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 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

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<< <   23 24 25 26 27 28 29 30 31 32   > >>
8. Noviembre 2006, 23:01:00
Walter Montego 
Asunto: Re: Dark Chess on Buho 21
Matarilevich: I played three games there after using a translator and your advice posted here.

It's definitely different playing Dark Chess live. I don't like their version of it too much though. Not enough information and you're forced to guess way too much. It doesn't show captured pieces, nor the pieces in front of Pawns. It's still cool and I'm hoping to see the game in other places. BrainKing's or IYT's version would be a very good way to play it live. Thanks again for the link tipau.

15. Noviembre 2006, 13:32:44
King Reza 
Loop Chess Tournament, with Brains Entery Fee.  Those interested are welcome to join.

15. Diciembre 2006, 11:59:52
goodbyebking 
Asunto: 8x8 variants tournament
Modificado por goodbyebking (15. Diciembre 2006, 23:00:11)
Here are some fairly fast variants to play in a tournament setting...
Rated only, <1801 BKR

20. Diciembre 2006, 13:58:48
Endorfin 
Asunto: Re: A thought.
bobwhoosta:
Hello, thanks for your opinions about FRC. I agree with you in most cases. Yes openings are destroying chess at the highest level but beginers dont feel that. You also claimed that all starting positions are equal. I must correct you - they are not equal at all (use Fritz 10). In some positions white has quite big advantage (unluckily it is also classical chess position). So there is a rule how to make the game absolutely balanced: as a white I make first move and then you decide which colour you want to play. So one has to be very careful in making first move. Eg. 1.e4 is very strong move so most players should take it - but if you make b3, c3 - the game is very fairplay.
This should be widely applied in FRC - the perfect game of chess is created...
With regards ---Endorfin

20. Diciembre 2006, 20:06:13
SMIRF Engine 
Asunto: Re: A thought.
Endorfin: Because of the fact, that a Chess960 (FRC) starting position is created just immediately before the first move has to be made, theoretically existing advantages of one side do not at all have that value as in traditional chess, where the positions have been analysed for centuries. Thus there is no need to change the basic chess rules at all. Regards - Reinhard.

8. Enero 2007, 05:56:51
joshi tm 
Asunto: Cheversi
Does black have an advantage for having the last turn?

8. Enero 2007, 06:26:27
goodbyebking 
Asunto: Re: Cheversi
joshi tm: Huge.

8. Enero 2007, 15:26:44
coan.net 
Asunto: Re: Cheversi
Marfitalu: Having the score hidden would just take extra time since anyone can sit there and count up how many squares are being attacked.

I had 2 ideas about it so far.

1. Make black use his queen in the first 3 moves of the game instead of keeping it until the end.

2. Possible make some sort of handicap points for white to start out with to make the match more even.

8. Enero 2007, 16:56:25
joshi tm 
Asunto: Re: Cheversi
BIG BAD WOLF: Give black some penalty points (say -5.5) then a draw can't occur too.

8. Enero 2007, 16:58:52
furbster 
Asunto: Re: Cheversi
BIG BAD WOLF: "since anyone can sit there and count up how many squares are being attacked."

I might be acting dumb, but i don't entirely get the scoring. I probably wouldn't play if i had to add up the points as well.

8. Enero 2007, 17:03:11
joshi tm 
I just read a rules update. But that does nothing about Black's advantage!

8. Enero 2007, 17:09:54
coan.net 
Asunto: Re: Cheversi
furbster: That is what I was getting at - there is no point in hidding the points since if someone "really" wants to know how many point there is, they can sit there for 3 minutes and figure it out. When I play, I try to play and move on so hiding the score would only slow down game play.

Basicly it's how many spaces your pieces are attacking. So on the first move, if you put a rook in a corner space, you would have 14 points (for "attacking" 7 in each direction). If then the player places a piece right next to your rook, they would take away 7 points from you since you are no longer attacking in that direction.

8. Enero 2007, 17:47:17
furbster 
Yeh, i get you now, i agree it's pointless to take away the scoring.

8. Enero 2007, 21:33:42
stegosaurus 
Asunto: cheversi
I have a question about the diagram in the cheversi rules. Why is it that the square with the black knight is higlighted but the square with the black queen is not? They are both being attacked by white.

8. Enero 2007, 21:43:57
Luke Skywalker 
Asunto: Re: cheversi
kaluza:
1) the diagram is wrong
2) the rules are wrong
3) read this: http://brainking.com/en/News?tp=93

9. Enero 2007, 04:15:49
stegosaurus 
Asunto: Re: cheversi
Luke Skywalker: Things are changing too fast for me to keep up.

10. Enero 2007, 04:54:03
Walter Montego 
Asunto: Re: Cheversi Turns
Modificado por Walter Montego (10. Enero 2007, 04:59:30)
furbster: Why not do as in Connect6 for the turns? Have White make the first move of one piece, then Black places two pieces, then White places two, Then Black places two, then White places two, then Black places two, then White places two, then Black places his last two, and White places his last piece and the game is over. Would that even the game any?

Move 1: White 1 piece
Move 2: Black 2 pieces
Move 3: White 2 pieces
Move 4: Black 2 pieces
Move 5: White 2 pieces
Move 6: Black 2 pieces
Move 7: White 2 pieces
Move 8: Black 2 pieces
Move 9: White 1 piece

10. Enero 2007, 04:56:37
Walter Montego 
Asunto: Re: Cheversi Turns
furbster: Another way would be to require them to be placed in a certain order. Queen first, then Rooks, then Bishops, then Knights, and the King last. Or the reverse of this scheme.

10. Enero 2007, 11:40:11
WhisperzQ 
Asunto: Re: Cheversi Turns
Walter Montego: That sounds like it might be a solvable problem ... maybe one of the programmers could put some thought to it ... I expect standard chess would be the same if the piece movement order was pre-ordained.

10. Enero 2007, 15:54:56
coan.net 
Asunto: Re: Cheversi Turns
Walter Montego: The plan is already to make white first use King, and black use Queen. I've played it that was a few times as a "test", and found that white no longer gets blown out of the water. I was still able to win as black during those test, but that did not take into consideration the other changes to the game about what space scores what - so it should be a lot closer doing that.

The connect6 type of moving - that is also a interesting idea. Just looking at it, without making black use his queen early - I would still say Black would have an advantage because on their next to last move, a rook & queen places could attack a lot of the board that white would not be able to block with just one piece..... but I would have to play it to know for sure.

11. Enero 2007, 08:00:06
joshi tm 
Asunto: Dice Chess
Can the dice be put on the top of the page?

11. Enero 2007, 09:26:05
Fencer 
Asunto: Re: Dice Chess
joshi tm: I like it at the bottom.

11. Enero 2007, 14:09:28
mangue 
Asunto: dice chess
what is the probability to start with a Pawn ?
1/2 (only two types of pieces are movable)
or
8/10 (ten out of the twelve movable pieces are pawn)

Thanks for answer

11. Enero 2007, 14:15:16
danheg 
Asunto: Re: dice chess
mangue: if you roll a 2 and have no knights, do you lose a turn?

11. Enero 2007, 14:22:15
mangue 
you never get an impossible dice

11. Enero 2007, 14:24:49
danheg 
Asunto: Re:
mangue: thanks

11. Enero 2007, 15:03:06
Pafl 
Asunto: Re: dice chess
mangue: Should be 1/2 ... from my experience. Actually, I think the dice are programmed just like the backgammon ones (1/6), they are only re-rolled when a given move is impossible (that said, I hope that in a stalemate position the dice do not "freeze" rolling on and on and on .... :-)

11. Enero 2007, 15:13:16
mangue 
yes,I think 1/2 too.

11. Enero 2007, 15:46:53
nabla 
Asunto: Cheversi
Instead of making tries or educated guesses in order to make the game more balanced, why not using the "pie rule" ? It has the great advantage of getting rid of the burden of finding the fair opening conditions and passing this burden to the players.
Here is how it works (in the case of a game with an advantage to Black) : Player A (White) plays his first move, Player B (Black) plays his first move, and then Player A has the right to choose between playing on normally or reversing the colours. In the latter case, Player B takes White, starting from the same position.
The effect is that Black has to find the first move that doesn't give too much of an advantage to either player. The slightly annoying side effect is that White will try to find a first move after which all responses lead to an unbalanced position.

11. Enero 2007, 16:14:29
dameningen 
Asunto: Re: Cheversi
Yay the dice chess was added which I asked over a year ago.
nabla: It can be made like that one player makes 1,2 or 3 first moves and then the other one picks the side.

11. Enero 2007, 16:17:08
nabla 
Asunto: Re: Cheversi
dameningen: You are right, it is probably better if the same player made one move for White and one move for Black before the others picked the side.

11. Enero 2007, 17:06:40
grenv 
Asunto: Re:
Pafl: If it's not 1/2 you couldn't play this game easiliy across a board.

I'm guessing the stalemate position will be identified prior to rolling. In fact if it's smart there will be absolutely no re-rolling, you just program the randomizer with the number of posibilities prior to rolling, if it's 0 the game is a draw.

11. Enero 2007, 20:03:03
mangue 
Modificado por mangue (11. Enero 2007, 20:04:12)
well, draw means no piece can move, this is quite exceptional since there is no chess.

maybe something like : http://brainking.com/en/Board?bc=6&plla=107848

12. Enero 2007, 15:01:14
whirlybabe 
Asunto: Shortest Dice Chess game?
Here's one for the record book until a shorter one comes along. :-D

Dice Chess (xeribolus vs. whirlybabe)

12. Enero 2007, 15:23:05
Pafl 
Asunto: Re: Shortest Dice Chess game?
whirlybabe: LOL, poor xeribolus :-)

12. Enero 2007, 15:26:05
furbster 
Asunto: Re: Shortest Dice Chess game?
whirlybabe: Finished on the 10th, same bad luck. Dice Chess (Marfitalu vs. furbster)

12. Enero 2007, 20:13:43
mangue 
Dice Chess (mangue vs. knivefer) in 4 too
I guess the shortest will be in 3 soon

13. Enero 2007, 01:11:51
panzerschiff 
Asunto: Re:
mangue: I am curious why not two dice instead of one? A second die would allow a distribution of faces more equivalent with the number of pieces. I haven't played "Vegas Fun Chess" in a while but it seems on two dice there were 4 faces for pawns, 2 each for Knight, Bishop and Rook and 1 for the King and Queen. There also might have been a "variant with 3 faces for pawns and a wild card that allowed you to move anything. Vegas Fun chess, I think also allowed the king to move freely out of check. The checking player also had a free move to continue his attack after a check. Perhaps the last rule might be difficult to program in?

13. Enero 2007, 15:09:57
grenv 
Asunto: Re:
panzerschiff: With 2 dice do you choose between them?

13. Enero 2007, 16:40:52
panzerschiff 
Asunto: Re:
grenv: Yes the game I played allowed you to choose between the two die roll choices as well. It reduced the possibility of not being able to move anything.

13. Enero 2007, 18:20:18
joshi tm 
Asunto: Re:
Modificado por joshi tm (13. Enero 2007, 18:20:27)
grenv: or you could play it so;

At end of turn, re-roll the dice you used.

13. Enero 2007, 21:59:08
Lawless 
Asunto: Re:
panzerschiff:
Maybe you would like six dice, each with a different number?

13. Enero 2007, 22:06:40
Lawless 
Asunto: Re: dice chess
mangue:
Indeed, this is a very important questions. It absolutely has to be 1/2, not 8/10. That's because when you play with a real chessboard and die, the chance is 1/2.

14. Enero 2007, 01:41:15
panzerschiff 
Asunto: Re:
Lawless: Six would definitely take the randomness out! However I am just trying to desribe a commercial variant that I played a long time ago in the 1980s. I never owned it and my memory may be a bit foggy. However foggy or not, with dice chess one still has to balance randomness with skill. With too many dice you might as well just play chess, and with too few there is no skill. One die seems too random for me, and those 4-move games published below must not have been that much fun to play for either side.

14. Enero 2007, 23:12:48
hexkid 
Asunto: mid-game image in Cheversi rules
Shouldn't the image have a White King and a Black Queen? :)

15. Enero 2007, 13:59:01
WhisperzQ 
Another option for the die would be to use a 16-sided D+D die.

15. Enero 2007, 17:34:17
grenv 
Asunto: Re:
WhisperzQ: 16 sided? there was only 12 and 20 ,as dictated by geometry. To get 16 you'd need to roll 2 4-sided dice. The first would be 0, 4, 8 or 12 and the other 1,2,3,4.

15. Enero 2007, 19:17:31
Mort 
Asunto: Re:
grenv: Uh uh. They sold 16 sided die when I played it.

15. Enero 2007, 19:53:17
hexkid 
Asunto: Re:
grenv: Nowadays there's dice of all kinds :)

Result of the throw of dice "8d23" :

13 + 5 + 23 + 7 + 8 + 20 + 13 + 18 = 107

15. Enero 2007, 20:19:09
grenv 
Asunto: Re:
Jules: i remember an 8-sided dice actually, which wasn't a regular shape. 16 is probably possible as well, though I never saw it while I played.

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