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 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

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- invitations to games (you can also use the New Game menu)
- information about upcoming tournaments
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Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


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11. August 2011, 05:14:08
Walter Montego 
Emne: Analogy of types of war regular Chess to Embassy Chess to Atomic Chess
Regular Chess is medieval war with knights, arrows, and elephants.

Embassy Chess is eighteenth century war with much the same weapons and some stronger ones brought in with diplomats and leaders.

Atomic Chess really is war with nukes, bomb shelters, and Mutually Assured Destruction! It's played with a hair line trigger for destruction on every move.

11. August 2011, 11:24:40
WhisperzQ 
Emne: Re: Analogy of types of war regular Chess to Embassy Chess to Atomic Chess
Walter Montego: Elephants? ... I also think that Atomic Chess is also so very 20C where reckless abandon is rewarded and minions get to carry on their meaningless lives while their generals' fragility is exposed such that the nearest pop will see their demise :)

11. August 2011, 13:04:40
grenv 
Emne: Re: Analogy of types of war regular Chess to Embassy Chess to Atomic Chess
WhisperzQ: Not sure about that, seems to me reckless abandon will lose Atomic Chess very quickly.On the contrary accuracy and discipline are paramount.

11. August 2011, 17:27:53
Walter Montego 
Emne: Re: Analogy of types of war regular Chess to Embassy Chess to Atomic Chess
WhisperzQ: Yes, elephants. I think of the Rooks as elephants, marching in a straight line destroying things in their path. Bishop are like arrows or archers, and the Knights already are what they are.

Pawns are the foot soldiers in all of three of the games, but even in Atomic Chess they end up being more important than the strongest piece on the board in many games.

The King is like leaders since the end of the middle ages and beginning of the renaissance, not the strongest piece and surrounded by underlings who are all more powerful than he is, but whom all depend on his leadership to carry the day.

The Queen, Marshall, and Cardinal are the power of the game that they're used in, but are vulnerable to all sorts of palace intrigue and plots from the minor pieces and Pawns..

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