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Statistics of won games
black28148 (44.56 %)
white29789 (47.16 %)
Draws5218 (8.26 %)

Short description of specific rules of Checkers variants

Game typeBoard sizeNumber of piecesLong moves of promoted piecePawns can jump backwardsQuantity rule (*)Quality rule (**)Preference rule (***)Special rules
Anti Checkers8x812      
Czech Checkers8x812x   x 
Corner Checkers8x812x   xPawns promote in corner squares only.
One Way Checkers8x812x   xAll pawns move and jump in the same direction.
Parachute Checkers8x812x   xParachutist does not have a jumping preference.
Gothic Checkers8x816      
Turkish Checkers8x816x x   
Alquerque5x512 x   Pawns do not promote.
Hawaiian Checkers8x832 x   Pawns do not promote and multiple jumps must be in the same direction.
International Checkers10x1020xxx   
Russian Checkers8x812xx   If pawn jumps to last row, it promotes and continues jumping immediately.
Canadian Checkers12x1230xxx   
Thai Checkers8x88x    Queen must jump to the first square after jumped piece.
Brazilian Checkers8x812xxx   
Portuguese Checkers8x812x xx  
Italian Checkers8x812  xx More complicated quality jumping rules.
Dameo8x818xxx  Pawns can make linear moves and all pieces can jump only orthogonally.
(*) It is mandatory to capture as many pieces (as one multi-jump) as possible.
(**) It is mandatory to capture the maximum possible amount of promoted pieces.
(***) It is mandatory to capture with a promoted piece if possible.


Start position and game object

Checkers is played on a standard 64 square chess board. The whole game is performed on dark squares only and each player starts to play with twelve pieces - pawns, located in three rows on the player's side.

The object of this game is to capture all opponent's pieces or reach a position where your opponent cannot make a legal move.

Movement of pieces

Pawns can move only one space diagonally forward, they cannot move backward. The following picture shows an example of white pawn move.

If a pawn reaches the opposite side of the board (the last row), it turns to a king who adds backward moves to his abilities.

How to capture opponent's pieces

If a pawn stands next to an opponent's piece (forward direction) and the next space beyond this piece is empty, then the player must capture the opponent's piece by jumping over it and removes it from the board. The captured piece will appear under (or over, depending on the board orientation) the board in Captured pieces field to inform the players about the game status.

If, after jumping, it is possible to jump over another opponent's piece, the player must capture this piece too. It means that the player can capture several pieces in one move.

The same rule applies on a king with the only difference - kings can capture an opponent's piece backward as well.

Other important rules

  • The player can jump over opponent's pieces only, not over his/her own ones.
  • Jumping is mandatory. will not allow you to make a "normal" move if you can capture one or more opponent's pieces in the current position.
  • If the player has more possibilities to capture opponent's pieces, he/she can select any of them. However, when a queen (in variants with long jumps) can make a jump, the player cannot select a pawn to jump with.
  • The pawn that have jumped over an opponent's piece and turned to a king (reached the opposite side of the board), does not have to continue jumping as a king in this round, even if it would be possible. When a pawn promotes to a king, the move is ALWAYS finished.

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See also: Checkers, Anti Checkers, Czech Checkers, Corner Checkers, One Way Checkers, Parachute Checkers, Gothic Checkers, Turkish Checkers, Alquerque, Hawaiian Checkers, International Checkers, Russian Checkers, Canadian Checkers, Thai Checkers, Brazilian Checkers, Portuguese Checkers, Italian Checkers, Dameo
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