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14. October 2018, 06:55:45
Subject: Re: Timeout Daemon has Vacation?
Aganju: Shhh, not so loud! snails are listening in

10. August 2018, 08:28:12
Subject: Re: stop abuse
Carpe Diem: It is always amazing to see that Maharajah is still being played. It has been known from the start to be a certain win for black.

7. August 2018, 11:17:58
Subject: Re: new interview with Good Luck :)FLR
Bernice: Sorry, I forgot to add a " " to clarify

7. August 2018, 07:50:36
Subject: Re: new interview with Good Luck :)FLR
Bernice: I distinctly recall sending my moves to Fencer on a punch card!

12. April 2018, 18:15:11
Subject: Let's give Fencer a hand
Modified by rabbitoid (12. April 2018, 18:17:17)
Things that aren't OK for https:
1) The images are in - already mentioned in the news
2) The "logout" link leads to regardless of which protocol is used
3) - is this part of the site?
4) user input such as this post may contain http: references. Is this permitted?

Anyone else notice anything?

31. October 2017, 06:27:33
Subject: Re:
crosseyed: If I remember correctly red dot means "no weekends, no vacations", green dot is "weekend days only". The choice is available when you set up new games

10. August 2017, 10:17:58
Subject: Re:
Aganju: Only the pages which prompt for a password are labelled insecure, if they are not of protocol https. once this barrier is passed Chrome (Firefox too) doesn't care anymore. Until the next upgrade, LOL

15. January 2017, 16:29:56
Subject: Re:
alexlee: Alive - hmm, well anyway they wake up about once a week or two to make a move

15. January 2017, 09:32:02
Subject: Re:
Bernice: At least it advanced to round 2... check Play Cloning Gammon for a prize.
10 years (today!) in round 1. Three cheers for the great turtles who have made this achievement possible!

7. May 2016, 13:37:35
Subject: Re: Closing account
moistfinger: Select a password such as JtteiLhhgslz455655GhsdpmKhPfdQS. copy to a text editor because you need to type it twice. Go to settings, change your password and log out. delete the edited text. Been nice knowing you.

30. April 2016, 20:51:32
Subject: Re: Brainking
crosseyed: And how can a site with 1491 announced tournaments be failing? it must be very active indeed!

6. January 2016, 19:38:14
Subject: Re: What's the point of asking if he'll be speachless?
speachless: My apologies, no insult intended, my lady :)
and since you are a lady I'll assume that wtf stands for way too friendly.

6. January 2016, 16:55:56
Subject: Re: What's the point of asking if he'll be speachless?
Roberto Silva: Girls on the internet, yes. Speachless? no such thing.

23. May 2015, 11:07:02
Who cares. I open the bets for this round, My estimate for the results is12 Feb 2021, early afternoon. Avanti, Cardinal!

24. November 2014, 16:36:07
Subject: Re: back to brainking
Hrqls: Clo(w)ning backgammon is a special case. When it was first introduced, the rule for win was different. I don't quite recall how it went, but it took into account the number of stones. Under that rule starting 15, 21-point games made sense, and I entered 2 of those. Shortly after, the rules were changed to the present form, unfortunately also for tournaments that were already started. Some of those tournaments will outlive me. So indeed, I see no problem with the system...

I posted the following on the discussion board of Play Cloning Gammon for a prize. in January 2010:
Happy 3rd birthday!!
Please engrave on my tomb:
STILL playing Cloning Gammon for a prize.

It's soon the 8th birthday. We are still in round 1. No problem at all.

15. August 2014, 12:42:36
Subject: Re:
ThunderGr: Interesting discussion, but since the main ingredient (Fencer) is missing, pointless to continue.

15. August 2014, 11:44:39
Subject: Re:
ThunderGr: No idea what other tasks are done on "game end". Same goes for the other "do you know" questions. I don't say that this is implementable code. This is a description, pseudo-code.
To implement correctly one certainly has to consider side effects.

When I say section (not session) over, I mean the section as a whole in the tournament. NOT individual games within the section. Those should continue. All we want is for the tournament to progress.

"For" loops can be costly, but those I described shouldn't be. they are on the number of players in a section and one on the number of sections in a round.

15. August 2014, 10:58:03
All rubbish. There's no need for a time-check. Here's a 2-cent algorithm:
- when any game ends, check if it is in a tournament. If not, we're done.
- if yes, check it's section for winner
- if there is a clear-cut winner for this section, check if all sections are done.

How to "check this section for winner":
- Find the highest score
- for all the other players in the section:
- - assume that all the unfinished games for the player will be wins.
- - if the new assumed score is higher than the "highest score" the section is not over.
- if for all the other players in the section the test is good, the section is over.

This algorithm costs almost nothing in performance. 3 "for" loops and a couple of ifs.
Why won't it work? because there's no one to implement it.

16. March 2014, 16:45:02
Subject: Re:
Emerald00671: Whatever. Roll'em.

6. January 2014, 07:35:05
Subject: How nice
Read message(back to the list of messages)
Date and time: 6. January 2014, 07:05:06
Subject: You are the tournament winner

You are the winner of this tournament.

Good to know. Now, if the message could be a TOUCH more specific?...

16. November 2013, 08:03:24
You may have visited a site which modified your browser settings. Check them. There usually is a pop-up blocker somewhere.

Chrome: control button -> settings -> Show advanced settings -> Privacy -> Content settings -> (scroll down) pop-ups , check "Do not allow any site to show pop-ups (recommended)"

Firefox: Preferences -> Content -> check "Block pop-up windows"

In case of those 2 there's an excellent add-on called AdBlock, a real life-saver.

24. October 2013, 07:16:09
Subject: Re: DNS problems again?
Bernice: DNS is local, so probably a local server that didn't update the lookup table. It was OK the next morning.

22. October 2013, 23:32:04
Subject: Re: DNS problems again?
alexlee: yeah ;)
but maybe Fencer didn't

22. October 2013, 23:25:37
Subject: DNS problems again?
Can't get into
I can get into .cz, that's how I enter this message
however: the graphic files aren't loading so the only games I could play are those where the graphics happened to be in cache

20. October 2013, 17:27:35
Subject: Re: re: time control
computeropponen: This site is a bad choice for you if you like to blitz. What you find here is more the equivalent of correspondence chess. For fast action better go to FICS at

1. October 2013, 07:46:41
Subject: Re: Draw by repetition
thisbeme: game number?

22. August 2013, 20:57:04
Is danoschek still around? We could use some constructive input here

21. August 2013, 16:11:54
Subject: Re: Undoing a move within 3 or so minutes.
Thom27: Same counterargument.

21. August 2013, 12:56:58
Subject: Re: Undoing a move within 3 or so minutes.
jadarite: My 2 cents:
I see nothing wrong in the concept, under condition that the opponent has not looked at the board. (the system knows). Once the opponent looks at the played move, no undo is possible.
In practice, however, it will be impossible to implement - you'd need a programmer to do that, and the only one available seems to be on extended leave.

16. August 2013, 13:21:52
Subject: Re: Gold Token
Roberto Silva: It's a weird rule and as far as I know only GT uses it. It's optional, games can be set up as timeout=loss of turn or =loss of game. It has several unforeseen consequences.

15. August 2013, 19:27:40
Subject: Re: Gold Token
ketchuplover: No, still ongoing.

The statistics are interesting. It's a 15-day game. For both players it's their only ongoing game. It started on 24 Oct 2001 when Goldtoken was barely 2 years old. , Only 254 moves so far.

Goldtoken shows think time (Fencer! PLEASE!!). The clocks read:
NLStardust : 432 days = about 1 year 2 months.
3334: 2219 days = about 10 years 7 months.
The last piece taken was on move 167, which was played in 2008.

Please note that the game is played under Glodtoken's queer "timeout = loss of turn" rule. 3334 timed out twice so far.

9. June 2013, 23:55:27
Why does every click on the BK site - this evening, anyway - finish seemingly correctly, but continue to load (chrome or firefox) while displaying "waiting for"? Why is BK dependent on this third party site?

29. April 2013, 17:31:15
Subject: Re: Terrible site
MadMonkey: what does a pinguin user want with ccleaner?

26. April 2013, 22:48:21
This time I had it too, both on fixed connection and Android on cell phone.

7. February 2013, 20:40:29
Subject: Re: Connect4
Marshmud: Concerning spider line4: true about the huge advantage, but the game is complex enough to be fun even as a second player.

4. February 2013, 07:41:35
Subject: Re:
Bwild: Goldtoken is always here if you want it, but they're having far worse connection problems lately than BK, and most of  their client base is US. And itsyourturn solved the connection problem: no discussion groups, so no complaints! now why didn't Fencer think of that simple solution? 

3. February 2013, 23:37:13
Subject: Re:
Roberto Silva: I'm not as often here as I used too, but nothing to signal for the past days, works as fast as usual for me (France). Both by regular computer or cell phone.

29. December 2012, 10:09:22
Subject: Re: Echecs de tutti frutti (tutti frutti chess)
papillon77: I'm translating, it looks like an interesting variant:

Tutti frutti chess is a chess variant invented by Ralph Betza and Philip Cohen in 1978.

There are three pieces that are not used in conventional chess:
PRINCESS: bishop + knight
EMPRESS: Rook + knight
THE AMAZON: queen + knight

The amazon is placed in the usual location of the queen (column D). The queen herself is now on the other side of the King (column F), Princess right next to the queen (column G) and Empress on the same side of the King as the amazon (column A). The only knight is on the left column B, the only bishop on column C and the only rook on the column H.
The pawns are placed as in regular chess.

In short, the piece set-up is (white) : ENBAKQPR

The pawn that reaches the last row (from the perspective of the players) is promoted to rook or bishop or knight or princess or queen or empress or amazon.

The King can castle with the Empress in accordance with the rules of castling (if the Empress has made any previous move, castling is not possible)

All other rules are the same as classical chess.

7. December 2012, 07:03:49
The spelling in English is Google's fault, but I'm sure the Estonian I got is perfect :)

Kuidas teile täna, Minu nimi on kasuks, ma leidsin oma profiili ja sain huvitatud, ma tahaks rohkem teada teile. võite saata läbi minu era e nii et ma saaks saata teile minu pilte ja ütlen teile rohkem minust ( palun dont minuga kohapeal sinu sõbralik,

How are you today ,My Name is favor, I came across your profile and got interested, i will like to know more about you. you can mail through my private email so that i will be able to send you my pictures and tell you more about me( dont contact me on site yours friendly,

21. November 2012, 20:34:03
Subject: Re: BKR Lottery
El Cid: Finally, after the smoke settled at the end of the hour he "lost" some 200-300 points, so the damage was limited.

I continue to put "" around "lose" and "win" since all this BKR stuff is at best a rough estimate of the relative strength of 2 players.making a competition out of it is silly.

19. November 2012, 07:40:43
Subject: BKR Lottery
I've just noticed a curious side effect to the new vacation system: I have 2 chess games against a very strong player who stopped logging in for the past month. His vacation clock is winding down with 7h to go. He has 33 running games, and should time-out in all within one hour. Now here's the twist: When he times out his first game his opponent will "gain" a lot of BKR, but those "gains" for the opponents will drop sharply as the hour advances, because the player who times out will "lose" rating for each finished game. So the first opponent who "wins" gains a lot of rating points from winning against a strong player, the last one gains less, because the strong player has become mediocre within one hour. Tragic...

31. October 2012, 07:20:11
Subject: Re:
Fencer: Why not delegate such stuff? create some appropriate DB intervention tools and give someone authority to use them.

27. September 2012, 22:56:29
Subject: Re: Brainking for Android
Fencer: Good! I've just switched to one :)

23. September 2012, 09:23:37
Subject: Re: I asked them...

20. September 2012, 08:35:07
OK, found it. It's NLStardust

20. September 2012, 08:33:14
Subject: Re: The name is...
Purple: I don't see it :(
Are you sure it's the right name?
profile for stardust:
Name: Stardust
Membership: Guest Status
Joined: 19 October 2003
Last Play: 14 January 2004
one finished game, no current games

17. September 2012, 07:34:20
Subject: Re: longest game running
Thad: And while at it, add a global counter, a line in the game such as

time taken: white: 6 hours, black: 3 years, 2 months, 24 days, 1 hour

would be a real help, if we can't have a simple "beware, turtle" label on the profile :)

16. September 2012, 08:52:16
Subject: Re: longest game running
Fencer: I didn't mean that. Have a look at GT, any game. There, when you click on a previous move, it displays the timestamp for that move. Here the timestamp displayed is always that of the last move in the game.

16. September 2012, 08:17:12
Subject: Re: longest game running
Fencer: It's a pity that BK doesn't display a timestamp with each move.

12. March 2012, 20:35:50
Subject: Re: I have a fan!
rod03801: I am, sniff! now I'll never receive mine

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