Brugernavn: Kodeord:
Ny bruger registrering
Moderator: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Liste over diskussionsborde
Tilstand: Alle kan skrive
Søg i meddelelser:  

24. Maj 2009, 06:20:40
Herlock Sholmes 
Emne: Trojan Horse Chess - new game proposal
hi, this time something for mass destruction lovers ... it's basic layout is identical to Massacre Chess but philosophy behind it is very different ... nobody can say how many moves it will take to play it ...but one thing is for sure ... it will be much less than Massacre Chess ... ok, so we have randomly distributed 64 pieces, 32 for white and 32 for black player ... 8 pieces for each "denomination" ... here is the mechanism of the game ...
1. White starts and take any chosen piece of its own color OUT of the board ALONG with all the black pieces that are under direct attack of this piece ...
2. This move will create a gap on the board ... and now is black's turn ... he/she plays the same way like white player taking any chosen piece of its own ALONG with all white pieces directly attacked by this piece ...
3. Game continue this way ...
4. In this game players collect points for every piece taken MINUS the value of its own piece ...
5. When one of the players CANNOT attack anymore opponent's pieces, he/she has to PASS and the opponent has the last move in which he/she either passes or attacks last time ... here the game ends ...
6. The player who collected more points is the winner..
when the sums are equal it's a draw ...
***
Now, how are we calculating the points for pieces ...?
All the pieces have their MAX attacking values and MIN attacking values ...:and everything in between ...
Let's take for example Knight ... in the middle of the board it can attack 8 fields, but put it i the corner it can attack only 2 fields ... on the edge it can attack 4 fields and on the second row or column it attacks 6 fields ...
lets look at the bishop ... in an open field it attacks 4 fields and in the corner only one field ... on the edge only 2 fields ... the same for a rook and a queen ... so, position on the board assigns RELATIVE value point for each chess figure ... and this is the way we are going to employ while calculating our gain/loss after each move ... as you can see we cannot assign fixed values for our figures... it simply changes from game to game ...
***
Some strategy ? Try to look for YOUR pieces with relatively low "board value" that attack those with bigger values ... watch for edge and corner low value pieces ... try to catch those closer to the middle of the board ... knights can be a powerful Trojans while in the 6x6 portion of the board ... watch for "jewels" like bishop with its 4 points, attacking (for example) 2 queens and two Knights giving you net 28 points ...
Watch for brutal gaps that will be bigger and bigger after each move ... these gaps opens new fields for long range TROJANS ...
And now it's time to rest.
Wish you a great summer,
Andy.


Dato og klokkeslæt
Venner online
Favoritborde
Sammenslutninger
Dagens tip
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Tilbage til toppen