely that many Rooks would become Ns. I did it, to place a restriction on myself and my time, but I'm probably perhaps one of a handful.

4. November 2005, 03:44:23
rod03801 
Subject: Re: Stairs down
Or, a warning message sent when there is one week left of knight membership saying, "In one week you will be limited to one stair. Please resign from the ladders of your choice. If you haven't done that in the week, the system will choose to keep you on the stairs where you are on the highest step".. or something like that..

4. November 2005, 03:30:40
coan.net 
Subject: Re: memberships
Pioneer54: ... but at the same time, it might entice some rooks to become knights (read: less euros in BK coffers!!)

4. November 2005, 03:26:47
Pioneer54 
Subject: Re: memberships
Jules: That's a wonderful idea, and actually I once tried it, but invariably started more games than I could play comfortablly, and found myself rushing moves in a lot of them.

However, I would think it a great improvement if the 'one tournament per game type' restriction were removed, and I wonder if that change might entice some pawns to become Knights (read: more euros in BK coffers!!), especially players who are mainly only interested in one game type.

3. November 2005, 21:24:18
Mort 
Subject: Re: Stairs games
Pioneer54: Buy Rook membership, you don't have to worry about limitations then.

3. November 2005, 21:06:48
Fencer 
Subject: Re: Stairs games
Pioneer54: Yes.

3. November 2005, 21:04:54
Pioneer54 
Subject: Stairs games
Do the games played on the 'Stairs' count against the total limitations of 20 for pawns and 50 for knights?

3. November 2005, 16:45:12
Fencer 
Subject: Re: Stairs down even deeper!
playBunny: I think a trap door would be more effective :-)

3. November 2005, 16:39:27
Mirjam 
PlayBunny: lol:)

3. November 2005, 16:36:38
playBunny 
Subject: Re: Stairs down even deeper!
Modified by playBunny (3. November 2005, 16:37:01)
BIG BAD WOLF: Perhaps there could be four steps into the "cellar" (0, -1, -2, -3). You'd only go down to one of these steps if you timeout on Step 1. So the inactive players would go down a step each time they lost until they were unreachable by the live players above. The cellar could be where the dead bodies are kept.

3. November 2005, 16:18:28
coan.net 
Subject: Re: Stairs again...
Modified by coan.net (3. November 2005, 16:19:03)
Eriisa: I'm talking about someone who leaves the site and no longer plays on BrainKing - if they are in a stair, then everyone would just challenge them and get a "free" time-out win against them.

Oh - just found the stairs discussion board - http://brainking.com/en/Board?bc=108

3. November 2005, 16:17:01
Eriisa 
Subject: Re: Stairs again...
BIG BAD WOLF: It looked to me like there is no option to decline a game. Won't that work the same way as keeping them from being inactive?

3. November 2005, 16:15:30
coan.net 
Subject: Re: Stairs down
playBunny: That is a good idea - I was going to say "random", but keeping the "highest" would probable be best. Then again, if the person does not like it, they can always switch it around.

Another thing that needs to be thought of are inactive players. It would be unfair to keep an inactive player in a stair - since everyone would just challenge them to get an easy time-out win.

Maybe some sort of process that runs monthly to remove (retire) players who have been gone for more then a month - or something similar.

3. November 2005, 15:56:17
playBunny 
Subject: Re: Stairs down
BBW: And keeping the one which they've reached the highest in would be the kindest choice, or the top 7 if a Rook becomes a Knight.

3. November 2005, 15:50:09
coan.net 
Subject: Re: Stairs again...
Fencer: Maybe it would be best to "force" the player into "retirement" for all but one of the stairs - that way they can complete their games, but not start anything new. (And if they are just a couple of weeks behind in getting a new membership, they will not lose a lot.)

3. November 2005, 14:24:46
Fencer 
Subject: Re: Stairs again...
pauloaguia: Nothing happens. But I plan to add some restrictions for expired memberships. For example, if you don't renew within a week, all started games over the limit would be forfeited (for example, 10 games every day).

3. November 2005, 14:24:19
playBunny 
Subject: Re: Stairs again...
Modified by playBunny (3. November 2005, 14:24:50)
pauloaguia: If it's like the similar situation with regard to tournaments, you'll be able to continue playing games that have been started but not start any new ones.

That still leaves the question of how the system will determine which Stairs have to be dropped when reducing to the lower membership's 7 or 1.

3. November 2005, 14:20:18
pauloaguia 
Subject: Stairs again...
1) Stairs can be created for all types of games on BrainKing. Your membership level determines how many Stairs you can enter:

Brain Pawn - 1 Stairs
Brain Knight - 7 Stairs
Brain Rook or higher - unlimited


So, what happens when a knight becomes a pawn, for instance? And what happens to the stairs games (s)he's playing?

3. November 2005, 14:19:54
playBunny 
Subject: Re: BKR in 2-games matches
gringo: The BKR changes at the end of a match according to the result of the match as a whole. The results of the individual games don't matter as far as the BKR is concerned.

3. November 2005, 14:16:52
gringo 
Subject: BKR in 2-games matches
Modified by gringo (3. November 2005, 14:17:05)
One question: Does is make a difference in relation to my BKR, if I win a 2-games match 2:0 or 1,5:0,5?

3. November 2005, 14:09:15
Eriisa 
I'm afraid I've been sucked into the 'discussion board zone'.

Either that or I have the 'discussion board syndrome' I have this terrible walleye to the right, and can't see a darn thing straight in front of me!

grin

3. November 2005, 13:59:21
furbster 
lol the bright green goes past unnoticable? tis the first thing i see when they appear!

3. November 2005, 13:57:35
Eriisa 
Subject: Stairs!
LOL. I am so terrible about reading Fencer's announcements !!!! LOL. Seems I always find out from the boards, as I scratch my head, thinking 'eh?? whut??? what stairs?'

LOL, now this sounds like FUN!

3. November 2005, 12:41:24
playBunny 
Subject: Re: Pushin' the buzzards down/Stompin' the ants
Fencer: Lol. Okay. Hmmmm, I'll have a ponder on that one.

3. November 2005, 12:29:40
Fencer 
Subject: Re: Steppin' up
playBunny: It means "if you want to play the best, you must deserve it first" :-)

3. November 2005, 11:59:18
playBunny 
Subject: Re: Steppin' up
Modified by playBunny (3. November 2005, 12:41:12)
Fencer: Thanks.

Another qustion, about Rule 5:
You can only challenge another player (who is not already challenged by someone else) on the same Step or within 3 lower as you. For example, if you stay on the Step 6, you send challenge players from Step 6, 5, 4 or 3.

That means you can only challenge those equal or weaker than yourself stairswise? No challenges to those above? I understand the opposite, namely where you can challenge those equal to or upto three steps above oneself. I'm not saying it's wrong, but I can't figure out the reasoning behind only being able to challenge those under you.

3. November 2005, 11:44:12
Fencer 
Subject: Re: Steppin' up
playBunny: Er, yes, BKR.

3. November 2005, 11:42:24
playBunny 
Subject: Re: Steppin' up
Fencer: I was going to reply 1) Super and 2) Super, but on reflection it's 1) Er, "Yes, BKR" or "Yes, outside BKR"? and 2) Super.

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