Kasutajanimi: Salasõna:
Uue kasutaja registreerimine
Tsensor: Fencer 
 Ataxx

Discuss about the Ataxx game or find new opponents.


Sõnumeid ühel lehel:
Vestlusringide loetelu
Sa ei tohi sellesse vestlusringi kirjutada. Madalaim lubatud liikmelisustase sellesse vestlusringi kirjutamiseks on Ajuettur.
Režiim: Igaüks võib postitada
Otsi sõnumite hulgas:  

25. september 2006, 10:28:30
pedrored 
Teema: ataxx rules

There is something strange in this game, this is not the game I played before




I played this game in Richard's Pbem server
These are the rules, with a difference in the jump movements. Infact you have to jump with the "horse move" too. For example from A1 you can jump also in B3 and C2


Object of the Game
The object of the game is to have the majority of your colour discs on the board at the end of the game.
A Minute To Learn
Black places two black discs and White places two white discs as shown in Figure 1. The game always begins with this setup.

A B C D E F G
1 o . . . . . x
2 . . . . . . .
3 . . . . . . .
4 . . . . . . .
5 . . . . . . .
6 . . . . . . .
7 x . . . . . o
Figure 1

A move consists of either a "growth" or a "jump". A growth is when you select one of your pieces and place a new piece in an empty adjacent space, including diagonally. A jump is when you select one of your pieces and move it to an empty space that is two position away. This includes diagonals and "knights moves".

j j j j j
j g g g j
j g . g j g = valid "growth" destinations from the center
j g g g j j = valid "jump" destinations form the center
j j j j j

Once placed, any opponents pieces that are adjacent to the new piece (either through growth or jump) are flipped the to the moving player's colour.

If you are unable to move on your turn, you are skipped. There is a chance that your opponent may be forced to make a move that will let you move again.


 


 


 


25. september 2006, 11:14:50
pauloaguia 
Teema: Re: ataxx rules
pedrored: I've been doing a little digging. Every page I find with Ataxx rules specifies a square area that you can jump to, so it includes the knight-type jump.
Seems like the rules were not entirely correctly interpreted when it was implemented here but that's for Fencer to say something about and correct if that's the case.

Since you've played this before, what's your oppinion about the difference in the rules? Does it make the game easier, harder, more biased towards one of the players...?

25. september 2006, 17:54:33
Fencer 
Teema: Re: ataxx rules
pauloaguia: Looks like I misinterpreted the sentence "Player take turns to move any one of their pieces to any square up to two steps away, including diagonally." I don't like what a rules page does not contain screenshots or diagrams, because there are more ways to understand the phrase "two steps away".
However, I can add this rule to the current implementation of Ataxx here.

25. september 2006, 16:51:24
MadMonkey 
Teema: Re: ataxx rules
pedrored: I can see no reason why we can not have a version (maybe called Knight ataxx) where we can use the knight move. Who wants to suggest it on the Feature Request board ?

Kuupäev ja kellaaeg
Sisselogitud sõbrad
Lemmik-vestlusgrupid
Sõpruskonnad
Päeva vihje
Autoriõigus © 2002 - 2024 Filip Rachunek, kõik õigused kaitstud.
Tagasi algusse