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16. July 2006, 01:01:15
playBunny 
yoyudax: As the current leader and a Pawn with only 18 available slots (2 being reserved for a tourney), I can say that it's not an impossible limitation. ;-)

16. July 2006, 01:58:52
yoyudax 
Subject: Re:
playBunny:

never said it was impossible but not an equal playing field. you said you had found a bug or a loophole so I am only assuming you are using that to stay on top of the heap

16. July 2006, 02:24:33
playBunny 
Subject: Competitiveness and fairness
Modified by playBunny (13. August 2006, 17:30:38)
yoyudax: LOL. You should be careful with your memory, your assumptions and your accusations. You lose respect when you use those clumsily. When did I ever say I'd found a loophole? I've talked about the Discussion Board points loophole that was previously being exploited by a few players (and exposed by others, thanks go to them) and said that I didn't know how it works.

I also talked to the Party Pooper about competition resources and fairness/unfairness. Did you read that post? You ought to. Competitions are unfair by definition if there's to be any competing!

In fact I left out two resources from that list that I have a clear advantage on. I have those 18 free slots that I mentioned. Pawns with only 4 or 5 are at a disadvantage. Of course they can resign some games and free up slots if they want to increase their competitiveness. Another resource, one that I didn't think of at the time but which has proved decisive, is connection speed. Someone on dialup has absolutely no chance against broadband users and the faster the broadband the better - provided you have sufficient speed in your opponents so that you're not staring at your game sheet most of the time.

Edit:
Grouchy, the "party pooper" has removed his "I don't want to be a party pooper but, .." mouthing off post, so the first link above no longer works.

16. July 2006, 02:35:08
Papa Zoom 
Subject: Re: Competitiveness and fairness
playBunny:  Frankly I considered that a dead issue since no one but a few of us voiced any concerns.  AFAIC, it's Fencer's business how he runs it.  

16. July 2006, 02:41:43
actionpoints 
Subject: Re: Competitiveness and fairness
playBunny: well im not a computer expert so i dont know about the latest new technology /tricks.cheats etc. in any case i have high speed connection but still the max speed i can achieve is 5-7 moves per minute depending on time of day (actual connection speed) but i have noticed you being able to make upto 15 moves per minute and at first i wondered if there was some sort of cheat involved as i heard someone here on doscussion boards mentioning something called autopass which im not aware is exactly what but now i guess i can just assume that your cable in GB is 4 times better than whats average in the US of A. i guess all our technology is being wasted on fighting nonsense wars

16. July 2006, 03:10:24
actionpoints 
Subject: Re: Competitiveness and fairness
playBunny: just to clear things up ... im not accusing you of anything infact im just agreeing with you on the point you made to yoyudax about connection speed ...it makes a hell of a difference. i know cause it takes me 12 hours to make the points you do in 4 ...lol

16. July 2006, 04:01:05
playBunny 
Subject: Re: Competitiveness and fairness
actionpoints: No problem, I took it exactly the way you meant it and Not a floosie was referring to earlier posts (since modified, lol). ;-)

While playing with fang earlier we discussed connection speed (and that's why I mentioned it in my post below). He said that both he and yourself are on 512Kb. Quite a bit of Britain is on 2Mb, including myself. That coupling with excellent playing partnerships, has allowed me to steam along like a mad clicker! ;-) There are also minor techniques - no, no, not loopholes, lol - that I'm willing to share .. after this month's competition. ;0) These techniques can shave off a second or two here and there and improve the overall move rate.
_______________

Auto?a$$ is the ability for the server to skip your turn if you can't make a move. Here at BrainKing we have the luxury of being able to tell the server (Yes, you're right, I can't make a move. Thanks for putting the game back on my game list so that I make this click and tell you that I agree). Other sites, for some reason, remove this option thereby shortening the game, and hence the fun! [Takes tongue out of cheek.]

But it's also possible for a computer programmer to implement an autopass of their own or even write a program to make every move for them. I'm capable of that and I'm tempted to do so and enter it into the competition next month, lol. (Only as a proof of concept and naturally I'd disqualify myself much as KotDB did with the DB expoit). This month, though, there's no robot and all my clicks are my own. ;-)

16. July 2006, 10:06:38
Hrqls 
Subject: Re: Competitiveness and fairness
playBunny: i am not sure if i like the idea of peopole babystitting games of other players .. we have vacation days for that .. and players should plan a bit .. or take into account some timeouts .. i am for sure .. although i am glad i got rid of the red and green dot games before i go away on holiday .. i am not joining new ones .. although i know i can handle them with vacation days .. but it wouldnt be nice to my opponents i think

i will certainly time out in a couple of games on dailygammon .. even a few rated ones .. but i wont let someone babysit them .. i dont like the idea of them boosting or dropping my rating :)
(i could care less about the friendly games, although some of those are some kind of tournament as well)

all that said i can see people doing it .. and i wont act against it .. although i dont like it

i definetly dont like the idea of several people using 1 account in which each player plays only 1 type of game ... that way the overal rating (average bkr, win loss ratio, ..) would be cheated for sure

16. July 2006, 10:18:49
tonyh 
Subject: Re: Competitiveness and fairness
Hrqls: I definitely approve of 'babysitting'; it's the only way of coping with a year's 30 day vacation time.

By the time I get to October (assuming Vacation time started in January), I have no days left - so what do I do?
I have asked fencer whether we could pay extra for more days. This could be based on whether a player is a quick player or not.

16. July 2006, 10:20:47
Fencer 
Subject: Re: Competitiveness and fairness
tonyh: There are two options:
1) Renew by another year - your counter will be reset to 30 days immediately.
2) Upgrade to a Black Rook - you will get 40 days a year.

16. July 2006, 10:25:24
tonyh 
Subject: Re: Competitiveness and fairness
Fencer: I went to 'Paid membership' to see how much a Black Rook costs - but i cannot see it; where do I look, please?

16. July 2006, 10:26:21
Fencer 
Subject: Re: Competitiveness and fairness
tonyh: Click on the combobox containing the time ranges. It's an equivalet to 10 years - 300 Euro.

16. July 2006, 10:59:35
Hrqls 
Subject: Re: Competitiveness and fairness
tonyh: make sure your membership renews each year in september .. your vacation days will be filled back up again to 30 at the start of a new year .. but also when you renew your membership .. so you can have 60 vacation days per year

make good use of your weekend days .. you can change them to other days of the week (once in a while) .. this might save you some vacation days
(e.g. i wasnt able to move in a game last thursday .. but i knew i would be able to move on saturday .. so i changed my weekend days to thursday and friday .. that way it didnt cost me a vacation day)

16. July 2006, 11:02:35
tonyh 
Subject: Re: Competitiveness and fairness
Hrqls: Do you REALLY get an extra 30 days in January!!!??? Fencer, please confirm!

16. July 2006, 11:03:58
Fencer 
Subject: Re: Competitiveness and fairness
tonyh: The counter is always reset as of 1st January. That's how it works since the very beginning.

16. July 2006, 19:58:21
ellieoop 
Subject: Re: Competitiveness and fairness
my membership is jan. to jan., if i renew early every year in dec., will i get 30 days in dec. and 30 again after jan. 1st? i just want to be very sure.

16. July 2006, 21:26:03
Eriisa 
Subject: Re: Competitiveness and fairness
ellieoop: If you renew in Dec, it will reset to 30. In Jan, it will reset again to 30. It does not accumulate. You would not have more then 30 unless you are a Black Rook.

16. July 2006, 21:37:12
Walter Montego 
Subject: Re: Competitiveness and fairness
Eriisa: 30 days seems like plenty of vacation time. Here it is mid July and I have 29 days left. What's the deal with people needing 60 in a year? I'm on vacation now and am still able to move.

As for getting more vacation days out of the yearly reset, why not get a six month membership if your year subscription ends in November or December? Then when May or June comes up six months later and whether you've used up all your vacation or not, you renew at a year long subscription. Now you'll get 30 more days and the following year in January you'll get 30 again and can have the 30 coming the following May or June.

17. July 2006, 11:49:12
tonyh 
Subject: Re: Competitiveness and fairness
Walter Montego: and taking out a six-month membership would cost an extra 12 euros a year, which is fine by me; I would wiilingly pay extra for that extra 30 days vacation time!!
I agree that probably very few players are constrained by 30 days vacation time - but I am one and it causes major headaches!!

17. July 2006, 20:16:53
Walter Montego 
Subject: Re: Competitiveness and fairness
Modified by Walter Montego (17. July 2006, 20:18:02)
tonyh: You'll only have to buy the six month membership once. After that your renewal will be in May or June and then you can go back to buying it yearly. This would seem to maximize how many vacation days you could receive by spreading them out over the whole year in six month allotments. When January 1st rolls around you'll get 30 days. Then you renew for a year in June and get reset to 30 days for the remainder of the year knowing the reset for the following January will get you back to 30 days again.

16. July 2006, 03:23:28
yoyudax 
Subject: Re: Competitiveness and fairness
playBunny:

No accusations intended. I stand corrected you were talking about a loophole in the discussion boards points. Someone said and I can't remember who it was, that they had found a loophole and were going to use it to prove their point but would not be accepting the prize if they won. My mistake I thought it was you who had said that.

16. July 2006, 03:37:18
playBunny 
Subject: Re: Competitiveness and fairness
yoyudax: No problem. [shakes hands]

Yes, it was King of the Dust Bunnies, who shows his sense of fair play again. I'd like to have found the trick - in the sense that I consider it clever. ;-)

16. July 2006, 03:46:43
yoyudax 
Subject: Re: Competitiveness and fairness
playBunny:

If I wasn't a pawn I'd use the smileys clinking wine glasses.

16. July 2006, 03:58:19
playBunny 
Subject: Re: Game babysitters.
playBunny: In defense of MAX regarding having a friend or other player making moves while they are on holiday, I think that's a sensible solution to the problem of timeouts. I hate winning by timeouts (in stark contrast to those who positive seek to boost themselves that way, and while I won't mention a name, I must express the utmost contempt for the fellow countryman who knows who he is) and so I'd much prefer a match to comtinue with a babysitter making moves. It's standard practice at DailyGammon, where I also play, and efforts are usually made to find a babysitter with about the same rating. They would also move as infrequently as possible. And I've just finished babysitting a set of games at IYT for a friend who was away and unsure whether they'd be able to get online before timing out.

But babysitting games is a very different thing to having a team of players working through one account in this competition. If Fencer said that was okay I'd go with it because it then becomes another competition resource (though not one that I have any advantage in). Without his explicit say so, though, my assumption is that it's to be only one person making all the moves.

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