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23. řína 2004, 00:48:30
harley 
rod, there has been a discussion about that on the tournaments board tonight.

23. řína 2004, 00:39:59
rod03801 
Auto vacation is a great feature..

However, I have to agree that perhaps a limit is needed.. It seems unreasonable for a tournament to be held up for potentially 30 days.. It seems as though a maximum of 2 or 3 days added through auto-vacation, per occurance, would be a good compromise...

22. řína 2004, 20:10:15
harley 
Not yet, pauloaguia. It should be done soon, I think Fencer has been too busy with the rating and graph things due to be implemented. And drining coffee. :o)

22. řína 2004, 20:08:41
pauloaguia 
O čem je toďten plk: Re: Interview with...
Is BBW's interview alreay online? I didn't noticed it... (and BKInfo site is not loading for me right now...)

22. řína 2004, 19:30:34
harley 
O čem je toďten plk: Interview with...
bwildman.........

I'll be putting this interview together this weekend, so if you have any last minute questions for bwildman, please send them to me in the next 24 hours!!

22. řína 2004, 18:08:39
Stevie 
I think its a pain in the butt, and a limit of maybe 2 extensions at most be allowed in any one ocurance
It is being abused

22. řína 2004, 17:08:20
LongJohn 
its a great idea for paying members who often never get a chance to use up their vacation days but have the peace of mind to go and take vacation whenever they wish knowing they will not time out.
A very good addition to this site by Fencer for paying members

22. řína 2004, 16:44:32
Maxxina 
Mclaudio : Limits on vacation are 30 days per year .

22. řína 2004, 16:23:42
bwildman 
you have to take into consideration weekends...

22. řína 2004, 16:20:49
mclaudio 
Ok! and there are a limit of time to auto-vacations? or if the palyer it´s a paying member then he can never more played the game if he want? and make crazy things like stopped all the tournament and games he played!

22. řína 2004, 15:55:57
coan.net 
If it's a paying member, they may have auto-vacations set.

22. řína 2004, 15:54:28
mclaudio 
O čem je toďten plk: tournaments
Any body can explain me why a player in a tournament who never play, the timer reset always and give him everyday one day more to play? Its happen with our tournament that never more finish because the last player never more play!!!!

22. řína 2004, 06:55:58
Fencer 
Ladders are to be implemented.

22. řína 2004, 06:43:52
Vikings 
here comes the L word, Ladder

22. řína 2004, 06:26:32
coan.net 
The ratings question is something I asked months ago, but it got burried with some other subject, and I never really thought about it again until I seen the server news. I understand why you would not want to change it.

... but maybe it would be good for a turn based game site to come up with a rating system designed around this type of play, and not a rating system for a totaly different type of play - over the table/live play... again, nothing that needs to happen here right now - but something to think about.

22. řína 2004, 06:20:06
LongJohn 
Přetvořeny oževatelem LongJohn (22. řína 2004, 06:20:48)
I personally think the rating system is just fine the way it is.
There will always be points of contention, but it basically works and gives a good indication which is all we really need right ?

22. řína 2004, 06:17:03
bwildman 
*note to BBW.....never suggest trend breaking ideas before Fencers coffee!*
LOL:)

22. řína 2004, 06:15:03
Fencer 
As somebody pointed out, I am not going to change the system after all tests of the generator are passed and two-three days before its launch.

22. řína 2004, 06:10:37
coan.net 
Or intruduce those little smile face icons for paying members to use on the boards, and have a little smile face with a big thumbs down.

22. řína 2004, 06:08:46
bwildman 
n=no
y=yes
yb=your banned!! LOL:)

22. řína 2004, 06:06:34
coan.net 
If you left of the " . " on the No., it could have been shorter! :-)

22. řína 2004, 06:05:52
bwildman 
N

22. řína 2004, 06:03:52
Fencer 
One day I'll find even shorter answer :-)

22. řína 2004, 06:01:47
bwildman 
LOL:)

22. řína 2004, 06:00:03
Fencer 
No.

22. řína 2004, 05:55:17
coan.net 
good point IMCK - there is probable no perfect way either way since it is currently flawed. If I had to pick between the "2" systems, I would pick the one with the flaw you pointed out since you know about that before you start the game.

But lets think about this a little more - maybe there would be a beter "middle ground". Possible calculate ratings with ratings when the game started, but with current game counts?

22. řína 2004, 05:46:17
bwildman 
good point upchuck! give the man a cigar!! ;-)

22. řína 2004, 05:39:23
Czuch 
One problem I see is that BKR is calculated in part based on how many games have been played. If I start a game with you which lasts a year, and you finish 50 other games during that time, it wouldnt be fair anymore for my bkr to be calculated like you have played only one game.

22. řína 2004, 05:33:59
Czuch 
Lets say it is the first game of that type for both players when the game begins. You calculate what the bkr would be if the game ended as their only completed games, then be added/subtracted from whatever their BkR really is at the end of the game.

22. řína 2004, 05:29:48
coan.net 
When a game start, P1 is player #1 rating. P2 is players #2's ratings.

After a month or whatever, the game ends. At that time I think the calculation of rating change should use the P1 & P2 value which was from the start of the game (not current).

So using the old P1 & old P2 ratings - a change for each player is calculated.

Then that change that was calculated should adjust the current rating.

22. řína 2004, 05:26:22
bwildman 
thats where I see the confusion,Kevin...both players ratings would have to remain the same through the duration of that particuar game...if yo have 100 plus games...how could anyone keep up?

22. řína 2004, 05:23:36
coan.net 
Kevin - what I think should happen - have the ratings change be calculated using the ratings that the game started with. So for example, lets say player 1 gained 10 point, player 2 loses 10 points.

I then think those changes in points should then be applied to the current ratings.

bwildman - I'm bring it up now to see what others think, and if it is a good idea and Fencer agrees - it might be something to look at before he does a the major recalculations. I believe most rating systems are currently based on over the table, live games. This being an on-line site, I believe how ratings are calculated should be adjusted for this time of games.

22. řína 2004, 05:22:46
Kevin 
So p1.new and p2.old should be used to calculate p1's new rating, and p2.new and p1.old should be used to calculate p2's new rating?

22. řína 2004, 05:20:38
Czuch 
Your rating should change based on what your opponents rating was at the begining of your game. Then be added (or subtracted) from what your rating currently is....

22. řína 2004, 05:19:12
Kevin 
Přetvořeny oževatelem Kevin (22. řína 2004, 05:19:27)
It would definitely not affect the graphs or history in any way. It would just change the way new ratings are calculated (very likely changing many ratings...)

22. řína 2004, 05:18:01
bwildman 
so now Fencer just spent all this time,updateing and designing this graph....and you want to change it?

22. řína 2004, 05:15:31
Kevin 
Přetvořeny oževatelem Kevin (22. řína 2004, 05:15:57)
So BBW, just to clarify: Are you suggesting that the rating INCREASE (or decrease) should be calculated based on the ratings at the beginning?

Like for example: Before the game, player 1 has a rating of 2000, and at the end of the game it's dropped to 1000. If, based on the 2000 rating their rating should increase say to 2004, should their new rating after the game be 1004?

22. řína 2004, 05:10:23
Czuch 
You could always not play with people without ratings or with established ratings only. Or play faster games. Besides, the bkr is over rated, and often misleading anyway, and it doesnt really matter, since the object is to have fun, isnt it?

I vote make it what ever it is when the game starts.

22. řína 2004, 04:56:05
coan.net 
O čem je toďten plk: Ratings calculation
Just to bring back up the conversation about what ratings is best to calculate the rating (the rating when the game first started, or ended)

As an example, I just got a rating in Anti-Froglet of 1337 - that is with 6 wins, no loses! Why so low? because by the time the games ended, the other players ratings were all under 800.

I played those games with good rated players (well unrated - probable around the default 1300 mark), but because of how the system is set up - my rating was calculated with their very low ratings.

Anyway, I was taking a vote:

Do you think ratings should be calculated with the rating that the game started with.

Or do you think it should stay how it is now, calculated with the rating that is there when the game ended.

So far I believe I read 3 people who liked the idea of it being calculated with the starting rating value.

22. řína 2004, 03:01:13
rod03801 

22. řína 2004, 02:55:34
Czuch 
Thanks. That makes sense...
I thought it was 20 games for an established rating?

22. řína 2004, 02:47:56
Jason 
they are counted as played games on your total of games ,but not counted to get to the 25 for established rating .

22. řína 2004, 02:45:10
Czuch 
Do unrated games count towards your game total when getting an established bkr?

22. řína 2004, 00:28:24
Stevie 
nope. which is why i suggested it on feature requests board and seemed like ignored

22. řína 2004, 00:27:06
Fiona 
O čem je toďten plk: Re: Im getting really hacked off
is there any way you can tell on someones profile if they have auto-vacation enabled?

22. řína 2004, 00:21:02
Stevie 
O čem je toďten plk: Im getting really hacked off
with this new silly auto vcacation feature elongating games due to the inconsiderate gits who are abusing the sodding thing

for god sake, move for so we can actually enjoy the fricking games

21. řína 2004, 23:54:20
Stevie 
what pants? ;oÞ

BTW Bwild, looks like you not gonna get your answer from LJ tonight LOL

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