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6. May 2009, 11:35:09
rabbitoid 
Subject: Re: Vacations
Fencer: Well, at least until the next smart invention...
I'll watch my turtle. Thanks!

6. May 2009, 10:08:27
Fencer 
Subject: Vacations
The vacation system has been fixed.
Or at least I hope so. Since the time left recalculations are queued in a separate thread (in order not to overload the server in case of too many changes of vacation days at once), there might be a short delay (a couple of seconds) before the game data reflect the change.

Anyway, it should not be possible to cheat with vacation days anymore.

5. May 2009, 00:29:03
pauloaguia 
Subject: Re:
rabbitoid: I never suggested it should be fixed in a hurry. I'm a programmer myself and know all about "simple things having big impacts" That's one of the reasons why I'm stressing the fact that this doesn't change much over the current implementation - less changes means less things that could go wrong.

Anyway, I was just replying to the thread that came up about people abusing the current system. I've suggested this approach a few times in the past and nothing has been done yet. But I'm patient, I can wait even more days, months or years
Personally I don't care much about people abusing the vacation system against me - I already have a few opponents that drag their games (and come to think of it, I'm dragging some of my own lately).

4. May 2009, 23:46:03
rabbitoid 
One thing I would not like Fencer to do is fix something in a hurry. No offence, Paulo, but I know from my programming experience that "simple" solutions tend to hide side effects which often prove worse than the thing they try to fix. Especially with delicate algorithms such as timeout calculation which are bound to have an effect on a large amount of the software.

This problem has been with us for a while and a couple of days or months, whatever it takes, won't make a difference.

4. May 2009, 18:16:18
pauloaguia 
Subject: Re:
Modified by pauloaguia (4. May 2009, 18:17:12)
AbigailII: Fischer clock settings means no vacation days on this site. So I'll assume it's not a Fischer clock game
The fact that you already spend your vacation day is not a problem - it's set on your account as a vacation day. Any other game that would otherwise timeout during that day will also get extended time when the moment arrives without wasting another vacation day, this is already how it works today.

nodnarbo: After a site's downtime no time checking functions are running on the site, if I understand correctly. That's why games go into negative time - there's no function running that will make them timeout in the background. However, if you allow games to go into negative times in normal conditions (while all these processes are executing) changes could indeed be profound.


Again, my main point was that NO CHANGES in the timeout or vacation days mechanisms need to be done. The only change would be the calculation of the deadline for timeout. Everything else would continue to work as currently. But, of course, only Fencer can say for sure if my reasoning is correct or not - he's the master of all time around here

4. May 2009, 17:49:55
nodnarbo 
Subject: Re:
pauloaguia: What if, instead of adding time to games the games just continue into negative time, but they aren't checked for time out if a vacation day is activated. This is also already implemented on the site with the case of site downtime, and wouldn't think it would take a huge coding change.

4. May 2009, 17:42:19
AbigailII 
Subject: Re:
pauloaguia: Also, if it's not the player's turn, the time settings shouldn't be changed

Of course they should! Suppose you have 2 games running. In one it's my move, and you have 5 hours left (assume Fisher clock). The other times out at noon. Now, you want 24 hours on both your clocks, otherwise, I make a move at 1 PM, and you'll time out at 6 PM. Since you've already spend your vacation day this day, you would lose the game. That's why all clocks should get 24 hours in my scheme, not just the ones where it's your move.

4. May 2009, 17:06:26
pauloaguia 
Subject: Re:
Modified by pauloaguia (4. May 2009, 17:14:40)
AbigailII: I was just commenting on current site's implementation (as I think it is. I'm not really sure, for all I know it can be as you described already). I aggree that setting it for all the games is probably more efficient, my focus was on not having to implement anything different (but, like I said, for all I know it can already work as you described)

Why subtract 1 vacation day? I suppose you're thinking about autovacation, but pawns have no such feature, they need to set their vacation days manually (and so can paying members). I can't see why a vacation day should be subtracted if one is already set. Activating autovac and actually using vacation days are two different features right now (and will probably remain so)

EDIT: On second though, I don't aggree. The site should only add 24 hours to the games that would expire on the same day, not to all games. Otherwise, we'll get back to the same problem (a 30 days per move game has no need to geting extra 24 hours daily from almost 1 month in advance). Also, if it's not the player's turn, the time settings shouldn't be changed - otherwise I could have extra time added to my games because my opponent was on vacation, even if I'm out of vacation days already).

4. May 2009, 16:42:36
AbigailII 
Subject: Re:
pauloaguia: That's not how I would do it. What I would do is: if one times out on a game, and the player has set that date for a vacation day, or has autovacation set (and still has vacation days set), I'd add 24 hours to the clock on every game the player has running, regardless whether it's his/her turn. Then subtract 1 from his number of vacation days for the year. You only need to do this at most once every 24 hours. After a player moves, check whether his clock is above the max. time that the game setting allows (this may happen after a player was on vacation while it wasn't his move) - and set the clock to the max if over.

The key point is that 24 hours only get added to the clock when the number of vacation days in decreased.

4. May 2009, 16:22:51
pauloaguia 
Subject: Re:
Modified by pauloaguia (4. May 2009, 16:23:21)
rabbitoid: The solution is very simple - the site shouldn't set the timeout of games according to vacation days like now but according to their original time settings (much simpler too).

So, if you have the next month set as vacation days and your opponent moves on a 3 days per move game, the deadline would still be set as in 3 days for now (instead of in 1 month as it is now). However, in 3 days from now, when the game was about to timeout, the system would notice that it was a day marked as vacation day and add another 24 hours (this is already working like this now, I think). And it would keep doing that until either a non-vacation day was reached (timeout) or you moved (business as usual).
Naturally, you shouldn't be able to mark the current day as a vacation day (which you can't already).

So, the site already has everything it needs to fight this problem. This would be one of those rare events where to solve it, all it takes is actually de-implementing something

4. May 2009, 15:02:16
gogul 
The top level domain .de deserves an other translator, Damen und Herren.

4. May 2009, 13:25:11
rabbitoid 
This goes to show how many people read the bug board
Well, I don't either, so I wasn't aware of it.
It's not quite the same, though: what I described doesn't need an opponent moving at all. It's a system to have a perpetual vacation.
I Don't know what's the solution, since I don't know how Fencer implemented the vacation / timeout system.

4. May 2009, 12:15:51
Luke Skywalker 
Subject: Re: Turtle trick #1245
rabbitoid: It's been reported some time ago.
http://brainking.com/en/ReadBug?bgi=1293

4. May 2009, 12:00:22
Fencer 
Subject: Re:
rabbitoid: Actually, bk.com domain belongs to Burger King.

4. May 2009, 11:58:52
rabbitoid 
Subject: Re:
gogul: And me, I'd love to see a brainking.burger, but I don't think it's going to happen

4. May 2009, 11:46:27
Fencer 
Subject: Re:
gogul: Top level domain?

4. May 2009, 09:29:46
gogul 
How is this part of an URL called, like .com, .org, .cs etc.? Well, howsoever, I'd love to see .kong. Brainking.kong

1. May 2009, 15:15:47
Czuch 
Subject: Re:
Bernice: I will keep you all updated....


Take your time...

1. May 2009, 09:17:50
Mort 
Subject: Re:ontrolling you brings them pleasure. If they can force you to react this gives them even greater pleasure
alilsassy: It fills the void, for a little while. That's why a serial harasser needs constant top ups.

But as you said.. just walk away and ignore them, thus returning the 'gift' to them.

1. May 2009, 09:15:09
Mort 
Subject: Re:
SL-Mark: To some respect you are correct, to some you are not. Abuse is a cycle, passed down from abuser to abused, which unfortunately leaves scars. If you are the 1 in 8.. well..... but for those who are not, especially as adults.. it does become the abused persons problem, as they now have to sort out the scars or live with them for the rest of their lives. There is no guilt on the abused.. although some feel like it.

Anyway, this is a complex... realistically individual matter to each abused person. So.. no more.

1. May 2009, 05:31:58
Bernice 
Subject: Re:
rod03801: I will keep you all updated....

1. May 2009, 03:36:17
rod03801 
Subject: Re:
Well this is all well and good, but there are systems here at Brainking that should keep Bernice from having to even see it. There has to be a way to get it to work correctly. From experience, I know that it can work correctly. I think if she follows a combination of coan.net's and czuch's advice it might work properly.

1. May 2009, 00:28:02
alilsassy 
Subject: Re:
Bernice:
You should never tolerate harassment or other users making you feel uncomfortable.
Verbal Abusers & Stalkers get a major thrill from making you angry. It is a cycle that repeats over and over again.
Abusing or Stalking is a matter of one person trying to control another. Controlling you brings them pleasure. If they can force you to react this gives them even greater pleasure. If you scream, rant and rave they win. If you panic. They win. If you make empty threats to them, they win. If you argue with a stalker, they win. If you run around telling all your friends and the stalker hears about it, the stalker wins.
So the simplest way to stop a stalker (in the early stages) is DON'T REACT. Make them get bored and move on.
I know it's frustrating, but alanback is right. Try to ignore him & he'll go away. Good luck

1. May 2009, 00:10:49
SL-Mark 
Subject: Re:
alanback: I do believe I understand what you mean, and to an extent would agree with you.
Excuse my extreme example below, as perhaps this was unfair.
Briefly, as this potentially interesting debate is best done off this board, the self conditioning that you imply, surely results in the de-sensitising of emotions and reactions. The very things that surely make us human and not machine.

30. April 2009, 23:43:51
alanback 
Subject: Re:
SL-Mark:Perhaps you misunderstand me.  No doubt a child abuser has a problem.  However, the shock and disgust to which you refer are entirely within the control of the viewer.  They serve no purpose other than to disturb the viewer's equanimity.

30. April 2009, 23:33:01
SL-Mark 
Subject: Re:
alanback: That is seriously flawed logic.
It is like saying that the emotions of shock and disgust most humans would experience when confronted with something despicable, e.g. child abuse, is our problem and not the abusers problem.

Furthermore, in an example of an advertised television programme which might cause offense, we can choose not to watch it. Bernice has no choice, but is rightly taking responsibility and control so that she may have a choice.

30. April 2009, 22:59:49
alanback 
Subject: Re:
Bernice:Because the real problem is not the "crap", but your reaction to it.  If you can control your reaction, you don't have to worry about controlling events outside yourself.  The easiest way to avoid being bothered by other people's behavior is to realize that it's not about you, but about them. 

30. April 2009, 22:43:42
Bernice 
Subject: Re:
Czuch: I have done that so lets see what happens now.....thanks

Alanback why should anybody have to put up with crap they dont want/need.........

30. April 2009, 22:34:27
alanback 
Subject: Re:
Bernice:Try telling yourself that whatever is going on is his problem, not yours, and you needn't worry about or be bothered by it.

30. April 2009, 22:28:21
Czuch 
Subject: Re:
Bernice: Try taking him off blocked users list, and then before you add him back on, then check his profile and there should be a link to remove him from your friends list then?

30. April 2009, 22:02:48
Bernice 
Subject: Re:
Modified by Bernice (30. April 2009, 22:03:27)
coan.net: I went to take him off "friends list" and on his profile all I get is to take him off my blocked user list :(

I have already taken him off and put him back on the blocked user list :(

30. April 2009, 15:50:12
coan.net 
Subject: Re:
Bernice: Do you also have him on your friends list? (if so, remove him)

Another thing to try - try to remove him from your blocked users list - and re-add him to see if that will help or not.

30. April 2009, 13:16:10
Bernice 
Subject: Re:
rod03801: this is during a game..........how can I retire from games with this idjit and not affect my BKR, or not actually give him a win in tournaments? by doing so?

30. April 2009, 13:11:01
rod03801 
Subject: Re:
Bernice: Hmm. That shouldn't happen. Seems like a strange bug? I don't get messages in games from someone I have on my blocked users list. I believe there used to be a work around where someone could send you game/fellowship/tournament invitations with messages even if they were blocked, but I believe Fencer fixed that one.

30. April 2009, 13:06:19
Bernice 
Subject: Re:
Modified by Bernice (30. April 2009, 13:06:52)
rod03801: games messages....I dont want to even talk the the useless idiot and yet I have to read his abuse and sexual suggestions....If he was built like Mel Gibson and had his money/ looks etc I might put up with it but he is an ugly, fat bugger LOL

he is on my "blocked users" list

30. April 2009, 12:56:01
rod03801 
Subject: Re:
Bernice: How are you receiving messages from him/her. In what form, I mean?

30. April 2009, 12:45:24
Bernice 
I have this IDIOT on my blocked users list.....I still keep getting abusive messages.....why? and how can I stop it............

29. April 2009, 19:40:16
Niki 
Subject: Re: favourite boards question
rod03801: :-) It's good to be back, thankyou ! Had forgotten how addictive it was though !!! And it was obvious once you'd told me where to look .. couldn't see it for looking ;-D

29. April 2009, 19:34:44
rod03801 
Subject: Re: favourite boards question
Niki: You're welcome, and welcome back.

29. April 2009, 15:29:14
Niki 
Subject: Re: favourite boards question
rod03801: Thankyou very much :-)

29. April 2009, 15:09:28
rod03801 
Subject: Re: favourite boards question
Niki: Of course if you meant Fellowship discussion boards, you can remove those from the "Favorite Boards" list the same way. However, those discussion boards will still show up in the "Fellowships" list, just below the "favorite boards" list. The only way you can remove those on THAT list, is to leave the fellowship.

29. April 2009, 15:07:51
rod03801 
Subject: Re: favourite boards question
Niki: I can't think of any public boards that are not available to Pawns. (Except for Members Only board). However, any board you want to remove from your "Favorite Boards" list, is very easy. Go to the board, and slightly below the description of the board, you will see "remove from favourite boards". Just click that, and it will vanish.

29. April 2009, 15:04:50
Niki 
Subject: favourite boards question
Hi, sorry, this may be the wrong board, and a really obvious question .. I haven't been here for a very long time, though I was here right at the start :-) But it means I've forgotten how to do silly stuff, and just can't seem to find the answers anywhere .. how do I 'manage' my favourite boards now ? for example I wish to delete a board that I know longer have access to as I'm not a member (don't worry fencer, think I may be rectifying that soon ;-D)

28. April 2009, 13:48:42
Bwild 
are we going to see no limit hold-em tournaments anytime soon?

28. April 2009, 13:30:05
Fencer 
Subject: Re:
MadMonkey: Although BrainKing contains many daemon processes, stalking in the depths of logical instructions and terminating ghosts in the machine, none of them is instructed to delete fellowship teams.

28. April 2009, 13:27:15
MadMonkey 
Subject: Re:
Fencer: If it was a Team we were part of, or had a reason to go and look at i would agree BUT i can see NO reason why Me or LB would even look at the 2 Teams involved, as they are not exactly the most popular ones here

To delete 2 separate Teams accidentally , which would include ticking the little box is VERY unlikely

28. April 2009, 13:17:17
Fencer 
Subject: Re:
MadMonkey: Because either you or the Little Boss deleted them. Accidentally, most likely.

28. April 2009, 12:52:30
MadMonkey 
Just noticed something while going through the Madhouse Teams.

Why all of a sudden have i not got Small Pente & Small Keyro Pente Teams, and it wants me to create them AGAIN.

Why did they un-create themselves

28. April 2009, 07:57:25
Hrqls 
Subject: Re: Turtle trick #1245
we know he is slow .. we know the way he is using his vacation day settings .. if you have something with him .. contact him personally via a pm

27. April 2009, 17:49:47
alexlee 
Subject: Re: Turtle trick #1245
rabbitoid:
Now be nice, he made 28 moves today, he must be exhausted.

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