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 Feature requests

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7. December 2006, 23:40:08
Rex Nihilo 
Subject: Game Notation
Modified by Rex Nihilo (7. December 2006, 23:41:57)
Since chess players can download the PGN notation for their games, how hard would it be to give backgammon players the ability to download thier games in Snowie, BGBlitz, or GNUBG format?

Any opinions?

edit:content

8. December 2006, 08:34:54
Fencer 
Subject: Re: Game Notation
Rex Nihilo: MAT format is to be done. "Soon".

8. December 2006, 10:57:18
Pbarb2 
Subject: Question
Fencer: I am having problems with the single elimination games. 4 and 8 are not enough and fill up to quickly. Then if you put 16 they do not fill. Is there a reason why you do not have unlimited for the elimination games?
From what I am seeing other fellowships are having the same problem.
Thanks
BARB

8. December 2006, 10:59:13
Fencer 
Subject: Re: Question
Pbarb2: Yes, there is a reason. The power of 2.

8. December 2006, 12:28:35
kleineme 
Subject: Re: Question
Modified by kleineme (8. December 2006, 12:29:10)
Fencer: That reason would be obsolete if you were to consider an ancient proposal of mine ;-)

8. December 2006, 13:19:02
Pbarb2 
Subject: Re: Question
Fencer: Ok I get it now. Is there a way you can put a 12 in there. That seems to be about the number we can get.. 10 to 12. Going from 8 to 16 is to much to fill for my fellowship anyway. Thanks

8. December 2006, 13:30:30
Adaptable Ali 
Subject: Re: Question
Pbarb2: Thats a good idea, having 12 as an option

8. December 2006, 14:43:44
toedder 
Subject: Re: Question
xmas is soon: Adding 12 as an option sounds kind of bogus to me. I think there are two reasonable options:

1) Keep the current system. In this case, if you know you won't get 16 players, you'll have to set up a tournament for 8 players. But everybody has the same amount of matches to play.

2) Change it to what kleineme suggested: Every tournament can be started, and if the number of players is not a power of 2, pick those who advance to the second round randomly, let the rest play it out. Or you could even pick them by BKR (if the tournament isn't random, hm )

8. December 2006, 15:42:16
Adaptable Ali 
Subject: Re: Question
Mr. Shumway: How can adding 12 be bogus?

8. December 2006, 15:43:44
coan.net 
Subject: Re: Question
xmas is soon: You could not have 12 (without giving someone a free by) and still have it a single elimination tournament.

For example:

Round 1: Start with 12 players, 6 winners
Round 2: Start with 6 players, 3 winners
Round 3: No way to keep it a single elimination without giving someone a free by.)

8. December 2006, 15:45:11
Adaptable Ali 
Subject: Re: Question
BIG BAD WOLF: ah right, i get you now

8. December 2006, 15:51:16
coan.net 
Subject: Re: Question
Modified by coan.net (8. December 2006, 15:53:33)
xmas is soon: Now I would not think it would be too hard to put some sort of by system to work with less people.

lets say it is a 16 player single elimination tournament, and only 12 sign up.

Round 1: 16 players (with 4 of them "ghost" players which randomly get put into the tournament and automaticly give the person who played against them a free win/by into the next round - of course does not count as a won game - just a win into the next round of the tournament. - so 8 players advance.

Round 2: 8 players start, 4 winners

Round 3: 4 players start, 2 winners

Round 4: 2 players start, 1 winner!

So that is why a single elimination tournament needs to be to the power of 2 (2, 4, 8, 16, 32, 64, 128, 256, ...) = and does not work with a multiple of 2. (2, 4, 6, 8, 10, 12, 14, ...)

Edited to add: Of course only do this with the 8 & above single elimination tournaments where at least more then 1/2 of the players sign up. So if you set up a 32 player tournament and only 15 sign up, then it should be reduced to a 16 single elimination tournament with 1 "ghost" player to give a free by.

8. December 2006, 15:59:12
grenv 
Subject: Re: Question
BIG BAD WOLF: Ghost players???? It's called a bye!! Have a look at a few of the tennis tournaments that have players pull out to see how it works.

8. December 2006, 16:03:19
coan.net 
Subject: Re: Question
grenv: I know it's called a bye - but for Fencer to make it easy to program, it might be easier to put an imaginary player into the spot for a second to automatically lose and move the next player on.... plus it may make it easier for others to visualize it.

8. December 2006, 16:22:03
nabla 
Subject: Re: Question
BIG BAD WOLF: A nice puzzle is : How many games are played in total in such an elimination tournament of n players (without counting the games vs "ghost players" of course) ?

8. December 2006, 18:54:57
grenv 
Subject: Re: Question
nabla: Obviously n-1 since everyone (except the winner) loses exactly one match. right?

8. December 2006, 20:51:46
gambler104 
Subject: Re: Question
grenv: Correct naturally.

8. December 2006, 17:25:16
Pbarb2 
Subject: Re: Question
BIG BAD WOLF: Thanks for spelling it out for me. I understand some of it but not all.:( I think my best way is not have.. all game sign up and just play the popular ones that fill up faster on 16. The others just 4 or 8. That way we can play all games for people to sign up for those that want to play. People seem to like the elimination better. I know I do. Not so long.
Thank you for your answers... BBW and everyone else.
BARB

8. December 2006, 18:55:21
Rex Nihilo 
Subject: Re: Game Notation
Fencer: Also, very nice! Not many use Jellyfish anymore, but I know GNU supports it and Snowie will import it.

Thanks!

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