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 Line4

Line4 and variants.


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15. July 2005, 14:02:38
Nugsson 
Subject: Re:
ColonelCrockett: I don't know, I tend to chat occasionally during my games. I don't think anybody uses the discussion boards at IYT. To be honest I'd forgotten they exist.

8. July 2005, 20:22:29
ColonelCrockett 
Subject: Re:
Nugsson: the stack4 board on IYT is just as dead usually, I guess us "line4" players just don't like to talk much . . .

8. July 2005, 11:56:21
Nugsson 
Subject: Re:
ColonelCrockett: Two posts in 3 days! Busiest it's been here in months ;)
I'm one of those people who play both here and at IYT.

6. July 2005, 23:46:13
ColonelCrockett 
this board is just buzzing . . . incredibly busy . . . LOL

24. May 2005, 20:22:48
Chimera 
Subject: Re: people from IYT
ColonelCrockett: welcome to BK I'm afraid I don't really know how many people play both sites.

23. May 2005, 23:43:31
ColonelCrockett 
Subject: people from IYT
I see alot of the same IDs from IYT. Are there many players who play stack4 on IYT and Line4 here?

25. March 2005, 15:53:39
furbster 
nice to know which boards have and havent been solved to

25. March 2005, 10:23:19
Hrqls 
Subject: Re:
BuilderQ: very nice!

(nice layout, simple and to the point without being boring ... well done :))

19. March 2005, 18:35:59
BuilderQ 
I haven't been able to find a truly comprehensive resource for connect four information, so I've decided to start work on my own.
http://fourinarow.50webs.com

19. March 2005, 11:12:00
furbster 
that'd certainly make for another intersting game

4. March 2005, 01:57:10
BuilderQ 
"Each player receives 16 disks of his own colour and 5 white disks." You would be forced to use wild pieces if the game went on long enough.

4. March 2005, 01:39:39
coan.net 
Subject: Re:
BuilderQ: I just took a look, at first it looks like a great idea to add a third color, but if it's an option if a person uses the "wild" or not - I would never use it - I mean why would I want to place a piece that my opponenet can use also.

4. March 2005, 01:01:02
BuilderQ 
Anyone heard of CARAMBA 4?

15. February 2005, 21:56:32
Mousetrap 
Subject: Game
Anyone want to play a game?

15. January 2005, 20:08:32
Hrqls 
thanks ... a dutch site as well .. located (physically) very close to where i did the last phase of my study (1 door away from my room, down the hall ;))

15. January 2005, 00:56:36
BuilderQ 
See this site for some solved board sizes: http://www.cwi.nl/~tromp/c4/c4.html

10. January 2005, 06:02:17
ILOVENIRVANA 
Subject: Re: reply to prefered color
By the looks of your rating and record you have no problem winning with either color. lol . lol

8. January 2005, 03:18:02
grade1teacher 
Subject: Re: reply to prefered color
I think black (player 2) definitely has the advantage at this game.

5. January 2005, 15:13:58
mmammel 
Subject: Re: computer program
BuilderQ:
Yes, I think I have a program I wrote to play spider line4 (and the other variant where the pieces come in from the edges until they hit another piece). Anyone who wants it can email me:
msmammel at starpower dot net

5. January 2005, 14:24:54
ILOVENIRVANA 
Subject: reply to preffered color
You would rather play black? I would rather play white. You find playing black easier? I am undefeated still at this (8-0-0) and I always play white.

21. December 2004, 01:14:22
furbster 
ah yes i see now :), how dopey am i lol

21. December 2004, 01:09:13
coan.net 
Otherwise the 2nd person can just keep placing their piece on top of the 1st, and sooner or later, the 1st player will make 4 in a row on the bottom row.

20. December 2004, 18:36:21
furbster 
i dislike the fact that you can't place a piece on another persons, seems so strange to me, as to why you wouldn't be allowed

23. November 2004, 23:09:05
coan.net 
Subject: Variants
Variant.....

Spider Volcanic Line4 (Kind of like Gold Tokens Blackhole 4 in a row) - except with spider rules.

Start the game out with 1 square (Randomly picked) which is a "volcano" which is unusable for both oppenets. (Maybe even 2 volcanos - but that might be too much for the current board size)

Spider BONUS Line4 - (Kind of like Gold Token's Hotspot 4 in a row) - Except with spider rules.

There is a bonus square randomly put in the board which can be used by both players to make their match. the "Cross dressing" piece which will wear both players colors. :-)

23. November 2004, 17:39:10
Retired on 2700 
Subject: Re: Study Guide...
Yes SLAYER, I learnt how to play Spiderline4, & to get to 2700 pts, by beating you, Master! ;) lol! I learnt the game by wanting to know why I got beat by better players...Also I expanded these games with my own ideas & also looked at other peoples ideas too...its all about learning it then expanding it.

Anyway, what is this 'white is always a forced win' rubbish? If you play me, then my black is near always a forced win too! What Im trying to say is that yes, white has the advantage BUT only if you know how to win with white against a certain black, and conversely the player does NOT know how to play a good black! To me black can just take longer to win thats all, and therefore there is no advantage, unless however, I play the very top players!...but I would say out of a lot of very top players Ive played over ther years, there are ONLY about 3 or maybe 4 players who have 'mastered' the white & can always win every time, but sometimes they dont! lol! ;)

23. November 2004, 15:01:58
Gone and exit 
Subject: Re: Study Guide...
Shouldn't be randomly I think, then u r much too dependent on what piece the server (computer) takes away.....should then be yr opponent who has the abillity to take away 1 piece after eacht fifth move....Then I think that u will get a lot of draws (which are very rare in the normal Spiderline games) because it is then easy to block the threats of yr opponent and try to craete a new one by yourself but after the 5th move that one is blocked too...do draw at the end...Black picks away a piece and will put one down itself...1 piece ahead for five moves but black was already in defense...so it will be a game of blocking till there are no squares left...at least that is what I think of it. You often need a key move to win in a forced way and when that one is taken away and also filled with an oppent piece you can start all over again and likewise for Black 5 moves later.I will have to test it, if it is true what I am saying, but good players will draw I think. But you can create the game and M4tt and I will test it...no problem!

23. November 2004, 14:45:09
Fencer 
Subject: Re: Study Guide...
SLAYER: What about a variant where one placed piece randomly disappears each fifth move? :-D

23. November 2004, 13:39:54
Gone and exit 
Subject: Re: Study Guide...
Thanks Nugsson and do you know from whom M4tt learned the game? Yes, me, lol! And I, myself learned it from studying the games from the early tourney winners at IYT from the year 1999 and 2000. I also think (When I play concentrated) I know every forced win for White (Purple) You can only lose with White while making a big mistake. Anyway I know a huge lot of forced wins what makes the game less interesting for me nowadays (some winning sequences already appeared in hundreds of my games and that is getting pretty boring, when u know u r gonna win but it still have to take 6 moves or so...) and are retiring soon (from IYT).

21. November 2004, 10:19:31
Hrqls 
are the boards with a height of 7 solved as well ?

21. November 2004, 01:41:51
BuilderQ 
Subject: Perfection is overrated
I was white in this game with "John's Connect Four Playground," a "perfect playing connect-4 program" Its "12Kbyte database of all 8 ply positions" did not stop it from making a losing mistake on its second move.

1) d1 - a1
2) f1 - b1??
3) e1 - g1
4) c1*

No human expert would let me win in four moves, regardless of who started. What constitutes perfect play as black is subjective, of course, but that is exactly why humans are better at it.

21. November 2004, 01:18:42
BuilderQ 
Programs that can play connect four (6x7) perfectly:
4 in a row (http://www.fierz.ch/4inarow.htm), Mustrum(http://www.lbremer.de/mustrum_e.html), TitOT (http://corporate.skynet.be/bats/TitOT/), Velena (http://www.ce.unipr.it/~gbe/velena.html), and John's Connect Four Playground (http://homepages.cwi.nl/~tromp/c4/c4.html)...


But the purpose of games is to provide entertainment for human players. Therefore, computers will not discourage me from playing "solved" games. Only when connect four is solved for me (that is, when I know how to always play perfectly myself), will I abandon it.

20. November 2004, 23:52:25
Kevin 
Right. I could find many chess programs I could beat, even though I admit that I am terrible at chess. Does that mean there aren't any good ones?

Yes, there are many more programs that don't play perfectly but there are also those that do.

19. November 2004, 22:35:29
Nugsson 
Subject: Re: Study Guide...
Nothing I'm afraid.... the best thing to do is to study how good players win their white games. I learnt at ItsYourTurn.com from players like M4tt and SLAYER... nowadays I guess you could look at some of my games. Try to play the same lines again and again until you remember the best way to play that line. If you need any advice I am happy to help.

19. November 2004, 22:04:18
Orlandu 
Subject: Study Guide...
Does anybody have a good study guide for Spider Line4?

19. November 2004, 02:28:47
BuilderQ 
Computers are not all so strong. Here follows a game I played with the program found at http://members.aol.com/shadows125/connect4.htm. Since there was no option for me to play second, I used the opening move a1, which is a proven loss for player 1.

BuilderQ vs http://members.aol.com/shadows125/connect4.htm

1) a1 - d1
2) d2 - d3
3) d4 - d5
4) f1 - d6
5) f2 - f3
6) g1 - c1
7) e1 - c2
8) e2 - c3
9) g2*

Since the program never learns from its mistakes, unlike a human player, you can go to that site and play all of my moves, and it will respond with the moves I have recorded.

19. November 2004, 02:02:09
BuilderQ 
Many people still enjoy playing the 7x6 board on other sites, despite its being solved, so I don't so why BrainKing shouldn't have it in addition to the 8x8.

Odd board heights are workable, but require revised strategies.

18. November 2004, 08:43:40
Hrqls 
Subject: another question
the original board was 6 heigh ... the board on here is 8 heigh .. is there a reason to stick to even numbers for the height ?

18. November 2004, 07:23:24
Hrqls 
ah thanks :)

17. November 2004, 23:36:19
Kevin 
The original Connect4 board game is 7 x 6. That size has been solved to be a forced win for player 1 from the start, and there are actually quite a few programs that, when playing first, WILL WIN (not draw) every time. That's why 8 x 8 is used here - it hasn't been solved (at least not yet) :-)

17. November 2004, 17:11:28
Hrqls 
Subject: *ponder*
do i have to learn counting ... or is the board i have at home 7 tiles wide ?

*ponder*

3. November 2004, 14:41:23
Nugsson 
Subject: Re: Solved?
There's no doubt about it, white should win every time. I don't know if anybody has 'solved' the game as such but I don't doubt it can be done. Every response black makes can be followed by a 'best' move by white, and 3-4 moves in it's very often a forced win for white.

3. November 2004, 00:24:06
pauloaguia 
Subject: Solved?
Does anyone know if this game has been solved yet? (if there's a sure win for either side).
From my experience (and from this site's stats), white has a big advantage but I haven't found a winning sequence yet...

Note: I don't want to know the sequence, even if there is one... just to know if anyone found it.

31. October 2004, 12:40:49
snowseal 
Subject: 4x4x4
I have got a 4x4x4 game at home, you cannot place the pieces everyware, you have to start at the lowest layer and then work you way up, very interesting game

15. October 2004, 09:48:21
Hrqls 
not in a 4x4x4 board (cube)

you will run out of the board

try it on paper

.... .... .... ....
.... .... .... ....
.... .... .... ....
.... .... .... ....

those are the 4 layers .... place on top of each other

15. October 2004, 07:08:41
Kevin 
If you can place a piece anywhere, to connect four is very trivial for player 1 to force.

14. October 2004, 15:03:31
Hrqls 
Subject: 3d line 4
no gravity .. its like the five in line game .. you can place your pieces anywhere

14. October 2004, 02:04:04
BuilderQ 
By the way, here's another variant:
CRISS CROSSING FOUR IN A ROW

14. October 2004, 01:59:49
BuilderQ 
Subject: Re: 3d line 4
What sort of "gravity" exists in this variant? Or can pieces always be placed in any of the 64 spaces?

10. October 2004, 23:37:55
keops 
Subject: Re: Spiders
nice pattern :)

10. October 2004, 20:43:20
BuilderQ 
Subject: Spiders
Well, click here to see one possilbe web pattern.

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