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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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25. October 2009, 02:12:52
MadMonkey 
Subject: Re: Tournament next round
Modified by MadMonkey (25. October 2009, 02:13:16)
El Cid: I will modify the Feature Request list i have for Fencer for things to be included in BrainKing 3. (well, to be considered lol)

That is similar to how Tournaments first were on brainking. Each round had to be started manually, but that was with all results in.

I think maybe once or twice a day an automatic check to see if anyone (or a Team) has already qualified for the next round of a Tournament could run.........that should be sufficient.

25. October 2009, 01:09:16
El Cid 
Subject: Tournament next round
It has been asked many times, that the tournaments would start their next round before every game is finished, and it has always been answered that it would consume to much resources to calculate every tournament at every hour.
How about something like a way for the creator or any player could manually submit an "unfinished" tournament or section to that calculation (maybe limited to once a day/per tournament, so it would prevent a player from forcing the system to calculate the tournaments positions recursively, making the system near a crash). There would still be the need that the system could calculate the maximum number of points a player could still get, but I don't think anyone would try it (specially if it was independent for each section), if most of the games wouldn't be already finished and the final positions were almost obvious (or at least the winner of the section)

Hope it's not to confusing

19. October 2009, 11:48:34
Snoopy 
Subject: Re: single elimination tournaments
MadMonkey: thanks now i feel stupid

19. October 2009, 11:01:36
MadMonkey 
Subject: Re: single elimination tournaments
Snoopy: If i get what you mean...... goto Fellowship, pick any Team , and then Single Elimination as you do.

Then when the Tournament set-up screen is there, scroll to the TOP of the drop box, it the 1st choice in the box

19. October 2009, 10:40:27
Snoopy 
Subject: single elimination tournaments
when you create an all game tournament in normal tournaments
we have an option to include all the games
but when creating one in fellowships that option isnt there so ppl have to click on every other game
can we please have this option to include every game

or if im missing seeing it could someone tell me how its done

18. October 2009, 22:30:19
TigerTjäder 
Subject: Mark Steere games
It would be nice if some of the games created by Mark Steere got implemented here on Brainking.
http://www.marksteeregames.com/

13. October 2009, 17:21:00
joshi tm 
Can Dots and Boxes added to the site?
http://en.wikipedia.org/wiki/Dots_and_Boxes

10. October 2009, 00:56:13
fukuhara 
Subject: Japanese Chess and Chinese Chess notation
For East Asian players the fact that Japanese and Chess notation is only of western style is really inconvenient.

Japanese chess notation style does not even has longer chess-style notation such as P7g-7f for short P-7f. Longer style is used for some of the Japanese chess softwares for non-Japanese. Also Chinese Chess and Japanese chess should have Kanji notation now that Japanese and Chinese localization have been released.

9. October 2009, 15:57:04
SunnY DaY 
My fellow, tenuki has just chipped in an idea: neutral discs could dissappear when they create a line of 4, making all discs above them fall down.

Another idea:

How about rhombus-shaped 10x10 board. Discs fall down diagonally (from either left or right side) and can block making part of the board unplayable and stick to other discs.

9. October 2009, 14:28:18
SunnY DaY 
Subject: New line4 ideas
I've been thinking how to "refresh" line4 games here. I have searched the internet for some unusual variants of line4, and reported to Fencer as soon as I had found something interesting. Now, after holidays, I'm full of new ideas that I want to share with other players:

*** A mix of line4 and connect6. It combines line4's board, gravity and goal, and connect6's number of placed discs.
*** Same as above, but the goal is opposite (like in anti line4). The rule "do not put in the same column your opponent did in last move" is not applied.

I've been thinking about some additional features, because putting 2 discs a turn is much more challenging and tricky.
In order to balance chances there are two things that could be done:
*** A player, instead of putting his two discs, puts one disc of his color and is allowed to destroy any other (his or his opponent's) disc that is on the top of a particular column. Beacuse this feature enables 3-fold repetition, when the same situation occurs for the third time, the game is a draw.
Example: White starts by playing e1. Black plays c1 and destroys white's disc in e1. The c1 disc is the only one on the board now.
*** A player, instead of putting his two discs, puts one disc of his color, and is allowed to put two NEUTRAL discs (both in the same column) in a column of his choice. These neutral discs are just blockers, they don't belong to any player, and they cannot be used to create a line of 4 discs.

Of course those blockers should be limited by adding the tetris feature, and:
*** to 2 uses/player/game;
*** no more frequently than once in 5 moves.

4. October 2009, 22:55:40
El Cid 
Subject: Re: Points on the main page
TC: And the game number by the way (like 5th game in the match)

4. October 2009, 22:17:09
TC 
Subject: Points on the main page
It would be nice if we have in our game list:

My points-Opponent's points/Match points

It is not so hard to implement in programm, and see immediately!

Thanks

30. September 2009, 15:33:17
coan.net 
Since this is feature requests, I will request what I would like to see with the tournament list.

1. Having 20 "fee" prize tournaments at the top of the list is a pain, having to scroll down through. I would like to see either (A) be able to close that box to not see it at all, or (B) limit it to 5... and next to the title "Top entry fee prize tournaments" add a (see all) which will filter and show all of them if clicked.

2. I never understood why a tournament can go 30 days past start date - that is just WAY too long. YES - it is nice that it goes past the start date, but 5 days should be plenty. Within those 5 days, it will give the tournament creator time to change the start date if needed if they want to extend the time, or just let it go.

3. I think there should be a limit of 20 public tournaments to sign up for from 1 person. 20 may sound high, but 20 would be a good number - I know for myself when I was created a lot of the "Fast Start - First 5" tournaments, I could easily get 10-15 tournament up on the page, which wasn't too much since for the most part, all of them would start within 1-3 days (before even reaching the date since it was set to start when full) - So a limit of 20 public tournaments I think would be good. (With fellowships being unlimited as it is now.)

30. September 2009, 11:44:05
SL-Mark 
Subject: Re: amount of tournaments
AbigailII: Thought it might have been helpful to those prolific tournament creators, and you're right, i don't look beyond the first couple of pages.

30. September 2009, 11:41:41
SL-Mark 
Subject: Re: amount of tournaments
rod03801: Yes, that would explain it.

30. September 2009, 10:22:20
AbigailII 
Subject: Re: amount of tournaments
SL-Mark: I create tournaments with start dates month or even a year in advance. The reason is that that way, I don't have to remember when to create new tournaments. And it's not that you have to wade through them. Tournaments are sorted by start date. If you're not interested in a tournament that starts in the far future, don't go to the last pages.

30. September 2009, 06:07:11
rod03801 
Subject: Re: amount of tournaments
SL-Mark: My guess would be that maybe if a tournament consists of 10 different game types, that tournament is 10, and if one contains only one game type it is just 1? Just a thought.

30. September 2009, 01:45:39
SL-Mark 
Subject: Re: amount of tournaments
El Cid: No, I have the same too, and it's not because it's adding in the fellowship tournaments, nor having a creator on block either. Perhaps they were created by someone who has since been banned from the site

30. September 2009, 00:46:44
El Cid 
Subject: Re: amount of tournaments
SL-Mark: Is it just me, or the counter is wrong. I have 50 tournaments on the first page (with all the default filters - every game; every type of tournament; every type of prize). It shows me 21 pages (1029/50=20,6). However, the last page that shows tournaments is page 11, with 33 tournaments (10x50=500; 500+33=533), so there are almost 500 ghost tournaments

30. September 2009, 00:25:28
SL-Mark 
Subject: Re: amount of tournaments
Snoopy: And what's the point of posting tournaments starting in a years time? Who cares. People are interested in signing up for tournaments that will start in a few days or weeks.

30. September 2009, 00:12:51
Snoopy 
Subject: Re: amount of tournaments
cd power: only another 31 to go to hit the thousand mark
and who in there right mind wants to wade thou 1000 tournaments to find one they want

29. September 2009, 23:52:23
cd power 
Subject: Re: amount of tournaments
Snoopy: I agree... it is silly and annoying - the amount of tourneys created by one person

29. September 2009, 23:38:43
Snoopy 
Subject: Re: amount of tournaments
furbster: since i wrote my first post less than 10 mins ago over 100 more have been created

29. September 2009, 23:37:01
furbster 
Subject: Re: amount of tournaments
Snoopy: I agree, the unique ones often gets lost amongst the ones that flood the room!

29. September 2009, 23:28:38
Snoopy 
Subject: amount of tournaments
Modified by Snoopy (29. September 2009, 23:29:02)
its getting really crazy now 818 and counting... to choose from alot of them created by one player
we have a limit on how many games we can have in the waiting area
can we please have some control on how many tournaments one player can create at a time

i know its been mentioned on more than one occasion

26. September 2009, 02:08:55
Pedro Martínez 
Subject: Re:
Rainbow Road: These are the tourneys created by you, for example. :)

26. September 2009, 02:06:23
Orlandu 
is there a way to have a search tourney by creator?

11. September 2009, 23:56:56
grenv 
Subject: Backgammon warnings on resign...
... are supposed to warn me if it's a gammon or backgammon position (so I don't give up double or triple points without realizing).

However, it also warns me if the game has been doubled, but it's not a gammon or backgammon position. I believe this is unnecessary... no?

6. September 2009, 17:59:59
Pedro Martínez 
Subject: Re: Group of games
Pason69: "go to the next game of similar type"

6. September 2009, 17:51:28
rod03801 
Subject: Re: Group of games
Pason69: Well, it isn't exactly what you are asking for, but there is the option of using "Move and go to next game of this type", which we already have.

6. September 2009, 10:35:19
Pason69 
Subject: Group of games
Sometimes I want to play Chess-games only, or BG-games only since I have the thoughtprocess in chess (or whatever group). Would be nice to sort the games on a group of games. Today, BG, Nackgammon and crowded are impossible (?) to get in a row if you have many games. Either predetermined groups (chess, bg, checkers etc) or userdefined groups (max x groups to decide in the settings)

6. September 2009, 06:56:06
TigerTjäder 
Subject: Gess
I've recently learned about this game, and it seems to be a nice game, so I'd like to see it on BrainKing.

http://en.wikipedia.org/wiki/Gess

2. September 2009, 21:16:25
coan.net 
Subject: Re: Ponds / Live Ponds
pauloaguia: Wow, you think starting 1 live pond every hour would be too many - Heck, I was expecting to hear complaints about it not being enough - that people would be done with their pond at 10 minutes past the hour, and have to wait 50 more minutes for the next live pond to start.

Yes - A Optional Pop-up to remind you to play would be great. Not sure if a pop up to put your bid in would help much since you would probable want to go to the page and take a quick look at past bids & totals left & such to make a good educated bid.

2. September 2009, 19:40:10
rod03801 
Subject: Re: Ponds / Live Ponds
pauloaguia: Yeah, the pop up idea would be good. I was about to comment that I think 1 minute is too short, because personally, I doubt I would just sit there waiting. I would probably make a move in a game or 2 and come back.

A pop up would solve that though. Especially if you could make your bid right on that pop up!

2. September 2009, 19:38:37
rod03801 
Subject: Re: Strategy War
coan.net: I LOVE the strategy war idea. I hope the big guy will consider that one someday.

2. September 2009, 18:44:03
pauloaguia 
Subject: Re: Ponds / Live Ponds
coan.net: I don't know if such an abbundance would be good. Take a look at the poker tables - you can go in and out when you feel like it, but there's usually only 1 or 2 tables with players at most...
Now, think about people signing in for a game that starts in 10 minutes, keep playing the rest of their games, and when they go in to play in the pond, find out that either they have just timed out, or go in advance and wait 3 minutes staring at a page, waiting for the pond to start...
Doesn't seem like it will be very popular to me...

Suggestion to add onto this, if they are implemented this way - If I'm in a live Pond, have something popup on me when the time comes for me to make a bet no matter what page I'm at (as long as it's a page in BK, of course ).

2. September 2009, 16:50:47
coan.net 
Subject: Strategy War
I mention this game idea every once and awhile, and I know there was interest in it in the past, but thought I would mention it again:

http://www.coan.net/strategy-war.html

The game would be set up similar to ponds (multi-players, 2-10 players) - and could even work pretty well as a live game also.

.... anyway, just wanted to throw out that idea again.

2. September 2009, 16:40:55
coan.net 
Subject: Ponds / Live Ponds
Modified by coan.net (2. September 2009, 16:42:25)
I think Live Ponds are a good idea (AS LONG AS the normal ponds keep working the way they do)

My thinking on the game:

1. Only SYSTEM live ponds – no user created live ponds (if you make only certain system ponds, the hope would be enough will sign up for those, where if you start creating a lot of them… it might dilute the players.)

2. Live Ponds – System starts a new one EVERY HOUR, on the top of the hour. So 24 ponds a day. Starting at 1:00am, 2:00am, 3:00am, ….

3. Live Dark ponds – System starts a new one EVERY HOUR, on the ½ Hour. So 24 dark live ponds a day. Starting at 12:30am, 1:30am, 2:30am…..

NOTE: By starting it on the top of each hour (and ½ hour for dark), it will allow the users to know EXACTLY when the next pond is starting. If I know I will be here at the top of the hour, I know I can play through a live pond pretty quickly.

TIME PER MOVE.

I would suggest that the time for each move is 1 minute to place a bid. EXCEPTION – for the FIRST bid, maybe make it a 2 or 3 minute time frame to place their first bid. This is so people won’t time out if their clock on the wall is a little fast/slow. After the first bid, the limit goes down to 1 minute per bid.

IF everyone who is still in has placed their bid before the 1 minute time frame, then PROCESS the round and go to next round. (no point in waiting.)

NUMBER OF PLAYERS:

I would say as long as 5 players join the live pond, then start it. It won’t be as fun as bigger ponds, but still something.

STATISTICS:

1. Keep stats SEPARATE from normal ponds.

2. Keep 3 different stats for live ponds. (Live ponds under 10 players), (Live ponds 10-19 players), and (Live pond 20+ players) So a Live Pond rating would look like:

Live Pond 1768/1819/2012

(with the 1768 as the under 10, 1819 is 10-10, and 2012 for 20+ players)

Why different stats for number of players – Because the game is played very differently depending on the number of players. With less players, you need to be aggressive and take chances… with more players, it is more of trying to wait out some of the other aggressive players & know when to make your move with your own aggressive play.

OTHER RULES:

Everything else, including time outs should work just like the do in ponds currently.

2. September 2009, 15:36:09
rabbitoid 
Subject: Re: Ponds
Pedro Martínez: Agree, bringing pawns in would change everything. But that's contrary to the policy of limiting pawns. After all, the site needs to show a profit. I and others had proposed long ago to allow pawns to participate in one pond at a time.

Another possibility is to reduce the holy number of 16, make it a variable. Maybe the 20000 and 500 too, while we're at it. We've always been following the rules defined by, eh, I forgot his name, but...

2. September 2009, 15:29:22
pauloaguia 
Subject: Re: Live Ponds...
grenv: I seem to remember Fencer agreeing to pawns in Ponds some time ago... there were some words of caution about how it might change the game strategy and, therefore, caution would have to be taken while the two systems coexisted or if the current ponds suddenly allowed players with an expired membership to carry on playing.
Maybe Fencer's considering it for BK3.0?

Back to feature requests - I tried to search the board for posts using the words "Pawns" and "Ponds" (to check for sure if Fencer had really aggreed to such a thing or if I had just imagined it) but it just won't work like that. So, can we have a better seach feature in the next version? One that accepts multiple search terms...
Also, can the "Show context" link, to display messages around the chosen one (the one with parameter bscx, that you can find in messages from a player's progile page, for instance), be made available also in search results? Sometimes, displaying just the thread isn't enough...
Or just make the "link" link work like that - why would someone want to link only to a single message without seeing what context it was written on, anyway?

2. September 2009, 15:01:48
Pedro Martínez 
Subject: Re: Ponds
rabbitoid: The average pond now has enough trouble collecting 16 reluctant players from all over the planet. for a live game, they'd all need to be present at start.

That is exactly the reason why I brought it up here. My guess is that live ponds would stir the interest and it would not be too difficult to get 16 players for a game. But it's only my "guess" and I wanted to know what other people think of it. Anyhow, I like grenv's idea of allowing Pawns to play live ponds.

2. September 2009, 14:07:03
grenv 
Subject: Live Ponds...
may fill up with contestants if you allow pawns ;)

1 minute per move for example... you could even have tournaments - for example say 160 people sign up... 10 ponds of 16, top 3 in each through to semi finals... 2 ponds of 15... top 5 through to final of 10... or something like that. Whole thing could be over in a couple of hours.

2. September 2009, 13:07:39
rabbitoid 
Subject: Re: Ponds
pauloaguia: I don't think so. I have stopped even trying to start one day ponds, they take longer to fill than 2 day ones.

2. September 2009, 12:38:29
pauloaguia 
Subject: Re: Ponds
rabbitoid: Actually I think live Ponds could attract more players. Nowadays there are many that won't play because the Pond always lasts for at least a couple of weeks and they may not control their availability to play during that period...
For instance, whenever I go on vacation, I have to stop signing up for ponds over 1 month in advance!

Live Ponds might not suffer from this syndrome... Or they may, it all depends on the time limit for each move and of how people decide to (ab)use it...

2. September 2009, 12:15:27
rabbitoid 
Subject: Re: Ponds
Fencer: Theoretically yes, but I don't think it would work in practice:

The average pond now has enough trouble collecting 16 reluctant players from all over the planet. for a live game, they'd all need to be present at start.

With poker, it doesn't matter much if someone drops out of the table, but in ponds you need to stay until the end. Difficult too.

2. September 2009, 12:04:32
Fencer 
Subject: Re: Ponds
rabbitoid: A live solution, similar to poker tables, should be the preferred attitude. My opinion.

2. September 2009, 11:55:05
rabbitoid 
Subject: Re: Ponds
pauloaguia: Didn't see that. No, that would work only if all are from the same time zone or night owls :)

2. September 2009, 11:52:28
pauloaguia 
Subject: Re: Ponds
rabbitoid: I was commenting on this sentence: however the creator would have the option to set as low time limits as one minute

2. September 2009, 11:29:40
rabbitoid 
Subject: Re: Ponds
pauloaguia: But what was suggested is that the pond round is ended as soon as everyone has placed the bet, or until the regular time (whatever it is) elapses. so no one-minute timeouts. I like it too.

2. September 2009, 11:02:46
pauloaguia 
Subject: Re: Ponds
Pedro Martínez: as long as the automatic scripts that determine timeouts keep being executed only every few minutes, having a time setting of 1 minute is probably not viable...

Other than that, I like the idea. Though timeouts will be much more easy to spot... and so may rise the number of complaints against people "dragging" the pond by moving at the very last minute just like we have now in tournaments...

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