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12. October 2004, 18:44:22
Thad 
Subject: Re: volcanos
Modified by Thad (12. October 2004, 20:22:24)
The volcanos are always placed symetrically so that each player has them in the same positions. There are 10 squares in which they can be placed (in any of the ten squares in the row on 'your' half of the board farthest from the edge). The formula for the number of ways to choose two squares out of ten is 10!/(10-2)!x2! = 10x9/2 = 45 ways.

12. October 2004, 12:19:05
Thad 
Subject: Missing volcanoes in archived games
I think the volcanoes are missing in archived games.

11. October 2004, 20:34:58
Thad 
Subject: Re: saved boards
Modified by Thad (11. October 2004, 20:35:26)
Good point, but for casual play against different opponents, it can be a great feature. Also, the problem you mention exists now the way things are. Also, I usually load a saved board and change just a couple of things. Makes it different enough to keep my opponents guessing without making me start from scratch each time. ;-)

11. October 2004, 07:57:08
Thad 
Subject: Re: saved boards
Ok, then is anyone else interested in seeing this added as a new feature too? ;-)

11. October 2004, 07:25:48
Thad 
Subject: saved boards
Shouldn't we be able to save boards in both Fast Espionage and regular Espionage and use them in either game? I couldn't figure out how to do it if you can.

7. October 2004, 01:08:15
Thad 
Subject: Add to rules for Small Espionage?
It would be nice to see the exact list of pieces for small Espionage. I know we start with 20 guys, but it wold be nice to have them listed. That way, in the middle of a game, I could just click on the rules link to recall what I started with!!

Also, we really need a captured pieces section like in chess.

Thanks,
Thad

29. September 2004, 01:16:52
Thad 
Subject: after an attack...
After I attack an opponent's piece and lose, shouldn't I know the rank of that piece? Shouldn't the "?" be relplaced by the piece's actual value?

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