Pls sign up -> 800 ;) single elimination for 8, Fisher's clock 3/0.8/15 with autopass
Line4 - I need 6 players more Anti Line4 - 7 Linetris - 6 Swap Five in Line - 2 Lines of Action - 2 Scrambled Eggs - 3 Grasshopper - 7 Battleboats - 4 Triple Dice Poker - 3 Frog Legs - 4 Triple Dice Poker 6D - 3
Pls sign up -> 700 ;) single elimination for 8, F/C 3/0.8/15 Anty Line4 - 2 Linetris - 1 Small Pente - 1 Small Keryo Pente - 2 Open Keryo Pente - 1 Five in Line Pro - 3 Five in Line Swap - 2 Lines of Action - 1 Battleboats - 2
okjb: I apologize! I told you I accidentally had you on block, I have no one on block and have never had to... so why would I block you? I think it was because I accidently clicked it when I was looking at your profile...
Anyways, I am interested in playing some C5... send me an invite if you are interested also!
By the way, if You are five in a line player, try this: game is called 'mini gomoku' invented by one of top polish players (Adifek): rules are swap five in a line, but each player put new stones only during first 15 moves (30 moves total), after that, in next turn you pick up one stone and put it in other place (no more 'new' stones on board) moves that doesn't win: you have 6 stones in a row and you pick up one, this isn't winning move
draw is after 70 moves (first 15 putting + 55 moving) or when position on board is repeated three times in 6 next moves
Emne: Proposition for the new game similar to Connect6 and Renju
Proposition for the new game similar to Connect6 and Renju
The game "Connect5"
The rules are the same as in Connect6 with two differences: 1. It is necessary to place FIVE or more pieces in a solid row vertically, horizontally or diagonally. 2. It is prohibited for each players during the same move to put both pieces at the same line (vertical, horizontal or diagonal).
Motivation: The game is more close to Renju/Gomoku since it is necessary to place FIVE pieces in a row (not 6 as in Connect6). The three is not a threat to win in one move but it is necessary to close three from at least one side (if there is no own forced play). So, the game is similar to Gomoku/Renju, moreover, as rule, the playing is going at two flanks simultaneously. There exist wins by means of "fouls", for example, if to place by one move two fours such that the defending points are on the same line. In some sense, it is similar to fouls in Renju. It is very hard to win in early opening since to defend to more easy than to attack in the case of small number of pieces on the board. Therefore, the knowlenge of the opening theory has not significance. But in the case of big number of pieces on the board the possibilities for attacks are growing strongly because of "fouls" ideas.
The implementation of this game is very easy on the base of Connect6.
For Czech players: If you are interested in this game, please, translate this text for Czech forum.
Tilpasset af Mousetrap (5. December 2006, 21:20:07)
Could do with one or more people to join our five in line team. If you are not already in a team and are interested please join up and enter our team and any other line team you are interested in. Fellowship is The Good, the Bad and the Ugly Thanks very much!
Do you like to play line games or want to learn? If you do, you should join the Official Lines Fellowship! We have line teams for almost every game as well as tourneys coming more and more! Sign up if you would like to join for teams, tourneys, lots of games, and the chance to better your game!
Pedro Martínez, Hrqls: Thanks for speaking up for me. What you say (about the program and the testing) is exactly correct.
It's easy to test the program myself, but during testing I'll make the same errors (sort of, if you are a programmer you'll know how to read that statement) as during programming, so it is worthwhile to get some independent test data. Or what do you think is the reason that m$ releases so many buggy "operating systems"?
And, on the other hand, what's wrong about letting the program play here? You don't need to play it if you don't want. I state clearly in the profile and in the game invitations that its a program. I don't cheat with it. Luke Sywalker doesn't use the program to help with the moves, and R2D2 only makes the moves from the program, even if I (the person) know that the moves are complete crap.
I'm no expert but I think the more people it plays the more data Luke can gather in order to improve the program. If he plays against it just by himself, the program might learn how to beat Luke but not more advanced players.
Pedro Martínez: the author should test the program in the very beginning :) it's not THAT complicated. Luke Skywalker manually enter each move from the opponent, so he can play against his program until it wins against him, and once it's done share with the crowd. Don’t you think so?
eagle eye: no, the progam doesn't post; it's me. it also doesn't read the web sites and post moves automatically; I'm operating it, feeding it the moves of the opponents and relaying its moves back to brainking.
The only thing the program can do is play five in line (and pro), and it can't do this very well. That game was from the previous version, in the meantime I've improved it and it plays much better now (but still very bad. at least it doesn't move in the corner now).
5 line is slightly flawed, a top program will "NEVER" lose if it gets to go first. There is a significant advantage to going 1st in this game. Essentially it is a forced win for the person who goes first.