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4. July 2006, 20:45:00
WakeUpPeople 
Subject: Re:
Groucho: I think it's ok to partner up and play lots of games together, after all the prize is an endurance prize.
Though as a solution I can think about a limit of points that can be accumulated against the same opponent during one day.

4. July 2006, 19:54:14
Papa Zoom 
Subject: Re:
playBunny: Anything that has potential for abuse has to be looked at. I believe that the title of this "competition" was "Action Points" I think people have turned it into a competition on a level not intended. The original purpose was circumvented from the start. Even you raised objections to the original structure. I am just adding my two cents.

I think it is abuse when two players can spend all day making moves only against each other and gain the most points. I think people who would like to participate in this "competition" are effectively eliminated because they know that the only way to compete is to partner up with another and do the same. I can't help but believe this is not the original intent Fencer had. I think this loophole needs to be closed as well. Points earned from opponents should be limited per opponent. This way, more points can be earned by playing a multitude of opponents rather than two players playing only each other.

4. July 2006, 19:42:26
playBunny 
Please explain *why* it is "abuse".

4. July 2006, 19:41:24
Papa Zoom 
Subject: Re:
playBunny: But the point system is being abused by those partnering up with others and building up the points. Frankly, I hope pawns are exempt from any prizes. This is my opinion of course but I know I'm not alone in my opinion on it. I suppose there are always those who will find a way to beat the system and hijack the original purpose of anything.

4. July 2006, 19:26:43
playBunny 
Subject: Re:
Groucho: Lol. Of course the "grouchy" isn't warrented given how you explained, right from the start, your concerns about slow players being encouraged to play faster and didn't simply launch into an attack on the competitive spirit of those who are ... competing! I stand corrected.

Think about the word "competition", Groucho. You don't appear to have grasped it. (And that's not a dig, though it likely sounds like one, but a sincere observation.)

Now, I'm playing, so .. laters, dude.

4. July 2006, 19:22:50
Papa Zoom 
Subject: Re:
playBunny: The Grouchy is not called for. I'm raising a legitimate question.

If what you say is the purpose, a team effort, a competition only, then yes, you are right. But if the purpose was to encourage others to make moves and earn points (encourage slow moves to make moves more frequently) then I have made an important point. It is unlikely under the current system that slow moves will see any advantage to moving any faster. Under the current system, the race is narrowed to those that choose to live online and play play play. If that's the point Fencer wants, then I stand corrected.

4. July 2006, 19:19:03
playBunny 
Why assume multi-nic? What about friends. You have those, Grouchy? People who will help you out in a copmpetition? Make a team effort of it? The player's win is the team's win? Ah, you probably don't know what I'm talking about... ;-P

4. July 2006, 19:18:29
Papa Zoom 
Subject: Re:
furbster: IP addresses are often shared as I understand.

4. July 2006, 19:17:54
Papa Zoom 
Subject: Re:So far as the system doesn't track down duplicate accounts, cheating is easy
King Reza: You're making my point for me. ;)

4. July 2006, 19:17:10
Papa Zoom 
Subject: Re:
furbster: And if a multi-nic account is playing against another player....and the multi-nic wins.... I think restrictions for same opponent points will help.

4. July 2006, 19:17:08
furbster 
Subject: Re:
King Reza: yeh but surely it can be found out some way by the IP address?

4. July 2006, 19:16:48
King Reza 
Subject: Re:
Groucho:So far as the system doesn't track down duplicate accounts, cheating is easy.

4. July 2006, 19:15:50
King Reza 
Subject: Re:
furbster:Which can happen easily and frequently!

4. July 2006, 19:15:39
Papa Zoom 
Subject: Re:
playBunny: I think we both have a valid point. I am pointing out a legitimate downside to this. Perhaps a limit of points earned each day when playing against the same opponents.

4. July 2006, 19:14:27
furbster 
Subject: Re:
Groucho: yes and everyone has the same chance to make their moves, so whats the problem, the problem with the baords is that some people found a loophole which others didnt knwo about, with making moves there is no loophole, the onyl way cheating can really be suggested is if there are two accounts by the same player moving against each other

4. July 2006, 19:13:09
playBunny 
play all day"

playing - that's the key word. Well done, man, now you're geting the picture. ;-)

4. July 2006, 19:11:46
Papa Zoom 
Subject: Re:
furbster: making a move earns points right?

4. July 2006, 19:11:04
Papa Zoom 
Subject: Re:
Stevie: Not only that, but two pawn accounts can partner up, play all day, and add up their points. Not bad unless the pawn account is a dup or something. As you can see from my stats, and the fact that I'm a black rook, any membership prizes won't matter. I just think that those who find the loopholes spoil the fun.

4. July 2006, 19:09:50
playBunny 
Begrudge me not. I'm playing to win. Every game. And I'm having a lot of fun as well. ;-)

4. July 2006, 19:09:07
furbster 
Utter rubbish, everyone has the same chance to play fast with another player, it takes loads of pateince and concentration to carry on playing.

4. July 2006, 19:08:46
redfrog 
Subject: Re:
Groucho: i agree - the point is to track "action" not set up dummy games that you dont care about - just to make moves....

4. July 2006, 19:07:47
playBunny 
Aye, you're right. And only playing fast games is bad, too. Everybody should play chess and halma.

4. July 2006, 19:06:46
Stevie 
Subject: Re:
Groucho: I agree :o(

4. July 2006, 19:05:32
Papa Zoom 
Subject: Re:
playBunny: It seems to me to defeat the real purpose. It's artificial.

4. July 2006, 19:03:02
King Reza 
Subject: Re:
playBunny:Absolutely nothing!

4. July 2006, 19:01:22
playBunny 
What's wrong with teamwork, alliances and partnerships?

4. July 2006, 18:21:20
gambler104 
Subject: Re:
anastasia: It happened yesterday. A lot of people were complaining about it because there was a loophole so Fencer removed it.

4. July 2006, 16:48:47
anastasia 
Subject: Re:
furbster: I agree taking the boards off the point system was a good idea.

4. July 2006, 16:48:16
anastasia 
Subject: also,lol...
I understand why the win points are only counted once a day...but if you are playing 5 tourney games with the same person,and win them all the same day (not that I would be so lucky,LMAO!!) but that SHOULD be counted.You have no control over who you are matched with in a tourney..private games yes,not tourneys though.

4. July 2006, 16:47:50
furbster 
Subject: Re:
anastasia: not sure yesterday perhaps, i perosnally think its a much better idea, and it keeps things a lot fairer.

4. July 2006, 16:45:17
anastasia 
Subject: Re:
furbster: when did THAT change? I missed that one.I understand that this is a test month and so on but to keep changing things on a whim seems a bit ridiculios.

4. July 2006, 16:22:52
"GERRY" 
Subject: Re:
furbster:Thanks:)Maybe some of theses CHATTERS will play there games LOL he he :)

4. July 2006, 16:18:30
furbster 
Subject: Re:
CRY ME A RIVER: You no longer get points for reading boards, its points for winning games now.

4. July 2006, 16:12:30
"GERRY" 
There seem,s to be a problem with your new points system Fencer.When you change over from day to day and total points.I do not get any points when i read boards.It does not bother me any,but if others are having this problem it might:) Keep coming up with new ideas it is a GREAT SITE :)

4. July 2006, 15:19:38
*BOB*on*Bush* 
Subject: 6. - 10. place: 6 month Brain Knight membership?
6. - 10. place: 6 month Brain Knight membership?

I realize that it is double the 200 brains- but could have added future benefits…

Kudos to Fencer for-
1. The Action Points idea
2. The prizes
3. Being able to adjust on the fly…

I am so happy that I don’t have to ‘read’ anymore for those inflated points…
[Although I did actually find some interesting posts/threads;]

I plan on continuing to play as I’ve done in the past, tweaking to rid myself of slower players…

Shortly after I’d joined IYT a couple of years ago~ burst appendix cost me ~100 games…
Have appointment later this month… plan to join BK AFTER/IF I get clean bill of health…

Again- thank you Fencer! [Best overall site;]

4. July 2006, 14:48:11
WakeUpPeople 
Subject: Re: Idea for scripting fanatics
On the other side, implementing of AFK check would be probably lost time, because it would catch only those really greedy ones, because classical way of switching to interactive mode when AFK check encounter would be sufficient as prevention in most cases.

4. July 2006, 14:37:20
WakeUpPeople 
Subject: Re: Idea for scripting fanatics
Although the proof would be almost impossible if the action would be within the limits, with bigger and non-constant intervals between moves, there is no way to discover that, except some AFK check where user would have to reply within some reasonable time to some sophisticated question in a human way while playing. But the decision when to generate such question and what is a reasonable reply regarding to content and reaction time would be not easy.

4. July 2006, 14:30:21
WakeUpPeople 
Subject: Re: Idea for scripting fanatics
nabla: Sure, that would probably result in a ban, because a proof would be pretty easy, though the whole idea might be used for broadcasting games here instead of replaying them or sending to site creator for publishing at least then.

4. July 2006, 11:11:02
nabla 
Subject: Re: Idea for scripting fanatics
TheLamer: At least this would be clearly against the User Agreement (no computer help when playing), so any punishing measure could be taken against the people who would abuse the system in that way.

4. July 2006, 10:09:40
Clandestine 1 
Subject: Re:
Fencer: OK, thanx.

4. July 2006, 10:07:23
Fencer 
Subject: Re:
pawnme: Resigns are counted too. All kinds of wins are eligible.

4. July 2006, 10:06:44
Clandestine 1 
Okay, I need clarification. If I resign, then my opponent will NOT get points?

4. July 2006, 04:11:32
nightmagic 
Subject: Re: i will play as i did
nightmagic: hope this doesn't take the fun out of the games i play, i don't think it will. i play for fun here, not to win any extra but yes it's nice but here to play games win or lose, don't think i'll not know your her for the points and there is a way around that...

4. July 2006, 04:07:15
nightmagic 
Subject: i will play as i did
gl 2 all grabbers

4. July 2006, 04:03:42
nightmagic 
Subject: Re:refresh lol
nightmagic: you got me wound up,,,,

4. July 2006, 04:02:39
nightmagic 
Subject: Re:
TheLamer: lol, even with slow speed some are able to keep up setting settings to 10 sec. fefresh

4. July 2006, 02:48:56
WakeUpPeople 
Forgot to add: optimising for maximum moves frequency, what are you able to reach? 1000-2000 moves per hour? Should depend only upon internet connection speed, of course on server side too. Any offers for prize for winner? *1*

4. July 2006, 02:45:37
WakeUpPeople 
Subject: Idea for scripting fanatics
What about this one: 2 AI players in 2 sessions, automated process of game creating and moving. Games can be read from PGN/CBH file (giga or mega database) to ensure nice and enjoyable games.

4. July 2006, 01:44:57
yoyudax 
not a vegeatable....lol...although some of my friends might describe me as a cabbage...lol...don't ask why..

4. July 2006, 00:26:30
hexkid 
Subject: Re:
Anencephal: Don't give me ideas ... :)

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