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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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17. September 2005, 05:54:10
tinksbell 
Subject: Re: Another Membership Level
ScarletRose: Thanks

17. September 2005, 05:43:28
ScarletRose 
Subject: Re: Another Membership Level
tinksbell: I love your nick..

17. September 2005, 03:58:23
tinksbell 
Subject: Another Membership Level
A variation on the Knight membership, for those of us who are too poor to be rooks(and don't play ALOT of games), but want to play more than one tournament of each game type, say can play a total of 5 tournaments at a time, any game...

17. September 2005, 03:40:35
AbigailII 
Subject: Time-outs in multi-player games.
There are a few ways of dealing with time-outs in multi-player games. One could implement games where "pass" is a valid move (not necessarely a good move), and someone timing out means the person passed. Or, instead of a pass, there's a default move, or the previous move is repeated (ponds work that way, don't they?) For instance, an implementation of 'Uno' might cause a timing-out player to draw a card from the draw-stack, as if (s)he couldn't play a card from their hand.

There are also games where players are eliminated one-by-one, monopoly or ludo are classical examples of such games. In such games, time-outs can be dealt with in the same way as they are dealt with currently: elimination of the player timing out.

But there are a lot of games left I don't see a solution for.

17. September 2005, 01:46:38
rod03801 
Subject: Multi player battleboats
Goldtoken's implementation of up to 6 player Battleboats works too. (And timeouts don't have that bad effect, mentioned) But, I suppose it would be good to have a version, different from theirs.
On theirs, all the boards are on one page, and on each person's turn, they take one shot on each board (except their own, of course!), and then it moves to the next person.

16. September 2005, 17:08:26
Summertop 
Subject: Re: I have mentioned this before..
Fencer: Multi-player chess (Bug House) if one player times out the entire team loses. Just be careful who you pick to be on your team.

16. September 2005, 16:10:34
Fencer 
Subject: Re: cursor
grenv: Yes, I can see it too. The same thing happens on the Google translator tools page. I don't know why.

16. September 2005, 16:10:10
coan.net 
Subject: Re: multiplayers game
Fencer: Looking for a multi-player game where it will not matter if 1 player times out / quits playing.

Multi-Battlebaots

One big board - 15x15

3-4 players - each with lets say 1 "4-long", 1 "3-long", and 1 "2-long" ship.

Computer RANDOMLY places boats on the same 15x15 board.

Each player takes a turn at making 2 shots each. (They see their own boats so they know not to shot themselves). - then goes around to each of the other players.

If someone times out, then they are eliminated from the game with no more shots - BUT any unhit boats still remain hidden and act as "dummy" boats for the other players - meaning if those are sunk, it makes no difference in the game.

16. September 2005, 15:54:09
Spirou 
Subject: Re: cursor
grenv: I use Slimbrowser for years, without any problem. Very user-friendly and easy (luckily because I am not very smart ).

16. September 2005, 15:45:41
grenv 
Subject: Re: cursor
Fencer: Strange, it's only in this forum that the cursor has a strange pixel attached and is very thick, but only using Firefox. IE works fine, but I hate using IE.

16. September 2005, 11:14:36
Fencer 
Please don't forget there is a special board to discuss chess variants which are not implemented here - Other chess variants.

16. September 2005, 10:46:58
nabla 
Subject: Re: Storm on the Chessboard
Marfitalu: The english traduction for that one reads "Knightmare". It is really funny !

16. September 2005, 07:12:31
Fencer 
Subject: Re: multiplayers game
Marfitalu: I've seen a wooden desk board of this game in one Prague shop, it's called Brainstorming or something like that. I like it :-)

16. September 2005, 07:11:02
Fencer 
Subject: Re: cursor
grenv: I never change fonts.

16. September 2005, 07:10:46
Fencer 
Subject: Re: I have mentioned this before..
nobleheart: The main problem of some players stopping playing a multiplayer game must be solved first. For example, imagine a game of Halma for 4 players. What to do if one player timeouts? Remove his pieces completely? [because they can avoid other players to finish the game]

16. September 2005, 01:21:18
Thad 
Subject: Re: multiplayers game
Marfitalu: THAT'S COOL!!!

16. September 2005, 00:29:52
nobleheart 
Subject: wow
I think thats most imaginative board design I have seen.I've thought of triangles,squares,hexagons...but I think i would get seasick looking at that board...lol.
----
even thought about the pattern created with octagons & squares ,like this:
http://www.counton.org/images/explorer/morphing/semireg3.gif
was thinking about creating a game that would make use of the special relationship between these polygons..but thats as far as i have got..anyone got any inspirations about this?

15. September 2005, 23:49:59
grenv 
Subject: cursor
Did you change the font in these boxes? the cursor is very distracting now.

15. September 2005, 23:49:27
grenv 
Subject: Re: I have mentioned this before..
WhiteTower: Actually more multiplayer games would be good. There are multiplayer versions of chess (bughouse for one, which is 2 vs 2) and other games like chinese checkers might be fun.

15. September 2005, 23:47:39
Summertop 
Subject: Re: I have mentioned this before..
A variation of loop chess wold probably work really well for 4 players. Instead of captured pieces going to your own "available pieces pool", they would go to your partner's pool. Typically, multi-player games are sequential. Player 1, then 2, then 3, then 4, etc. But with this variation, each individual game would go on as normal.

15. September 2005, 23:04:57
WhiteTower 
Subject: Re: I have mentioned this before..
nobleheart:

Froglet would be a good candidate for a multi-player game. However, this particular feature is currently limited to ponds for paying members.

15. September 2005, 23:01:56
nobleheart 
Subject: I have mentioned this before..
..but would love to hear even a little feed back,hopefully from our fearless leader fencer.
well,as long as we are talking about game ideas.
what does everyone think of games in which you can play with 3,4( or more)players in the same game.
these can really be fun,but is it too difficult to code?
---
also fencer,another idea.several of us got talking about interesting math stuff in another board,and were (rightly so)reminded we were off topic.
so how about a board for:
strange and weird interesting science.
what do you think of the idea?

15. September 2005, 17:24:10
Summertop 
Subject: Sabotage
How about a version of sabotage where you can move as amny peices as you want (but each piece only once)?

15. September 2005, 17:21:45
Summertop 
Subject: Limited players tournaments
In tournaments, where there is a maximum number of players, it would be nice to have an option to start the tourny as soon as the max players has been reached.

15. September 2005, 11:32:36
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: So, there's something special about these URLs that makes my browser respond this way - what could it be?

http://brainking.com/en/PlayerList?a=ap - works
http://brainking.com/en/PlayerList - fails
http://brainking.com/en/PlayerList?op=1 - fails
http://brainking.com/en/BugTracker - fails

15. September 2005, 11:31:13
Fencer 
Subject: Re: Bug Tracker is still a blank page for me
WhiteTower: Let's continue here.

15. September 2005, 11:30:40
Fencer 
Subject: Re: Bug Tracker is still a blank page for me
WhiteTower: All BrainKing pages have the same headers and none of them begins with DOCTYPE [although it should, in order to follow the W3C standards]. So it's definitely not on the server side, no matter what your IP address is.

15. September 2005, 11:29:38
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
(sorry for the multiple messages!)

Fencer: The main Player list, however, works 100%!

http://brainking.com/en/PlayerList?a=ap

15. September 2005, 11:28:33
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: ... as well as the Who is online page:

http://brainking.com/en/PlayerList

(Feel free to delete these discussion items)

15. September 2005, 11:27:11
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: In case it helps, the Online Opponents page does exactly the same:

http://brainking.com/en/PlayerList?op=1

15. September 2005, 11:23:43
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: In IE, I get a bit more code, but still no body:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META http-equiv=Content-Type content="text/html; charset=windows-1250"></HEAD>
<BODY&
gt;</BODY></HTML>

I've cleared my cache, nothing. I've disabled anti-spyware checking, still nothing. If I send you my IP by PM, will you be able to see anything happening server-side?

15. September 2005, 10:57:36
Fencer 
Subject: Re: Bug Tracker is still a blank page for me
WhiteTower: There must be a lot of HTML code between <html> and <body> so I guess you are getting some absolutely wrong page instead.

15. September 2005, 10:46:12
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: Just tried the Bug Tracker page with Firefox 1.0.6 - here's the page source:

<html><body></body>&
lt;/html>

Not what is actually there, is it?

15. September 2005, 10:36:09
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: But does the Bug Tracker page contain any special HTML code that makes it unavailable from my side? I am running anti-spyware and anti-popup software as well.

15. September 2005, 10:12:58
Fencer 
Subject: Re: Since we're talking about the BugTracker anyway...
pauloaguia: Yes, a filter is planned.

15. September 2005, 10:10:36
pauloaguia 
Subject: Since we're talking about the BugTracker anyway...
Could there be a filter for "Post bugs posted by me only" or something? Sorting by poster and then finding my name in th middle of the message bulk is not a very satisfactory solution...
I'd like to keep track of the bugs I posted to see if they are doing well or if some more info was required and I just missed it or something...

15. September 2005, 10:05:39
Fencer 
Subject: Re: Bug Tracker is still a blank page for me
WhiteTower: Try it with Firefox or Opera.

15. September 2005, 09:59:18
WhiteTower 
Subject: Re: Bug Tracker is still a blank page for me
Fencer: IE 6.0.2900.2180

15. September 2005, 08:29:13
Fencer 
Subject: Re: Bug Tracker is still a blank page for me
WhiteTower: There is no error message in the server log and when I look at the Bug Tracker from your account, it is displayed correctly. Which web browser do you use?

14. September 2005, 21:47:01
WhiteTower 
Subject: Bug Tracker is still a blank page for me
It's been several days now. All other parts of BrainKing work 100% except for Bug Tracker...

14. September 2005, 12:03:31
Spirou 
Subject: Re: Vacation days:
WhiteTower: I bow down, you are right, I missed this little "?" .

14. September 2005, 11:56:58
WhiteTower 
Subject: Re: Vacation days:
Spirou: No, not implicittly - read the bottom of the help section, after clicking the ? mark after Time Control.

14. September 2005, 10:24:57
Spirou 
Subject: Re: Vacation days:
Modified by Spirou (14. September 2005, 10:31:01)
WhiteTower: Thank you.

So in "Time for game" there are "no days off" implicitely .

14. September 2005, 10:21:08
WhiteTower 
Subject: Re: Vacation days:
Spirou: There are no days off in Time for Game. The game must be finished by the maximum time limit set, starting with the first move.

14. September 2005, 10:06:09
Spirou 
Subject: Re: Vacation days:
Modified by Spirou (14. September 2005, 10:07:52)
Fencer: In "New game" and "New tournament", I see the option "no days off" only in "Time for move".

In "Time for game" what have one to conclude? :
- there is "no days off" implicitement;
- it is impossible to have "no days off".

14. September 2005, 09:54:23
Spirou 
Subject: Re: Vacation days:
Fencer: Wonderful! Thank you for the quick answer

14. September 2005, 09:52:28
Fencer 
Subject: Re: Vacation days:
Spirou: It means "no vacation days" and "no weekend days".

14. September 2005, 09:49:47
Spirou 
Subject: Vacation days:
In tournaments I read this:
"Time control (?): Time: 3 days, Bonus: 20 hours, Limit: 5 days, no days off".

Could "No days off" means "no vacation days"? (That would be excellent!)
Otherwise, is there a tip to stop using "vacation days" during a tournament?

14. September 2005, 05:59:01
Expired 
Subject: Re:
WhiteTower: yeah! in farsi we say: به سختی

14. September 2005, 00:47:16
WhiteTower 
Subject: Re:
WizardII: With great effort :)

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