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2. November 2006, 20:47:00
Hrqls 
Subject: Re: multiplayer espionage
Thad: yes, maybe 10x10, corner 4 places free (or maybe not, great danger zone, but required to defend or attack setup in there :)), less pieces (like in small espionage)

2. November 2006, 19:57:56
Hrqls 
Subject: multiplayer espionage
i think this might be not too hard to code on this site :

4 players playing espionage, 2 players per team, 2 teams per game
each player has 1 side of the board, teammates on opposite sides
so there are 4 flags on the board

players are allowed to communicate, teammates can discuss their tactics (as in real life 'espionage')

players move (counter) clockwise, so first player 1, (team a), then player 2 (team b), then player 3 (team a), then player 4 (team b)

as soon as 1 flag is captured that team loses and the 2 players of the other team win. each player gets his bkr adjusted individually

what problems could there be ? (aside from the problem of 4 players being able to use more time before everyone has made 1 turn)

29. November 2005, 15:28:31
Hrqls 
Subject: Re: yes ..
Thad & Nothingness: ah! thats something that i didnt think about .. thanks!

someday i will train myself in this game ;)

15. October 2005, 10:23:10
Hrqls 
Subject: Re: yes ..
Nothingness: why trade 5s for 4s .. if your opponent still has a 5 he can easily kill your 4s with it (a sapper can be killed by a 5 when the 5 hits first while a 4 cant kill a 5 by hitting first)

25. February 2005, 08:20:28
Hrqls 
i think the max of bkr is 2700 ? (as i saw 4? players with a bkr for a five in line or line four)

24. February 2005, 21:47:25
Hrqls 
its not exactly zero ... but less than a whole point .. so you cant see it as the bkr you see is shown in whole points

in the FAQ section you can find an explanation of bkr

Here you can find more about the formula used

24. February 2005, 12:46:02
Hrqls 
Subject: Re: 3 games...=zero rating pts.
Nothingness: play 1 more and you will have a rating

3. February 2005, 12:28:24
Hrqls 
5 are the highest

7. January 2005, 10:42:44
Hrqls 
Modified by Hrqls (7. January 2005, 10:43:18)
i dont mind ... its the rule .. but its a bit weird to force it in ongoing games already ... where someone might have build a strategy which is now worth nothing

i would like it best in separate variants as well i think :)

3. January 2005, 18:18:53
Hrqls 
Subject: Re: Re:
Dragon: true.. the sad thing is i dont have enough time to play on more than 1 site :(

i chose this site because of its ease, and because of the good talk (reading) i heard (read) about it commpared to other sites .. and so far i havent been let down in any of my expentations

(thats probably some bad english .. but i am blonde, and dutch .. so be easy on me ;))

24. December 2004, 12:16:50
Hrqls 
Modified by Hrqls (24. December 2004, 12:17:54)
according to the rules you cant move directly back to the previous position with the same piece in the next move

i prefer a site with some flaws which are being worked on and a owner who listens and is clearly productive and will work on this soon as well .. but then again i have never been on iyt :)

imo its silly to compare game sites .. just play on them and see if you like them .. if not then dont .. if you do then do .. if you like both .. play on both .. :)

21. December 2004, 12:16:06
Hrqls 
what about a section in which it shows blank pieces which are captured, and you can mark them yourself ?

9. November 2004, 15:20:57
Hrqls 
to find the better players go to the ratings link in the left menu ... in there click on the game type .. and pick the top players to challenge them

20. October 2004, 10:53:54
Hrqls 
Subject: me too
i like that idea as well

its just like making notes .. but in an easier way

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