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7. June 2005, 20:57:25
Mike UK 
Subject: Re: program's in games...
Fencer: No. Good players can't predict dice rolls either. It's irrelevant. I admit proof is not easy, although analysing a large number of games and comparing moves to those of a gammon program is possible. I'm not suggesting you're going to do this. Not being able to enforce the rule is no excuse for condoning it's infringement though. If someone admitted using a program, at the least he can be told it is not acceptable.

7. June 2005, 20:34:49
Mike UK 
Subject: Re: program's in games...
Fencer: I'm rather disturbed by your response. The user agreement clearly states that using computers to make moves is cheating. Are you saying you don't mean this?

There are at least 3 well-known backgammon playing programs and they all play to a very high standard - world class in fact. So playing against a computer is like playing against a world champion player.

17. May 2005, 11:39:01
Mike UK 
Subject: Ponds
It seems that newly created ponds are running normally but existing ones have effectively been stalled. When I saw the message 'Game time is suspended' I assumed I was safe but in fact I have messed up once or twice. I think that message is a bit confusing.

15. March 2005, 13:06:44
Mike UK 
The problem for me was I'm using Firefox and had disabled off-site graphics. Adding img.uff.cz to the allowable sites fixed this problem as Dano advised on the computer board.

14. March 2005, 14:46:23
Mike UK 
None of the boards on my gammon games are loading for some reason

27. October 2004, 12:01:04
Mike UK 
Subject: Re: Score of finished games
Of course. Makes sense now. Thanks.

27. October 2004, 11:55:38
Mike UK 
Subject: Score of finished games
One question. What does the (=0) mean after the score?

27. October 2004, 11:47:34
Mike UK 
Subject: Re:
That's a great feature. Thanks.

11. October 2004, 22:09:48
Mike UK 
Subject: Re: Re:
I believe it stays as you left it.

11. October 2004, 21:01:00
Mike UK 
Magic: I'm not sure you understood when harley said click on 'time left' she meant the column heading on the main page not on the settings page.

29. January 2003, 15:35:32
Mike UK 
Subject: Re: Counting squares remaining in BG
The problem is always when there is a man on the bar - he seems to be counted twice giving a count 25 too high.

16. January 2003, 21:49:57
Mike UK 
Subject: Re: Backgammon Board Orientation
Thanks Fencer, that would be great!

15. January 2003, 11:33:32
Mike UK 
Subject: Re: Backgammon Board Orientation
If you play on a real board, one player bears off to his bottom right and the other to his bottom left since one player goes clockwise and the other anti-clockwise. This is fairly easy to get used to. The problem here is bearing off from the top of the board which you never do normally.

14. January 2003, 22:17:02
Mike UK 
Subject: Backgammon Board Orientation
Now that the obvious Back/Nackgammon bugs have been sorted out, can we do something about this. As far as I can make out the boards for backgammon and all the variations are upside down for both players. ie The 2 backmen (4 for Nack) start on your own side of the table instead of your opponents side as they should. The boards shown to each player just need to be swapped over so that White would see what Black sees now and vice versa. This would make life a lot easier. Thanks.

11. January 2003, 14:55:06
Mike UK 
Subject: Re:
Well I guess you get used to standing on your head down there! :o)

10. January 2003, 21:04:20
Mike UK 
Subject: Re: Backgammon
What you say about bearing off is true. However normally you both bear off from your side of the board. At the moment we are bearing off from the opponent's side of the board. This is like starting a game and then swapping seats with your opponent.

9. January 2003, 23:48:55
Mike UK 
Subject: Re: Backgammon
I tried Nackgammon, but that produced a Backgammon setup too.

9. January 2003, 23:39:35
Mike UK 
Subject: Re: Backgammon
They seem to be called nackgammon but the board setup is actually for backgammon.

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