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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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16. November 2022, 22:58:51
ScaryMonster 
Emne: Duck Chess
This new variant is going viral on chess.com, I think this game is very deep, fun and simple at the same time, as just one brick piece "the duck" has to be added and moved every turn, to standard chess.
I'd like to see it in Brainking too!

17. November 2022, 15:28:27
Thom27 
Emne: Re: Duck Chess
ScaryMonster: I can't find the rules for duck chess.

17. November 2022, 16:59:39
ScaryMonster 
Emne: Re: Duck Chess
Thom27:

The duck is a brick - pieces cannot move through the square occupied by the duck. However, knights can jump over the duck. Each player’s turn has 2 steps: After moving a piece, the duck must be moved to a different and empty square. There is no check or checkmate. Capture the opponent’s king to win. (Invented by Dr Tim Paulden.)

17. November 2022, 18:16:10
Thom27 
Emne: Re: Duck Chess
ScaryMonster: Thank you. But how does the duck move? Can it jump to any empty square?

17. November 2022, 19:20:48
ketchuplover 
Emne: Re: Duck Chess
Thom27:
My understanding is you move the Duck yourself to any original & empty square

18. November 2022, 10:48:22
ScaryMonster 
Emne: Re: Duck Chess
ketchuplover:
yes but it has to move each time.
This gives an incredible boost of strategic and tactic possibilities, and since at every turn there are more than 600 different moves (regular move + duck move combined), it's quite impossible to make a decent competitive engine.

18. November 2022, 10:40:56
ScaryMonster 
Emne: Re: Duck Chess
Thom27:
It jumps freely to any empty square, but it cannot stay on the same square after each move.

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