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 Dice Poker

Dice poker and its variants

Dice poker
- single game - max. 340 points - Dice Poker (BOROWITZ vs. Labbeda) - 306 (BOROWITZ)
- combined game - max. 680 points - Dice Poker (Holyman vs. A663) - 577 - (A663, Holyman)

Triple dice poker
- single game - max. 2 145 points - Triple Dice Poker (Mick53 vs. overlander) - 1 855 (overlander)
- combined game - max. 4 290 points - Triple Dice Poker (crayzeejim vs. Bobes) - 3 554 (Bobes, crayzeejim)

Dice poker 6D
- single game - max. 529 points - Dice Poker 6D (G-444 vs. Scooter) - 466 (Scooter)
- combined game - max. 1058 points - Dice Poker 6D (GregW vs. Scooter) - 893 (GregW, Scooter)

Triple dice poker 6D
- single game - max. 3 324 points - Triple Dice Poker 6D (overlander vs. GregW) - 2 770 (GregW)
- combined game - max. 6 648 points - Triple Dice Poker 6D (overlander vs, ksenofont) - 5 385 (ksenofont, overlander)


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20. January 2007, 12:10:59
joshi tm 
Modified by joshi tm (20. January 2007, 12:13:18)
Dice Poker (Yathzee)!! Thank you Fencer! Does the bonus rule count?

20. January 2007, 12:59:26
Fencer 
Subject: Re:
joshi tm: Not in this basic version. Wait for the triple one.

20. January 2007, 13:43:18
furbster 
Subject: Re:
Fencer: Thanks Fecner i love this game :o)

20. January 2007, 15:37:52
ScorpionOct64 
Subject: Re:
Fencer: great game Fencer thank you...this is truly the best site I go to...wish I had the money to become a member

20. January 2007, 17:31:38
rod03801 
Subject: Re:
joshi tm: Do you mean the 35 point bonus for getting a certain score in the ones through sixes section? (63 in yahtzee if I remember correctly?)

I hope so.

There was also a bonus for multiple "5 of a Kind"s

20. January 2007, 20:13:55
ellieoop 
Subject: Re:
great game, lots of fun, would be nice if there was a roll all dice option, between this and ludo, i will never sleep. <yawn>

20. January 2007, 22:24:37
rod03801 
Subject: Highlighting opponent move.
I saw it posted someplace else, but thought it would be good for it to be here too.

It would helpful if where your opponent chose to put their points from the previous move was highlighted. I suppose you can scroll down to the move list but it would be nice to see it right on the board.

20. January 2007, 22:29:26
rod03801 
Subject: Re: Highlighting opponent move.
rod03801: ahh, the move list doesn't tell you either.

Most of the time you can guess by looking at the dice, but sometimes it isn't obvious, especially later in the game.

20. January 2007, 22:42:59
coan.net 
Subject: Re: Highlighting opponent move.
rod03801: Yea, the move list tells you.

For example: 10 (3-1-2-4-3)

That means the dice were 3,1,2,4,3 - and was placed in the 10th row (which are numbered - and is the small straight row)

(But highlighted last move would make it a little easier)

20. January 2007, 22:48:22
joshi tm 
Subject: Re:
Fencer: So Extended Dic Poker is coming too! Great stuff. Rod, i meant indeed the 35 pt bonus of scoring 63 or more points in the upper half. Also, when rolling an extra 5/kind then you can put 100 points in any cell in the lower half.

20. January 2007, 23:25:50
rod03801 
Subject: Re:
joshi tm: hmm.. well I think that bonus should be a part of the current version, too!

21. January 2007, 07:24:44
coan.net 
Subject: Popular Game Already!
Less then 1 day, already over 1,000 games are running! (16th place so far)

http://brainking.com/en/Statistics?p=2

21. January 2007, 19:22:11
rod03801 
Subject: Highlighting?
Didn't I read in the blog that last move highlighting was added? I'm not seeing it...

21. January 2007, 19:24:33
ellieoop 
Subject: Re: Highlighting?
there's a blue square around last move, i haven't looked with my msn. i love the select all dice, now i can click them all and then unclick the 2 i don't want or reroll all, it'sa lot faster. fencer did a great job.

21. January 2007, 19:26:30
Fencer 
Subject: Re: Highlighting?
rod03801: Blue border?

21. January 2007, 19:27:08
Fencer 
Subject: Re: Highlighting?
rod03801: Or your WebTV doesn't work with CSS style codes?

21. January 2007, 21:14:41
rod03801 
Subject: Re: Highlighting?
Fencer: hmm, well without checking, I don't know the answer to that. But we see other "previous turn" highlights that you use in other types of games.
But no, I still see nothing. I cleared cache just to be sure that it wouldn't have anything to do with that.

21. January 2007, 22:11:14
Fencer 
Subject: Re: Highlighting?
rod03801: Then your WebTV does not support it.

21. January 2007, 22:46:43
rod03801 
Subject: Re: Highlighting?
Fencer: Oh.. well why is it different than other games? I see the blue outlines of previous moves in every other one..

22. January 2007, 00:58:52
Herlock Sholmes 
Subject: Dice Poker with doubling cube ?
what do you think my Friends ? I think of it as an interesting and exciting addition ...
Regards.

22. January 2007, 01:19:09
ellieoop 
excellent, the site rocks.

22. January 2007, 12:46:35
janajana 
like it lots

22. January 2007, 15:16:21
Herlock Sholmes 
Subject: I is time to present it to Fencer ?
let him get better (flu or something)and maybe he will consider this idea ...

22. January 2007, 16:35:59
coan.net 
Subject: Click on Dice
Fencer: Any chance to make it when you click on the dice themselves, it will also check that box. Just makes for a little bigger target then the small boxes.

There has already been a few times I thought I clicked the box, but must have been off just a little and too quickly hit roll before I noticed my mistake.

Being able to click on the dice to also check them would hopefully get rid of a few of those mistakes.

22. January 2007, 16:40:00
Herlock Sholmes 
Subject: Re: Click on Dice
BIG BAD WOLF:
it happened to me also. I clicked on the far left box but missed it for some reason and lost my good chance to roll ...

23. January 2007, 02:56:04
ellieoop 
Subject: Re: Highlighting?
Modified by ellieoop (23. January 2007, 02:58:19)
i have the newer version of webtv, it's the msntv2, i can see the opponents last move highlighted in blue, but the # are way too small, rod can probly tell me how to set it so it would be larger, i'm back on my laptop and there is a huge difference in how the game looks.

23. January 2007, 04:37:05
ScrambledEggs 
Subject: score cards
a thick stripe down the middle to seperate each players scores would be nice save us oldies getting muddled..lol

23. January 2007, 11:30:12
Hrqls 
Subject: yathzee! .. eh i mean ..DicePoker!!
my first! .. but i guess i am not the overal first ?
did about 6 moves in total and already got one .. i love this game :)

check it out!

24. January 2007, 00:58:15
talon 
Subject: dice not rolling?
is anyone else experiencing the dice not changing after a roll? It has happened to me in a number of the Dice Poker (not yet in the Triple) games. I use a WebTv browser so maybe its a WebTv thing? But what a fun game!

24. January 2007, 09:19:55
Hrqls 
Subject: Re: dice not rolling?
talon: it happened to me as well .. but there is also a chance that rerolling the dice will give the same numbers ..
chance 1/6 for rerolling 1 die
chance about 1/36 for rerolling 2 dice
etc.

24. January 2007, 09:34:52
Hrqls 
Subject: Re: dice not rolling?
Hrqls: in this game i rerolled the die with 6 on it twice .. and got it back as 6 again both time (on move 2)

the chance for that is 1/36 .. so it will happen quite some times during the day :)

24. January 2007, 12:25:24
Hrqls 
Subject: enough for the bonus ?
would it be possible to show the total of the first part (1-6) to see if you have enough to obtain the bonus .. and if not .. how much more you need ?

especially in triple its a math i am too lazy to do :)

24. January 2007, 12:32:44
Fencer 
Subject: Re: enough for the bonus ?
Hrqls: And I am too lazy to add it.

24. January 2007, 12:47:05
Hrqls 
Subject: Re: enough for the bonus ?
Fencer: tsk! you know there can only be 1 lazy ... the other has to work for 2 ;)

24. January 2007, 12:49:22
Hrqls 
Subject: bonus
Fencer: hmm .. the bonus itself isnt tripled ?

24. January 2007, 15:07:21
Pafl 
Subject: Maximum
Right, who has got the most points in a single game so far ? And what is the maximum, anyway ?

24. January 2007, 15:10:57
Hrqls 
Subject: Re: Maximum
Pafl: the maximum is to fill all fields with 5 of the same (except the straight ones) .. and if possible 5*6

this means :
5*1 = 5
5*2 = 10
5*3 = 15
5*4 = 20
5*5 = 25
5*6 = 30
bonus = 35
5*6 = 30
5*6 = 30
5*6 =25 (i think this counts as full house as well :))
1234/2345/3456 = 30
12345/23456 = 40
5*6 = 50
5*6 = 30
-----------
total 375 (if i did the math right (by head))

24. January 2007, 15:12:57
Fencer 
Subject: Re: Maximum
Hrqls: Ha, this is a proof! You are too good at math, you don't need a bonus hint.

24. January 2007, 15:14:13
Hrqls 
Subject: Re: Maximum
Fencer: lol! true .. but i can only count with 6s .. see the way i made my fullhouse and my 5-of-the-same :)

24. January 2007, 15:16:56
Hrqls 
Subject: Re: Maximum
Fencer: btw the triple one shows the bonus (35) but the normal dicepoker doesnt

24. January 2007, 15:18:22
Fencer 
Subject: Re: Maximum
Hrqls: That's correct.

24. January 2007, 15:19:18
Hrqls 
Subject: Re: Maximum
Fencer: k in the triple it helps more .. i agree .. i just wondered about the difference :)

24. January 2007, 15:19:48
Herlock Sholmes 
Subject: Hi guys
how about a doubling cube for Dice Poker ?
Be first in the world to introduce this feature ... yuo don't need excitements anymore ?
Andy.

24. January 2007, 15:23:28
joshi tm 
Subject: Re: Hi guys
krybulon: What could a doubling cube do?

24. January 2007, 15:39:45
Herlock Sholmes 
Subject: Re: Hi guys
joshi tm:
exactly the same what it does for backgammon game.
let's say you have 150 points and there is only one turn left for you and the only empty slot is
6's in the upper portion of the scoring table.
Your opponent is going to roll after you and he/she has 140 points so far and the only option is to go for 40 points (big straight).
What are the options for you ? You may get 18 points fairly easily or maybe 24 with a good roll, so you score may go up to 168 or 174 ...
Opponent, when lucky, can get 40 points and outscore you with 180 points ... without a doubling cube you go for win/lose result but with a doubling cube you may force your opponent to resign and get your win without risking a losing game. If an opponent accepts your doubling cube he/she take a hudge risk of losing 2 points since to get 40 points is problematic ...
there many similar situation during the game that may call for a use of a doubling cube ...
I hope it explains my thinking ...
What do you think now ?

24. January 2007, 16:02:27
Pafl 
Subject: Re: Maximum
270 my maximum so far ...

24. January 2007, 16:51:56
joshi tm 
Subject: Re: Hi guys
krybulon: Then there should also be possibility for something like Gammons of BG's. Say, a difference of 50 points should be a gammon-type thing? And 100 points for a BG thing?

24. January 2007, 17:10:09
Herlock Sholmes 
Subject: Re: Hi guys
joshi tm:
it's interesting idea and I was thinking about it
recently ... however, I think that doubling cube should be enough for Dice Poker, at least to the point that it would pass a test with many games ... putting too many things to calculate the outcome would cripple the fun of the game itself ...
and we are suppose to play for fun with a little touch of gentle gambling ... I think that building gammon and backgammon combined with a doubling cube into Poker Dice would call for extensive statistical tools to solve any move ...
let's talk to Fencer to implement doubling cube.
Thanks for your consideration.
Andy.

24. January 2007, 17:17:30
joshi tm 
Subject: Re: Hi guys
krybulon: Well, if the game is almost a draw (in favor of the opponent) and you just need to roll that yatzee of 100 in the triple pokergame...

24. January 2007, 17:20:58
Herlock Sholmes 
Subject: Re: Hi guys
joshi tm:
please explain what is your point ? I believe I am not following now ... I was thinking about doubling cube only for Dice Poker not for Triple variant ...

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