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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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3. October 2006, 18:04:13
toedder 
Subject: Re: autopass

23. September 2006, 14:49:04
toedder 
Subject: Random games tournaments
In a fellowship I am in the idea came up to create a random tournament with games that the members would want to play. So everybody should suggest a game which would be included. In this fs more people would like to play Hyper Backgammon or Backgammon than Spider Linetris for example. But if 5 people vote for HB and one for SL, the propabilities for each would be even, so 4 people would choose a game that they don't favor (for not loosing their votes).
Now it would be a nice feature if one could edit the propability for each game type in a random games tournament, so that in this example the chances of playing HB in a certain game would be five times higher than to play SL. This could be done by assigning a value to each game type, which would be defaulted to 1. If you want to create a standard r.g.t. you simply let it as it is, but you'd have the choice to change the values as you like.
There could even be poll tournaments where every member that signed up could vote for a game type that would get a higher propability, so the distribution of games somehow reflected the preferences of the players.

14. September 2006, 20:08:41
toedder 
Subject: Re: Battlebboats games
Amandakmg365: Do you mean the following: if you just placed the boats randomly by choosing the "random placement of remaining pieces" option and don't like the setup, that you can generate another random position with one (new) button instead of clearing the board and randomizing it afterwards.

14. September 2006, 15:55:49
toedder 
Subject: Re: Battlebboats games
Amandakmg365: Just click on the boat itself. If you want to remove all placed boats, select the option "Clear this position" under the board.

16. August 2006, 23:17:13
toedder 
Subject: Re: invite to a series of individual games
plaintiger: I second that! :)

2. August 2006, 13:48:32
toedder 
Subject: Re: auto-pass (dont hit me, maybe here comes something new)
diogenes: I thought the same - until I remembered, that you only have to roll the dice in matches with doubling cube, and that you could offer a double instead of rolling the dice - not very common I guess, but the rules offer you this possibility.

1. August 2006, 22:04:39
toedder 
Subject: Re:
whopper: Now it makes perfect sense!
Enjoy the wine ;)

1. August 2006, 16:54:54
toedder 
Subject: Re:
whopper: Ok, I misunderstood the term "waiting room" then.

And your link doesn't lead to the right post I think. If I am right, you wanted to reference this one

1. August 2006, 16:38:01
toedder 
Subject: Re:
King Reza: Yes, but that is not the point. onigoroshi wants to see the parameters that he specified for the games that he sent out.

onigoroshi: Now in the waiting room you only see invitations that you can accept - and this seems to be very useful to me. What Walter proposed seems to be the best solution: add a column in the waiting games section of the Main Page.

19. July 2006, 16:56:25
toedder 
Subject: Re: Limits on allowed games
skipinnz: in Fischer's clock games, there is no last possible moment to move - the time you have is for the whole game, not for the move. But as Dolittle pointed out, this discussion is a bit off topic...
All I want to say is that if you don't want to play against slow players - don't play against them. Brainking offers many possibilities to choose how and against whom you play your games. That is no argument against a speed rating or such. This is just a reason NOT to limit anybody. As mctrivia said: I payed for unlimited game slots. And I won't give them away because some people complain about some slow players. If you don't want them in your tournament, make your tournaments private! Marfitalu does so, he organizes huge invitational tournaments - it works perfectly!

19. July 2006, 01:08:49
toedder 
Subject: Re: Limits on allowed games
skipinnz: For stairs and tournaments this option is not available? There are "Very Fast Fischer's Stairs" with 3 days per game, which is always without days off. And please visit the tournaments page! Every tournament with a red dot has "no days off", and every one with a green dot has "fixed weekend only", meaning that only saturday and sunday are vacation days, and no extravacation can be applied!

19. July 2006, 00:53:43
toedder 
Subject: Re: Limits on allowed games
skipinnz: Not if you choose the option "no days off".

13. July 2006, 11:17:33
toedder 
Subject: Thank you
Thank you for the ability to accept or decline multiple invitations!! Great thing :)

3. July 2006, 14:57:14
toedder 
Subject: Re:
SafariGal: there may always be mean persons ;)

3. July 2006, 14:53:47
toedder 
Subject: Re:
nabla: That was the reason for my request of randomly chosen colors after a waiting game is accepted - you only have one game, and the amount of black/white would be balanced over the long run.

29. June 2006, 20:04:19
toedder 
Subject: Random color
Since we have random games now, I would like to warm up the idea of random colors for game invitations - so that one can choose wether to set the color manually as it is now, or to let the system set them randomly after the invite was accepted

25. June 2006, 18:55:16
toedder 
Subject: Re: Simple solution?
Eriisa: That's exactly what I was trying to say ;)

25. June 2006, 16:23:58
toedder 
Subject: Re: Move limitations and automatic for removing of tournaments
CryingLoser:
(1) I liked joshi_tm's idea better, that every player can set an individual maximum amount of games (I think I could use it ;)). But that wouldn't fit your idea of avoiding to play too slow players. Therefor your point
(2) would be pointless. So let's assume from here on, that this feature would be applied. Point (2) are actually two points: The settings for tournaments are not necessary, because you could just set up a tournament without vacation days - so noone could "misuse" the autovacation feature. The second point about automatically putting "unrestricted movers" on the individual blocked users list would eventually cause a too high server load, because every time someone chooses (not) to be restricted, the blocklist of more than 20000 accounts had to be updated. And your Blocklist would be unreadable.
(3) I think that is too much for the servers also. People are demanding to only be shown the tournaments they may participate in since a long while, and it doesn't happen - But to realize it, you would only have to compare the tourney settings to your own data. If your wish would be applied, you would have to compare every tournament's player list with your complete Blocklist - everytime you look for tournaments. I think, that would really blow it up.
(4) That would be a gread feature! :)

25. June 2006, 15:39:05
toedder 
Subject: Re:
CryingLoser: I don't think we need forced move limitation at all!!! If some people want to set themselves a limit, that's fine. But please stop screaming for restrictions of others, just because you don't like how they play their games.

25. June 2006, 00:49:54
toedder 
Subject: Re: Automatic for removing of tournaments
juls31: If you guys have a problem with the vacation system, why don't you just play games without vacation? It's fine if you want to be removed from a tournament because of slow players - but you can't punish others for taking the time they need and that they have. And nobody here has 365 vacation days ;)

2. June 2006, 21:24:00
toedder 
Subject: Re:
plaintiger: I thought that too first. But now I like having the smiley window opened and placed outside the editor text field (you can move the new window). So it's out of my way, but I can use the smileys while I'm typing.

5. May 2006, 13:39:12
toedder 
Subject: Re: Pond link
Vikings: Yes, the second Pond I am taken to is the one! But I don't think that it makes sense to be taken to one with the most time left first! Maybe I want to think about that one, maybe not - but the other pond is definitely more urgent! The only problem about that is, that I have to move in the least urgent pond before getting to the urgent ones if I don't want to consult the MainPage. All that would be solved by a "play later" - option for ponds, like we have for all other games :)

4. May 2006, 17:58:55
toedder 
Subject: Pond link
When I click on the red number on the MainPage that indicates in how many Ponds I have to bid, I would like to be taken to the Pond with the least time left, not the most!

14. April 2006, 13:19:03
toedder 
Subject: Backgammon Variants
How about a backgammon variant using the "old english rule" that not more than five checkers can be on one point at the same time? I used to play it like this ;)

13. April 2006, 22:06:42
toedder 
Subject: Re: notes field
Modified by toedder (13. April 2006, 22:07:43)
plaintiger: right above the note is a link saying "show above the board" :)

edit: and it defaults the position!

12. April 2006, 14:25:23
toedder 
Subject: Pond round statistics
could we see not only minimum, maximum and average of the last round, but also the median?

9. April 2006, 15:17:48
toedder 
Subject: Re: move and go to
anastasia: You can simply choose "go to next game" and on your settings page set the "sort next games by" to "the same column as on the main page". Then just get your games on the main page sorted by time remaining, and it works! :)

9. April 2006, 14:07:07
toedder 
Subject: Bug Tracker
I'd like to search the BugTracker before reporting a new bug to avoid double reporting bugs and pseudobugs :)

It would be a killer feature to receive a message everytime an answer is given on a bugreport I made ;)

8. April 2006, 13:38:35
toedder 
Subject: Woohoo!
Fencer, thank you for the green dots on the fellowship pages! :)

31. March 2006, 18:37:03
toedder 
Subject: Re:
Czuch Chuckers: I mean the Top 50 players (average established BKR, 39 or more game types) on the statistic page, right table. You can there chose if 1/2, 1/3, ..., 1/7 of the total number of games are counted.

31. March 2006, 01:12:42
toedder 
Subject: Re: Membership Statistics
mctrivia: 5 :)

31. March 2006, 01:06:39
toedder 
Subject: Re: Membership Statistics
mctrivia: You mean including the live long? ok :)

31. March 2006, 01:05:29
toedder 
Subject: Re: Membership Statistics
mctrivia: just visit the payid membership page :)

31. March 2006, 00:05:53
toedder 
Subject: Re:
Vikings: Ah that one! Yes, that's nice!
But I never realized that you can change the number of counted games in the Top Players list, too ;)

30. March 2006, 23:59:02
toedder 
Subject: Re:
Modified by toedder (30. March 2006, 23:59:23)
Vikings: on the statistic page?
edit: or isn't it new?

14. March 2006, 15:07:09
toedder 
Subject: Re: random games
Fencer: yes, great! thank you :)

14. March 2006, 13:39:40
toedder 
Subject: Re: random games
Fencer: Moebius for example, but this happened to all random games tournaments I have viewed so far!

14. March 2006, 00:52:12
toedder 
Subject: random games
would it be possible to still display the game types of a random game tournament after it is finished, instead of "null"?

24. February 2006, 19:25:58
toedder 
Subject: Re: More power for managers
wekke: At the moment I think you have to be a manager to become captain. I agree that this is just a matter of taste - but with the solution of checkboxes this all wouldn't be a problem!

24. February 2006, 18:15:53
toedder 
Subject: Re: More power for managers
wekke: The main question was if from then on every member would be able to become a team captain, without a special rank. And I think, since Little and Big Boss would have nearly the same rights, why not let both of them set the captain? Some Big Boss might not care about specific teams ;)

24. February 2006, 18:09:15
toedder 
Subject: Re: More power for managers
And who is going to be able to be a team captain? Every member? And the captains are then chosen by Big or Little Boss?

24. February 2006, 17:13:34
toedder 
Subject: Re: More power for managers
BIG BAD WOLF: ok, sounds good, took me too ling writing this ;)

24. February 2006, 17:12:10
toedder 
Subject: Re: More power for managers
Fencer: There are basically two functions: Set up tournaments and ponds, and be a team captain as being a boardmod doesn't require any further rank. why not introduce a fellowship-manager and a team-manager. this team manager has the same rights as todays manager, i.e. becoming a captain of a certain team and managing it. and the fellowship manager may set up tournaments and ponds.
It would also be a possibility to introduce a third rank, something like a board manager, who can make new boards, delete boards, and announce moderators for boards.

17. January 2006, 10:58:22
toedder 
Subject: another move and goto request ;)
on the game page after moving it would be nice to have an option "...and go to next game with friend".

12. January 2006, 16:52:04
toedder 
Subject: Re: dark games
pauloaguia: yes, but that's not what i mean. i want to have a setting similar to "go to the next game" or "go to the next game of this tournament" or whatever, which is able to be the default setting for a while. So then, while i'm playing at the campus next to my fellow students i choose the "go to next nondark" (or similar) as default and from that moment just click the move button to get to the next game withut the risk of letting my opponent see my battleboat setup.

12. January 2006, 15:20:03
toedder 
Subject: dark games
since I use to play sitting next to my opponents often, it would be a great feature to have the option to go to the next game which is not a dark game (dark chess and the battleboats-games), so I don't have to take the trip over the main page always.

9. January 2006, 23:50:49
toedder 
Subject: flags
i'm missing the melmacian flag ;)

8. January 2006, 21:52:31
toedder 
Subject: Re: To see the user ratings in % too
Thad:Thanks. I think it would be best if you can choose on the page whether to sort by percentile or absolute, like you can choose the key column in the games table. So you wouldn't have a confusing third column, and could choose by yourself how you like it best.

7. January 2006, 13:56:52
toedder 
Subject: Re: To see the user ratings in % too
Modified by toedder (8. January 2006, 00:09:40)
TC: i was thinking about the ranking column on the main page too. i can think of two solutions:

a) leave it like now, just change the notation from position(established) to pos(est)/total - and maybe have an option in the settings to sort them by the quotient instead of an absolute position number.

b) add a third column that lists position(est)/total and orders by the quotient.

it really would be nice to have a 5/500 position ranked better than a 3/3 position, but on the other hand a 1/10 better than a 30/800. -- ok, that depends on your own preferences. but with two columns you could always know your best absolute and your best relative positions.

but it's not very important i think :)

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