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Moderator: Vikings 
 Run around the Pond

Discuss about this new multiplayer game or comment current runs. (includes all versions of the game)

Game link..... Ponds
Ratings link..... Regular Pond Ratings -and- Dark Pond Ratings -and- Run in the Rain Ratings
Winners link..... All Winners - (Regular Ponds Only) - (Dark Ponds Only) - (Run in the Rain Only)


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8. February 2005, 19:41:35
Bry 
Subject: Re: Re:
EdTrice: so no-one argues with me.... LOL

9. February 2005, 06:53:14
Bernice 
Arctic Warrior your easter egg was posted today...airmail ...enjoy

Sinay...your T-shirt was posted to Fencer today...airmail...I hope it fits :)

9. February 2005, 07:16:38
Bernice 
Subject: Re: Re:
Tuesday: Thanks so much but all jokes aside...there is nothing cool about honouring ones obligations....I offered the prizes, the BK members that win them - get them :)

9. February 2005, 09:22:49
Baked Alaskan 
Subject: Re:
BerniceC:

Thanx, and besure to keep an eye out for a box coming from Alaska

10. February 2005, 04:24:52
Stevie 
Subject: :oD
ooooooooooooooooooooooh

I see we have list of ponds we are in on our profiles now :oD

10. February 2005, 08:35:22
Bernice 
http://brainking.com/game/Pond?g=152

who is going to win the easter hamper?????

10. February 2005, 08:35:57
Maxxina 
MEE MEE

10. February 2005, 08:36:24
Fencer 
Subject: Re:
Maxxina: Sounds like a goat.

10. February 2005, 08:43:07
Bernice 
Subject: Re: Re:
Fencer: hahaha funny goats in Czech rep. LOLOL
over here they sort of sound like this.....baaaaahahahaha

Mee Mee would be our kitten (we dont have one) begging for food LOLOLOL

I think i know who the winner will be :)


















the best man/woman will win :)

10. February 2005, 13:27:12
Stevie 
Subject: Re: Re:
Fencer: LMAO but Fencer you do know you are LOL But Ill let you off this time as youve been such a good boy recently LOL

11. February 2005, 21:56:34
Thad 
Subject: bonus winner
Fencer, could you display the winner of the bonus of the previous round in italics?

12. February 2005, 06:36:18
Bernice 
MEE MEE MEE :) congrats Maxxina

15. February 2005, 20:19:44
Czuch 
Subject: Re: congratulations to Greg :o)
Stevie: Whoops!

15. February 2005, 20:20:37
Stevie 
Subject: Re: congratulations to Greg :o)
Czuch Chuckers: oooooooooooops must have clicked wrong board LOL its the one below this on my faves LOL

17. February 2005, 15:11:18
Maxxina 
http://brainking.com/game/Pond?g=166

arghh stupid 5 points . good work vikings

17. February 2005, 22:57:26
Thad 
Subject: Why all the very first run complaints?
Who cares if someone bets zero? Someone is going out anyway. Let it be someone who doesn't want to play any more. In general, the game isn't going to go any faster with or without zero betters, so relax, people. Besides, it lets those of us who bet wise build a bigger lead against those who bet foolishly, which will pay off handsomely at the end of the game.

17. February 2005, 22:59:41
grenv 
If you want to drop out bet 10. That way a bunch of people would all drop together and we'd finally be ready to play properly without just betting 11 each day.

17. February 2005, 23:00:06
Stevie 
Subject: Re: Why all the very first run complaints?
Thad: If those didnt bid 0. there would have been a few rounds with more than 1 person falling in. So YES it could speed the game up

17. February 2005, 23:01:12
Thad 
Subject: Re: Why all the very first run complaints?
Stevie: But not significantly.

17. February 2005, 23:03:54
Stevie 
Subject: Re: Why all the very first run complaints?
Thad: Its bad enough having players who cant change their bid etc...let alone having others ruin the game by not letting them fall in

17. February 2005, 23:05:31
grenv 
Subject: Re: Why all the very first run complaints?
Modified by grenv (17. February 2005, 23:05:43)
Thad: Once again. If ALL people who want to drop out this time bet 10 then next turn 11 won't be safe and we will be playing properly. Until then it's bet 11 bet 11 bet 11 bet 11 .......

17. February 2005, 23:13:38
Thad 
Subject: Re: Why all the very first run complaints?
grenv: Agreed, a bet of ten is better for those of us who will remain than a bet of zero, but someone who wants out is sure to bet zero, after all, they want out.

17. February 2005, 23:25:33
Stevie 
But why bid 0 to get out? set it to the same as the lowest pawn bid and leave it to autobid until you are out..you dont have to play

17. February 2005, 23:47:58
Thad 
Subject: Re:
Stevie: Sorry, but I have better things to do than explain to you why a bet of zero is better than a bet of ten to a player who wants to leave the first run.

18. February 2005, 01:08:15
Stevie 
Maybe you can explain why the player who bets zero cant apologise to us then?
Maybe you just realised you are wrong on this

18. February 2005, 01:11:11
coan.net 
I wasn't going to post, but I can't think of one good reason to bet zero rather then just bet 10 and fall into the pond at the same time as the lowest bidder. Betting 10 or 0 would give the same result of leaving the first run.

18. February 2005, 01:48:47
Czuch 
Subject: Re:
BIG BAD WOLF: I wasnt either....

Well, how would you know if some other person might not play a 7 or a 2 or whatever? Then they would be stuck in the game for another move. A zero move gaurantees an early exit.

18. February 2005, 01:50:06
Stevie 
but why exit? you dont have to play..there is auto move. set it as same as nxt definate faller ( old dear at mo) then forget about the pond

18. February 2005, 08:33:15
Thad 
Subject: Re:
Stevie: (1) Because when people want out, they want out; (2) Because a bid of ten does not guarantee an exit from the game, but a bid of zero does; (3) Because when you don't make a bid, the game stays at the top of your Game Status page and it's prettymuch in the way; (4) Because people care about their own games. They don't care about yours.

18. February 2005, 08:50:21
Bernice 
Subject: Re: Re:
Thad: WOW...even I understoood that LOLOL....and Im telling aya....that took some :) ...STEVIE ...listen to what Thad is saying....:)

18. February 2005, 12:10:49
Stevie 
I am listening to Thad Bernice. I understand too..but it is only Thad who is for this.
There are many others that this is starting to annoy.

18. February 2005, 14:07:41
ClayNashvilleTN 
Subject: A newbie question please?
Who is dropped off each round? The lowest total score or the lowest last bid?

18. February 2005, 14:08:12
Stevie 
lowest last bid

18. February 2005, 14:08:13
Pedro Martínez 
the latter

18. February 2005, 14:20:39
Stevie 
Subject: yessssssssssss
gonna win my first pond :oD

18. February 2005, 14:25:18
ClayNashvilleTN 
Modified by ClayNashvilleTN (18. February 2005, 15:19:19)
I am still in the very early moves of my first games! DANG...........Have I ever been surprised at how much fun a game named "PONDS" could ever be! I try to stay about 20 or 30 points above what I think the next round of bids will be. Does that sound reasonable..........probably wont get a good answer on this because everyone keeps their own tricks private?

18. February 2005, 15:09:26
harley 
Congrats, Vikings, for winning this pond!

http://brainking.com/game/Pond?g=166

18. February 2005, 16:31:20
coan.net 
Subject: Re:
Zorro: Well as more people get use to playing, the bids are some-what changing.

I and others are surprised on how low the first few rounds of bidding are. (We got spoiled by the first big pond). At first, bids as low as 10-15 were safe of the first rounds. Now it's up to about 20-25, and even seen some 30's fall in the pond in the first round. Sooner or later, I would expect all first round bids to be over 100 (but that is still a little ways away.)

Also for each round after that (until you get about 5-7 people left), a very rough thing I see is the low bid doubleing every time. That is if 30 fell into the pond last round, well then anything below 60 probable would not be safe. Then if 60 fell in, then anything under 120 would not be safe. **** AGAIN, just a very rough estimate, don't just bid double+1 and expect to be safe. ****

18. February 2005, 17:52:14
Bry 
Subject: Solution
The quick and easy solution, would be, and I know it's been mentioed before, is for anyone who wants out to bet "0". However, a bet of "0" is not classed as the lowest bet possible. So if 3 people bet "0" and 5 bet "1" - all 8 go out.

18. February 2005, 20:52:09
ScarletRose 
Subject: Re: Re:
Thad: I will add to that as well..

When starting up that first run, and the game is brand new.. you don't always realize how boring it becomes when there is that many in the game. After playing I prefer to play the ponds that are kept small..

18. February 2005, 20:54:47
Vikings 
thanks Harley,

18. February 2005, 21:11:18
grenv 
Here's what I think would be good: Once everyone has entered a move, the move happens and it is the next move. That way we could have multiple turns a day (as in other games) provided everyone was quick.

I could see this speeding up the last few rounds in particular.

18. February 2005, 21:33:33
Vikings 
Subject: Re:
grenv: I wish that would work also, but the problem is that people would time out or rather be stuck with the same bid for 2 rounds, ie. you make your bid at 6 in the morning in a 1 day per move game, the move is supposed to be made by 5 the next morning, but you are going out of town overnight, you should be alright until 5 the morning after you get back, but everyone made their move by 9 am and you dont get back in town until 3 pm, the low bid doubles and doubles again, but since you didn't make the 24 hours, you go splash

18. February 2005, 21:51:33
grenv 
Subject: Re: Re:
Vikings: Ok, i read that 3 times and still don't understand the chain of events you describe so let me try:

6am Tuesday: Turn starts, you move.
9am Tuesday: Everyone finishes, new turn starte.
9am Wednesday: you time out.

So you still get 24 hours on turn 2, just as you would for any other 1 day/move game. If you can't keep up then play the 3 day/move instead.

18. February 2005, 22:41:44
coan.net 
Subject: Re: Re:
Let me try

grenv: Lets say for example I'm one once a day - 9am to about 10am.

I come online at 9am on Tuesday, I make a move in the pond at 9:05am, but have to leave right away.

Just happen to be the last one, move is sent, 1 day limit starts.

Wednesday - I'm a little late, I do not get on until 9:30am - OPPS, the day limit is gone in the pond game and my auto-bid made me fall into the pond.

(hopefully that example will work a little bit beter)

18. February 2005, 23:09:50
Vikings 
Subject: Re: Re:
grenv: in a 1 day time limit you can make your moves 47hours and 59 min. apart, if you plan it right, in your scenerio you can't plan on anything past 24 hours and howerver many min. until the top of the hour, without a set time out time, there would be some confusion about when you would have to make your next move by. and some people only get online once a day about the same time, this would cause problems for them if they would happen to get online a few min. late. This is why I like IYT's basing a day as 28 hours

18. February 2005, 23:27:08
pauloaguia 
Subject: Re: Re:
Correct me if I am wrong but isn't that what happens on all other board games here? If someone moves immediately after you, on a 1 day game, you risk timing out within 24h of your own move...
All you'd have to do was to avoid 1 or 2 day games if you think the timing was to tight... I understand why it was set like this when The Very First Run was just a test case and things needed to go smooth for people to adjust the new reality... but now, it seems that most people are on track already and they just want the possibility to play fast games just like it happens on every other board game at BK. And besides, most people won't even notice much of a difference, because most games will still take about a day to be moved, with people playing from all over the world :)

But then again, I don't play Ponds (though I'm counting on doing it someday).

18. February 2005, 23:53:11
Czuch 
Subject: Re: Solution
Bry: I think that is only on the first round?

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