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 Ludo

Discuss about the Ludo game or find new opponents.

Ludo rules

A game by any other name....

I Love Ludo Hall of Fame...How many passes have you had in one game?


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13. April 2008, 23:33:45
mctrivia 
Subject: Re: mctrivia.com version
playBunny: thanks. it has taken a few revisions to get it to this point. I want it to be as chalenging as possible. I am thinking about doing backgamon after 4 player ludo.

13. April 2008, 23:36:27
playBunny 
Subject: Re: mctrivia.com version
playBunny: There is a difference between yours and BrainKing's. Yours seems to give as many sixes as are rolled (I've had [6] x5 + [?] a couple of times) whereas BrainKing limits it to three usable dice ([6] x2 + [?]) as far as I remember.

13. April 2008, 23:39:10
mctrivia 
Subject: Re: mctrivia.com version
playBunny: that is true. I don't like the 3 die limit rule. There is no limit in my game though it will only show correctly up to x6 as there is no x7 image yet

14. April 2008, 00:21:16
mctrivia 
Subject: AI Ludo
To Animate or not to Animate that is the question?

Would you like to see the pieces disappear from were you select reapear in new location then have opponents do the same? Or keep as is?

14. April 2008, 10:06:07
playBunny 
Subject: Re: AI Ludo - Animation
mctrivia: I'm not quite clear on what you're saying.

14. April 2008, 12:31:37
aaru 
Subject: AI 2.3
aaru vs AI 2.3
20 wins 10 loses :D

14. April 2008, 15:10:30
mctrivia 
Subject: Re: AI 2.3
aaru: that is pretty impressive.

14. April 2008, 15:11:19
mctrivia 
Subject: Re: AI Ludo - Animation
playBunny: should I use javascript to make the pieces move 1 step at a time.

14. April 2008, 16:00:43
aaru 
Subject: Re: AI 2.3
mctrivia: 33-27

14. April 2008, 20:40:07
aaru 
Subject: Re: AI 2.3
aaru: 4-6 in home ;)

15. April 2008, 00:37:39
playBunny 
Subject: Re: AI Ludo - Animation
mctrivia: should I use javascript to make the pieces move 1 step at a time.

Lol, I guess I'm missing something. Isn't it already one step at a time? (unless you've got the auto-finish-the-game options on)

15. April 2008, 08:29:01
playBunny 
Subject: Re: Feature request
mctrivia: Having Autopass off is fine if you want to watch the AI stomping round the track on its way to victory - again! - but, when everyone's at home and there's no 6, it makes no sense to require the player to sit there clicking away with nothing happening (especially when the server's being slow). It would be much better to just flip a coin and give the winner a 6.

18. April 2008, 21:39:44
mctrivia 
Subject: Re: Feature request
playBunny: not sure what you are asking here. At present if you can't get a 6 you can turn autopass on to skip ahead till you get a 6 or opponent wins.

19. April 2008, 00:49:36
playBunny 
Subject: Re: Feature request
Modified by playBunny (19. April 2008, 00:56:04)
mctrivia: The current autopass means that the game plays itself while you're stuck. This idea isn't like that. It's only applicable when neither side can move. That's the case at the start of 5/6 games. There's no value in watching non-sixes being rolled at this stage. Putting autopass on would mean missing the start if it's the opponent who gets the 6. They'll charge off around the board without a single view of the board being shown. In the very rare worst case the game ends before you get out and you don't see a thing. In the usual case they get one or two, maybe even three or four, men out.

There's also the situation during a game when both sides have done all that they can (all the pieces that are out have been pushed as far into their home as possible, only the base pieces have any potential) and the players are back to rolling like mad to get a 6. The same deal could be used there. In the game record (if you keep one) you could list all the non-6 rolls and passes but the next page view for the player would be whoever's 6 it was.

A suggested name for this option would be autosixes. ;-)

19. April 2008, 07:01:16
mctrivia 
Subject: Re: Feature request
playBunny: Well i can make a new feature "auto pass until eather player can play" so it passes until you or opponent can play. Has a llittle more diverse use but what would I call it.

19. April 2008, 10:34:41
playBunny 
Subject: Re: Feature request
mctrivia: Ah, that would do away with the 50-50 situation at the end as well, where you're both waiting for the one dice to win the game. I think that's part of the fun and frustration of the game, where you're willing your number to come up. As such it has value whereas waiting for either to get a 6 has little suspense, perhaps only when there's one man each in the base.

As this auto option is intended for those who have the other two off because they want to see every play, I think the extra diversity isn't the bonus that it might seem. I'd be happy with autosixes. (Plus it saves the search for a better name for the auto-skip-to-action , although you could have that option as well!).

19. April 2008, 17:42:47
mctrivia 
Subject: Re: Feature request
playBunny: very good point. I am currently overhalling the ludoBoard class to make a 4 player version not need entirely new code. Once working properly I will add autosixes to the choice.

20. April 2008, 00:31:02
playBunny 
Subject: Re: Feature request
mctrivia: I've been thinking about the name. "Autostart" would probably be more informative and also more accurate if you should change the rules so that a 4, for example, can start as well.

20. April 2008, 23:29:31
mctrivia 
Subject: ai ludo
still have not implemented autostart but with a little java scripting it runs much faster now.

21. April 2008, 04:34:36
playBunny 
Subject: Re: ai ludo
mctrivia: Lol. I'm sorry to say that it actually runs slower! You have a delay loop of 500 millisecs which will add, on average, a quarter of a second to the wait.

reloadPage() and its timer loop are redundant. They check to see whether moveDone() has received a response but they aren't needed because if moveDone() receives a response it knows about it. But, because nothing happens until reloadPage() finds out that moveDone()'s been lucky, there's the extra timeOut() delay.

21. April 2008, 05:15:51
mctrivia 
i did not say it would be faster said it would seem faster. Actually I had to slow it down a tad to keep the server happy. This way there is always at least .5sec per page.

21. April 2008, 05:16:43
mctrivia 
Though if you have autopass and automove on it is actually considerably faster even with the slight delay.

21. April 2008, 05:28:11
playBunny 
Subject: Re: Seem to remember saying "seem", lol
mctrivia: Heh heh. Your exact words "it runs much faster now"

A 500 ms timer delay won't give at least 1/2 q second but 1/4 of a second on average - occasionally near 1/2, occasionally paractically negligble, mostly inbetween.

21. April 2008, 05:30:59
playBunny 
Subject: Re: With autoeverything it's like shot off a hot shivel
mctrivia: Lol, I'm only teasing about the speed. I know there's nothing you can do to get more oomph out of the server ;-) It's true that the auto's speed it up. Unfortunately it's much harder to control the dice using psychic energy waves if you're not playing roll by roll. .

21. April 2008, 05:40:54
mctrivia 
Subject: Re: With autoeverything it's like shot off a hot shivel
playBunny: well i will try at 250ms and see how the server handles(been pretty good). No i ment the ajax autopass and automove are much quicker then the method used before and now you atleast have a nive graphic and never get firefox loop error message.

21. April 2008, 05:50:24
mctrivia 
Well now to implement the autostart feature. Then start working on version 2.4

21. April 2008, 05:53:59
mctrivia 
Oh I have registered

http://aigamez.com

currently goes directly to bkludo but soon I will make a seperate login page and have all ai games I have written on there.

Currently just ludo but 4 player ludo is almost done.

21. April 2008, 07:03:32
mctrivia 
Subject: Re: Feature request
Modified by mctrivia (21. April 2008, 07:05:22)
playBunny: is the auto start to your liking? It will pass until there is a player on the board.

21. April 2008, 15:30:55
playBunny 
Subject: Re: Feature request
mctrivia: Autostart's good. Thanks. :-)

21. April 2008, 15:46:43
mctrivia 
Glad you like.

28. April 2008, 08:44:10
mctrivia 
If you would like to play ludo against my server you can now use

http://aigamez.com/

If you create an account and log in then your games are stored indefinetly and you can get points wich later will be redemable for prizes. If you don't you can ply but your games are only saved as long as you maintain the session(until you close firefox) and you don't get any points.

Other then Statistics, Prizes, and Feature Request options in the menu don't work the site should be fully functional. It can be loged on to from facebook using

http://apps.facebook.com/aigamez/

however you can't register your account yet through this.

Any errors or sugestions?

28. April 2008, 08:59:11
mctrivia 
Official lanch date is May 1st but I thought I may get your oppinions. I will be writing the brainking login system tomorow hopefully.

28. April 2008, 10:10:11
playBunny 
Subject: Re: AIiiiieeee
mctrivia: The Register script has a wee bug. ;-)

28. April 2008, 13:48:50
mctrivia 
Subject: Re: AIiiiieeee
playBunny: realy what?

28. April 2008, 14:50:10
playBunny 
Subject: Re: AIiiiieeee
mctrivia: Parse error: syntax error, unexpected ';', expecting ',' or ')' in /home/mctrivia/public_html/aigamez/pages/register.class.php on line 32

28. April 2008, 15:18:15
mctrivia 
Subject: Re: AIiiiieeee
playBunny: lol that was no minor bug(wel only 1 character missing. fixed now. had i been more awake would have looked first before asking.

28. April 2008, 16:55:38
mctrivia 
Subject: Re: AIiiiieeee
Modified by mctrivia (28. April 2008, 17:16:30)
playBunny: ok found 2 more bugs that worked on my local server but not here. Fixed now. If you see any bugs or have any improvement suggestions to make it better please tell me.

28. April 2008, 19:03:09
playBunny 
Subject: Re: AIiiiieeee
mctrivia: I got up2esparts there
values good

Warning: Cannot modify header information - headers already sent by (output started at /home/mctrivia/public_html/aigamez/pages/register.class.php:15) in /home/mctrivia/public_html/aigamez/pages/register.class.php on line 50
as the response to registering but going to the main page I found that the registration had worked.

29. April 2008, 02:46:52
mctrivia 
Subject: Re: AIiiiieeee
Modified by mctrivia (29. April 2008, 03:11:15)
playBunny: ya you registered right while I was fixing it. That error is corrected now. Though obviously there are some bugs still. Some how you have 3 open games in my database(waists space should not effect game play as only the first one is ever used and that one should always be correct).

Hey one person has 18 points on my site already.

Tonight job finish BK and facebook interfaces. Then petition Fencer to add a link to the BK login script when you have no games that it is your turn in. Do I have any supporters for that?

29. April 2008, 09:38:11
mctrivia 
Modified by mctrivia (29. April 2008, 09:39:38)
you can now log in through the Brainking login script:

http://aigamez.com/brainking/?u=USER_ID_NUMBER&code=3RD_PARTY_CODE&showbars

if you register an account after loging in this way then logging in through aigamez.com or through the above will access the same account.  Working on the link feature for people that already have an account(I manually linked the 2 that had already made accounts)

Now if only fencer would add a link to this automatically filling in the blanks you could easily click on the link and play games on aigamez.com without having to log in manually.

1. May 2008, 07:51:07
mctrivia 
Subject: Re: Feature request
playBunny: You will be happy to know the ludo on aigamez.com is faster still with the code. If you take more then 1.5 sec to chose your move there is no delay at all.

4. May 2008, 03:23:30
mctrivia 
Anyone think they can get to number 1 in the established top 10 list?

http://aigamez.com/?page=stats

4. May 2008, 15:47:16
nodnarbo 
Subject: Re:
mctrivia: nope, sorry, not giving it up

4. May 2008, 17:39:37
mctrivia 
Subject: Re:
nodnarbo: Well a few have tried. We need more players. Silly having a top 10 list that only goes to 9

6. May 2008, 04:50:46
mctrivia 
Subject: Re:
nodnarbo: currylms has taken your spot as #1. Though you are up to #3 in points

6. May 2008, 05:28:14
mctrivia 
Subject: Finally 10
Ya there is finally 10 people in the top 10 list.

http://aigamez.com/?page=stats

6. May 2008, 07:20:28
mctrivia 
% based win/loss system I don't think is the best because it is difficult to increase your score after you have played many games. Does anyone know the formula to a system like BKR that I could use for aigamez.com?

6. May 2008, 11:19:16
playBunny 
Subject: Re: Ratings
mctrivia: Lol, as a major complainer about the BKR for chance-based games ...... I do know such a formula


6. May 2008, 21:08:56
nodnarbo 
Subject: Re:
mctrivia: yea, I was at like 75% and then the AI beat me 6 games in a row...

8. May 2008, 02:47:31
mctrivia 

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