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10. August 2014, 15:46:22
Walter Montego 
Subject: Re: Tumble weed rolls through...
Dice Cheater: I have sent you two match invites and the first paragraph of this post.

Here's a couple of 5 point matches. The time parameters are about 3 moves per week. With the maximum time set at 8 days 1 hour, the game will time out if someone doesn't move in a little over 8 days. With the Fischer Clock in use, the amount of vacation time I or you have left does not matter. The clock keeps running. I usually move everyday and sometimes all day. You and I have played before, though it has been awhile since our last encounter. I only have 11 games currently running, so you won't have to worry about me making hundreds of moves trying to keep from timing out in a multitude of games with other players. Though I like to chat while playing, I also observe radio silence. Just depends on what's happening.

If you turn off the chat feature, I will not play any more games with you. Same thing if you shut off the auto-pass if we play Backgammon.

If others would like to play with similar time controls or longer matches let me know. Though I do not play a lot of different games, I like Dark Chess, Embassy Chess, Backgammon, and a few other games that are listed in my finished games list, if you're interested. I am against what I consider slow play, but I have room for many games and certainly do not want an opponent to time out in a game. It is easy to set up the Fischer Clock as Fencer has the game invite page set up. I always wonder why more people don't take advantage of the Fischer Clock. Especially those that do not like endless games that never end. It takes awhile to get a feel for how you like the time parameters, but it works well for me. My favorite time controls that work well for my life situation and also leave me time to be on extended work assignments are these time parameters:

Initial time between 4 and 7 days
Bonus time 1 day 18 hours
Limit to time 11 days 1 hour

I could play a standard time of 30 days and vacation allowed and I'd still move nearly every day. I won't play with those time controls because I want the game to either be over or to be played.

10. August 2014, 16:06:03
Aganju 
Subject: Re: Tumble weed rolls through...
Walter Montego: I agree that Fisher Clock is the way to go.
However, I would prefer if it allows to use a bit of vacation, because it happens sometimes during the year that you cannot play for some days. For example, I do often international business travel, where I am on the road with colleagues for several days, often without internet access except late at night in the hotel. So, I play around 8 to 12 times a day all my moves in all games, for maybe 340 days a year, but there are maybe 5 periods of 3 - 5 days where I cannot play. I prefer an even tighter Fisher Clock than you proposed - for example initial 3 days, 6 to 12 hours bonus per move, max 3 days. That forces both players to move 2 to 4 times a day (I understand that this is not good for everybody), and I never even get near the timeout, except those periods described above, where I lose many games. So I wish there would be a way to have very tight Fisher Clocks with 10 days vacation per year, that would be perfect.

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