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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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20. June 2003, 05:01:00
Tactician 
Subject: re: FAQ
Here are the game numbers to back it up. In Line4 after 4 games I got a rating Game in Question: 1800 if the system was working properly it should've taken 5. Yet in Linetris I've completed 4 games and am still unrated, Game ID: 1802 so this one worked properly.

20. June 2003, 02:19:29
Tactician 
Subject: FAQ
The following way to have a game not count towards ratings does not work properly, Both players did not perform at least two moves. It can happen when one player loses the game by a timeout at the very beginning. The games are still be counted for ratings.

19. June 2003, 21:28:20
pyloric valve 
Subject: Alt text for people's flags
Just wondering if you coudl put the ocuntry name that corresponds ot people's flags in the alt text of the img tag. I'm always curious about people's flags and sometimes they dont' speak enough English or ignore the question. ;-) Thanks.

19. June 2003, 19:37:55
Fencer 
About default action and other features related to Settings - yes, there is a small bug. Will be fixed :-)

19. June 2003, 18:01:54
Fiona 
Subject: Message Box
Excellent site but the only change i would like to see is on the message box where you can click on the number in red and it will take you to the first message then the option to go straight to next message without closing it then going back in

19. June 2003, 17:25:25
Connors 
Subject: Re: re: Mastermind
For Big Bad WOlf or anyone else interested, this is Mastermind if you've never played it.
In a 2-player version, you would pick your own color pattern for your opponent to try to unlock.

http://kongtechnology.com/index.asp?im=mastermind

19. June 2003, 17:14:49
ladybell 
Subject: Re: BB's
Thanks Fencer, that will be GREAT!!!!

19. June 2003, 09:28:55
Jason 
Subject: Re: Problem (part 3)
the sames happening to me , it takes a few attemps

19. June 2003, 09:00:17
coan.net 
Subject: Problem (part 3)
OK, I spoke too soon.

Now my current default is "go to the next game of this type". Now I'm trying to change it back to "go to next game" (and clicking the box to make this the new default), and it just does not change the default.

So it seem's like the change just does not happen right away. I hope I explained it well enough. (I expect if I just wait awhile, it will probable change to the correct default after awhile - like it did before, but that does not really solve the problem) :-)

19. June 2003, 08:37:48
coan.net 
Subject: Problem
Hum... interesting. After writing that message a couple of hours ago, I gave up trying, and the default was stuck on my old "and go to next game". All of a suddent without me doing anything special, the default turned to the "go to the next game of this type"!

Maybe someone is in the background fixing this - if so, thanks!

19. June 2003, 05:37:40
Kevin 
I hadn't even noticed that was there before! lol.

19. June 2003, 05:30:56
coan.net 
Subject: Problem
I've tried this a few times, and still can not get it to work.

For the option of Move and "go to the next game of this type", I mark the check-box to set this action as default - but it DOES NOT make that option default.

19. June 2003, 05:16:49
coan.net 
Subject: re: Mastermind
Is there anywhere on the net to see some rules or something for the game. I think I might have played it before, but I just can't picture it right now.....

19. June 2003, 05:14:25
Connors 
Subject: Mastermind
I would love to see this game here. Is it possible to make a turn based version? It's basically turned based anyway. You could have either 4 or 5 pegs and 4 or 5 colors depending on how difficult you wanted to make the game. Anyone else think this would be a great game to have here?

18. June 2003, 11:51:14
Jason 
Subject: sub hosts
fencer i dont know if its at all possible but is there a way that people with a powerfull connection and a good system could help boost the sites performance when the site is struggling at say peak times ,i dont know if this is even a possible thing just an idea im sure there would be people willing to help out if it was possible

18. June 2003, 11:31:58
MadMonkey 
Subject: BKR ratings
Fencer: For the last 2 days now all my BKR rating have gone from my main page. When i look back in settings, it has set itself back to show none - any reason why lol :o)

18. June 2003, 07:08:29
Angus 
Subject: Re: Game editor
Thanks BBW! I was gone a few days, hence my belated thanks... so basically the game editor takes the place of making notes?

18. June 2003, 05:02:19
coan.net 
[Crazy] Screen Chess - HA - The system knows it is pointless for you to even PLAY the game against me! Muhahahahahahaha <evil laugh>

A positive thing!: My problem with this discussion board, and possible a couple of others with the (X new) showing up seems to be fixed now! So hopefully what Fencer did to the discussion boards reset everything for me (and hopefully for the few others) and I won't see that problem anymore! :-)

18. June 2003, 04:44:35
Kevin 
I just tried setting up a Crazy Screen Chess game (that happened to be against BIG BAD WOLF), and it wouldn't let me place anything - it wouldn't let me load my previous set-ups, and it wouldn't let me place any pieces!

18. June 2003, 04:37:03
danoschek 
Subject: screen chess editor having a mind of its own
thanks Kevin but everything was according to the rules, the intended
position worked well when setting it up for our game, on top of that,
even of some my preset games wouldn't load properly against macoan.
they simply leave one piece outside and ... are sulky ... :O

I made it now to find two usable positions, fortunately
stored yet from playing around with the new feature lately ...

I tried to set up one for the waiting room to see what happens,
but before somebody accepts, the editor is not available .... ~*~

18. June 2003, 04:03:11
Kevin 
It's worked fine for me with black and with white, except occasionally not letting me remove a piece. It lets me set them up fine!

Are you sure you aren't trying to put a pawn on the bottom row or a bishop on the same colour as your other bishop in screen chess?

18. June 2003, 03:53:04
danoschek 
Subject: Help !! :
I can't set up my screen/crazy screen-chess games against BBW (macoan)
the editor lets me place only 15 pieces (in both games) and gets sulky then :O

noticed it at my previous session already but thought I had been
distracted somehow, making a mistake ... no, it just doesn't let me.

I'm not able to start my tournament games with black pieces. ~*~

17. June 2003, 23:33:54
harley 
Ah, I see, Kev, thanks for explaining. Still seems like a lot of work, especially when I might set all that up, and my opponent wouldn't move there!!
I suppose for chess pro's it could be a bonus, but I doubt I'd use it!

17. June 2003, 22:37:38
Fencer 
ladybell: Sure, battleboats plus and dark battleboats.

17. June 2003, 22:34:36
ladybell 
Subject: Battle Boats?
Fencer, are you going to also do a variation of BB, games??

17. June 2003, 22:32:26
Kevin 
harley: The computer wouldn't suggest anything. It would allow you to say "If my opponent moves this pawn to here, I will move my knight to here." or something like that.

17. June 2003, 19:27:52
Maxxina 
Subject: Battleboats
I dont know if is it good idea see where the boats are after the battle . If it is going to be used . Editor game is for nothing if i played many games with some user. He should know the location of the ship

17. June 2003, 09:31:32
harley 
I dont think that would be a good idea anyway, I'm pretty bad at chess and my next moves may not be what would normally be 'obvious' moves. I like to make my own mistakes in chess, and if I am to win then I'd like it to be by myself, not because a computer has suggested moves for me!

17. June 2003, 07:16:26
Kevin 
Or, it sounds like conditional moves, which i have read about a LONG time ago (ok, relatively...lol). Someone mentioned it shortly after i joined, and Fencer said it would be quite a bit of work and would greatly affect server performance ;-)

17. June 2003, 07:12:47
coan.net 
Subject: re: Eventual moves
I would think this would be in the same category as "Auto-Passing" for games where you have to pass.

Fencer is against Auto-Passing (Where the computer will auto-pass for you if all you can do is Pass your turn). So it sounds like a good idea, but I don't think you will see it here any time soon.

BBW (BIG BAD WOLF)

17. June 2003, 07:06:20
Caissus 
Subject: Eventual moves
Fencer,often in chess the sequence of the next moves is clearly evident.
My suggestion for this purpose is to implementate the possibility of a sequence of
eventual moves,that you can offer to your opponent.
This feature could shorten many games.At another server www.kingchess.de(german,only standard chess,brainking is better!)you can look for this feature.

17. June 2003, 06:54:19
danoschek 
Subject: the option is nothing new ...
<and indeed it is useful to know whether an opponent is just playing
our board - it might lead me to stay a bit and wait what happens.

perhaps the option by default should be turned off in server rush hours
- but if the wish to get the information lets someone load his opponent's
profile additionally, the purpose, i.e. less data-traffic, is missed ...

actually I would like to have a switchable stealth-mode ... 0:)

e.g. if I am viewing Dmitri's keryo-games to shamelessly utilize
his ideas against Erika's basic formation, her chance to notice that
would be blocked by me temporarily ... >:D ... ~*~

17. June 2003, 06:48:10
coan.net 
Well I hope you are right that it does not take much out of the server - with 2 request for each game - some players playing 1,000+ moves a day (2,000 time it checks to see if user is on-line, and if so find out what user is doing & display what they are doing on the screen - just for 1 player!).

I know Fencer said it would take too much out of the server to be able to "move to next game according to time". I would think this would take more out of the server as this new "nosy opponent" option, but I'm sure it does take some. :-)

17. June 2003, 06:30:47
grenv 
I think it's useful to know that the opp is online as well. Also it should make no difference to the performance of the site. The real problem is the probably the number of concurrent requests rather than the number of fields being returned from the database.

17. June 2003, 06:22:56
Kevin 
I won't disagree with the default turned off, or at least option to turn it off. But I would say that the effect of this on the server would be so minimal that no one would notice the difference. (Although i'm not certain).

But for all we know, it could be a members only thing - no pawns have said they have it yet ;-)

17. June 2003, 06:16:04
coan.net 
... but if we are still on a slower server which gets too busy at times, do we really need the server making an extra calculation/pull of information for each and every game board that is pulled up?

If Fencer can come on and tell me it takes no more out of the server, well no problem - but if it does take a little more out of the server, I at least think it should be an option that is turned off by default and users who want to have it to be able to turn it on.

17. June 2003, 06:00:28
Kevin 
Even if it isn't useful to know what page your opponent is accessing, it does tell you when they are online, which is more useful than what page.

17. June 2003, 05:54:06
coan.net 
I don't find it annoying, but I do find it a bit usless (and probable taking more from the server by showing it).

I would guess some people like to know what their on-line opponent is doing, but I believe it should be an option that can be turned off in the Setting. (Or better yet, by default have it off and have the option to turn it on.)

17. June 2003, 05:53:48
rod03801 
Subject: Re: Why are we seeing this??
I happen to like it. I hope it stays.

17. June 2003, 05:46:22
Pioneer54 
Subject: Why are we seeing this??
I have just noticed that on some of my game boards, my opponent's current activity (such as viewing a particular game or browsing discussion boards) shows up under his name! This is a real nuisance that isn't needed! Whatever brought about this ANNOYING CHANGE, I hope it is PROMPTLY REMOVED!!!

If anyone wants to look at it, they can use the 'profile' option

17. June 2003, 05:27:17
Kevin 
It removed fine for me on screen chess - i place a piece, and removed it just fine. Maybe you could tell Fencer the situation in which the piece wouldn't remove and he could look into it.

17. June 2003, 02:24:14
coan.net 
Screen Chess: When I clicked on the piece, it did not remove it. (I ended up "clearing" the whole board and just starting over because I did not want that one piece there!)

Battleboats vs. Dark Battleboats: Dark Battleboats you do not know that you even sunk any ships. Battleboats - you know that you sunk a ship (you just don't know which one for sure).

Battleboats Plus - I believe this is in the works (hopefully soon). I'm guessing (just guessing) Fencer is making sure that Battleboats is working good before creating the newer versions.

17. June 2003, 01:35:06
Kevin 
Subject: Re: (Crazy) Screen Chess Setup
Originally, you could hit the "Back" button and place multiple pawns in the same column in screen chess, for example. I asked Fencer about it, and he fixed it.

About the back button not removing the piece...When you place a piece, it is stored in the server. Hitting the back button simply shows you an older version of the page (in cache memory) without that new piece. Then, when you click on a new square to add a new piece, that other piece is still on the server, so it displays it. Doesn't it remove it when you click on it?

17. June 2003, 01:16:51
Spencer 
Subject: Re:
This is also at IYT...
The version we are playing now is called Dark Battleboats, if we see which of the boats we sink it would be regular Battleboats...
Is there any chance of having a version of battleboats plus with five shots at once?

17. June 2003, 00:43:07
coan.net 
Any advantage I can get... Muhahahahahaha <evil laugh>

Actually on pocket-monkey.com, you can't tell which boats you actually sunk either and at first I did not like it... but like it that way now! :-)

17. June 2003, 00:37:39
Crissie 
Subject: Re: battleboats
BBW: you just want me to play in the dark so you can continue to kick my butt! LOL :o)

17. June 2003, 00:33:25
coan.net 
Subject: Re: battleboats
I kind of like it the way it is - it give you a little more strategy when placing your boats (possible next to each other) since the other person may not know which boat they sunk or not.

But if this is changed, hopefully it is just to "new" games and not to games already in progress.

17. June 2003, 00:27:12
Crissie 
Subject: Re: battleboats
another suggestion maybe? would it be possible to see it listed somewhere which boats we've sunk as we've sunk them? (does that make sense?) LOL :o)

16. June 2003, 08:09:05
coan.net 
I was thinking the "clear" thing was for the saved game - which I did not want to clear any saved games, so I did not mess with it.

I'll play with it more tomorrow - need to get some sleep now. Zzzzzzzzz

16. June 2003, 08:05:16
danoschek 
Subject: chess editor
the clear-link is right below the save-option, you likely found it meanwhile. :)

and I tried to point at the detail, that for me it worked well so far, but
as soon as I once accidently clicked 'back' in the browser, the piece
which was placed before, seems to stick somehow, - unremovable ... ~*~

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