I think the Stormerne-Whisperz situation represents a valid draw. Black needs four pieces to make such a fortress plus at least one piece to protect the king, this complicates positional considerations in a way that I think probably helps balance the game. Black has to be wary of avoiding exchanges as this could lead to white creating a fortress but on the other hand too many exchanges will open up lines, in white's favour. As the strategy of both sides involves keeping an eye on fortress building possibilities as well as on the king's capture or escape, I think this drawing possibility also adds to the games complexity and depth.
(hide) If you click on a person's name and then click Finished games you will have a list of games that have been completed, then click on the name of the game to get a summary of all of these games, then click on the name of the game again and you will have a game to view and analyze. (Servant) (show all tips)