WhiteTower: Sort of and more. One of the Crazy Narde rules is that when a man enters the home table it is stuck on the point on which it lands (so placing the men there must be done carefully) and, because of that, bearing off requires the exact number. As a result of this you can be trailing by 120 pips with your opponent down to just a few men and catch up and beat them. Because you get every dice number that the opponent can't use, that 120 pips goes down very quickly. Your opponent can get left standing despite having had what in normal bg would be an undeniably winning position. For the opponent a lot of hard work and luck can go down the toilet in the bearoff phase. Very Grrrr! ;-)
(hide) If you want to play a game with an opponent of a similar level, you can define a required BKR range for a new game invitation. Then nobody with a BKR outside this range will be able to see/accept it. (Katechka) (show all tips)