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Modérateur: rod03801 
 Ludo

Discuss about the Ludo game or find new opponents.

Ludo rules

A game by any other name....

I Love Ludo Hall of Fame...How many passes have you had in one game?


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29. Mars 2006, 23:34:28
Adaptable Ali 
Sujet: Re: New Moderator !!!
Skittles: Congratulations

29. Mars 2006, 23:19:07
Skittles 
Sujet: Re: New Moderator !!!
Rose: lol Thanks!

29. Mars 2006, 23:18:37
Skittles 
Sujet: Re: New Moderator !!!
Eriisa: Thank you!!

29. Mars 2006, 21:13:27
Rose 
Sujet: Re: New Moderator !!!
Eriisa: Good luck chuck, er skittles!

29. Mars 2006, 20:51:04
Eriisa 
Sujet: New Moderator !!!
Everyone please welcome Skittles at our new moderator!!!

29. Mars 2006, 05:41:11
mctrivia 
Sujet: Re: Ludo Variants
Vikings: Why wouldn't there be a move? Unless you moved to the end. If you did get all your pieces in the end it would just flash up the red screen saying you can't make any valid moves.

Now I guess you should be able to chose the order of dies to use. You would probably want to use the 1 first to get out then the 6 to move ahead. You may also may want to use the 3 then the 5 so you can move ahead 8 spaces landing on someone in the middle.

29. Mars 2006, 04:09:28
Vikings 
Sujet: Re: Ludo Variants
mctrivia: I am no programming genius, but I would think that it would be harder than backgammon, the problem as I see it is when you get to the 3rd or 4th roll and there is no move to be made because of the choice that you made earlier

29. Mars 2006, 03:59:33
mctrivia 
Sujet: Re: Ludo Variants
Vikings: I disagrea that spliting moves and bones roles would be a programing night mare. The computer just keeps giving you dies until you roll something other then 6 or 1(going back to my variant) and you then can use each die in order one at a time.

I.E. A little arrow points to the first die. I click on the person I want to move that far then the arrow advances to the next die and I chose the same piece or another one.

As for autopass that would be very nice but unfortunetly Fencer has an eversion to it so it will not happen.

I personally think that a 4 playuer game should play out for secound third and fourth place. If someone times out there pieces are removed from the board and they automatically come 4th.

29. Mars 2006, 02:14:44
Vikings 
I think that being able to split the moves and bonus rolls would make for a programing nightmare so the use 2 dice everytime would probably be the best solve.
I think the game should be played out for 2nd-4th for ratings sake

28. Mars 2006, 19:26:19
coan.net 
Sujet: Re: Ludo Variants
Kipling:

28. Mars 2006, 19:23:58
Bwild 
Sujet: Re: Ludo Variants
BIG BAD WOLF: your one to point out someone elses grammer.
my grammper dont like it.

28. Mars 2006, 19:20:29
Eriisa 
Sujet: Re: Ludo Variants
Kipling:

28. Mars 2006, 19:19:54
coan.net 
Sujet: Re: Ludo Variants
Kipling: You know that annoys people when that word is used. "a lot" is two words - a lot, not alot.

28. Mars 2006, 19:16:13
Bwild 
Sujet: Re: Ludo Variants
BIG BAD WOLF: auto-pass would solve alot.

28. Mars 2006, 19:13:33
coan.net 
Sujet: Re: Ludo Variants
Eriisa: Of course now that I think about it, a 4 player version is not really a variant - but should be an additional option to the current game (and of course an additional option to any variants that might also happen.)

I still think if a person is able to roll 2 dice every time (no bonus roll if you roll a 6 or anything like that), plus if you are able to get out on a 1 or 6 - both those things together will be able to help speed up the game. (Since the slow pace of the game at times seems to be one of the bigger complaints)

28. Mars 2006, 18:39:36
Eriisa 
Sujet: Re: Ludo Variants
BIG BAD WOLF: I still think the 4 player game is the best idea.

28. Mars 2006, 18:35:16
Adaptable Ali 
Being able to seperate the dice i think is the best one

28. Mars 2006, 18:33:44
Bwild 
modifié par Bwild (28. Mars 2006, 18:36:29)
my guess is more than 2 will never happen...therefore I like McTivia's original suggestion of getting out one both ones and sixes...and being able to seperate the dice. throw in "auto-pass an it could be called "hyper Ludo"

28. Mars 2006, 18:23:51
Pedro Martínez 
Sujet: Re: Ludo Variants
modifié par Pedro Martínez (28. Mars 2006, 18:24:06)
BBW: Two thirds of yours and a third of Watford's.

28. Mars 2006, 18:21:30
Adaptable Ali 
Sujet: Re: Ludo Variants
BIG BAD WOLF: Half of your suggestion and half of Mctrivia's

28. Mars 2006, 18:08:01
Bwild 
Sujet: Re: Ludo Variants
BIG BAD WOLF: tourny's divided into games with up to 4 players each with a deciding game of the individual winners would be very interesting.
problem would be...someone with 700 games who only plays at the last moment...would stretch he matches out to years to finish

28. Mars 2006, 18:03:05
coan.net 
Sujet: Ludo Variants
mctrivia posted this on Feature Requests, but I thought it would be interesting to discuss what we all would like to see in a Ludo Variant if Fencer was to make one.

mctrivia's suggestion:

1) Rolling 6 or 1 will get you out
2) Get to roll again if you roll a 6 or a 1
3) Consective rolls do not need to be done on the same piece. Can use 6 to get out then use next move on a different piece to move.
4) 4 players if possible.

My Suggestions:

1) Rolling 6 or 1 will get you out
2) Roll 2 dice every time. Even if you get a 6 or 1, you get no "bonus" roll
3) Yes, you can use 1 dice on one piece, and the other dice on another pices if wanted.
4) Oh.... yes, 4 player version would be good. Question: If someone wins, do the others play for 2nd & 3rd place, or whoever is closer to finishing is put into 2nd place? Also if someone resigns or times out, do their pieces get removed from the board and the others continue to play? (leaving the removed player in 4th place.)

What other ideas do people have. Maybe if we can come up with 1 set of "variant" rules that most people agree with, we might have a beter chance to get Fencer to make it. Ludo has recently taken over as the 2nd most currently played game on the site, passing Hyper Backgammon (and only behind regular backgammon).

28. Mars 2006, 09:26:00
Groeneveld 
than i shall think about it....

28. Mars 2006, 02:54:13
Eriisa 
Sujet: Re: Ludo Moderator
Kipling: Thanks, I had thought that, but I hadn't had time yet to look it up.

28. Mars 2006, 01:59:47
Bwild 
Sujet: Re: Ludo Moderator
mctrivia: no problem

28. Mars 2006, 01:57:54
mctrivia 
Sujet: Re: Ludo Moderator
Kipling: thanks.

28. Mars 2006, 01:56:01
Bwild 
Sujet: Re: Ludo Moderator
mctrivia: sure..I'll pm you with the details.

28. Mars 2006, 01:54:13
mctrivia 
Sujet: Re: Ludo Moderator
Kipling: Yes.

28. Mars 2006, 01:52:27
Bwild 
Sujet: Re: Ludo Moderator
mctrivia: do you mean fellowships?

28. Mars 2006, 01:50:46
mctrivia 
Sujet: Re: Ludo Moderator
Kipling: Really I didn't know that. Do you know how to set moderators in chat rooms?

28. Mars 2006, 01:49:21
Bwild 
Sujet: Re: Ludo Moderator
mctrivia: and to be main mod..be a paid member at least 6 monthes.

28. Mars 2006, 01:45:24
mctrivia 
Sujet: Re: Ludo Moderator
Groeneveld: Pretty sure you need to get a paid membership first.

Brain Knight 1 year 20EUR
Brain Rook 1 year 30EUR
Eternal Rook life 300EUR

27. Mars 2006, 23:13:20
Groeneveld 
Sujet: Re: Ludo Moderator
Eriisa:

I am interested
could you tell me what to do
keep an eye on the forum,and on the message that are placed there??

27. Mars 2006, 19:46:35
Eriisa 
Sujet: Ludo Moderator
I would like for someone to take over moderation on this Ludo board. If you are interested, please send me a PM.

Qualities and that we look for in a moderator can be found at the bottom of the page on the UserAgreement

21. Mars 2006, 14:10:05
Bwild 
luck of the cyber die

21. Mars 2006, 07:28:35
Adaptable Ali 
Sujet: Re:
BerniceC: Rose is having the same problem with our game too.

21. Mars 2006, 07:12:25
Bernice 
modifié par Bernice (21. Mars 2006, 07:21:03)
look at this....20 moves so far with out a 6....

http://brainking.com/en/ShowMove?g=1471779&m=67

***edited to make it 20***

19. Mars 2006, 11:57:31
Hrqls 
Sujet: various rules
we also have different rules for a cards game called 'klaverjassen' (i think its called 'spades' in english)

i live in alkmaar, close to amsterdam, and studied in amsterdam where i played the game a lot

my gf studied in leiden, close to rotterdam, where she learned the game.

there are 2 sets of rules, the amsterdam type, and the rotterdam type, everyone in the netherlands knows which type they play, and most know both sets of rules

before we play a game we agree upon which rules we use

both types are still called klaverjassen though :)

(my gf also learned scrabble in a different way, she has a different boardgame called 'boardscript' which has a few different rules, but its still mainly scrabble, we play that game most of the time now.)

the scrabbles have different names and different rules

the klaverjassen types however have the same name, just different sets of rules which we agree upon (and we also did in college when played the game with people from either amsterdam or outside :))

19. Mars 2006, 10:50:40
Hrqls 
in the netherlands this game is known as 'mens erger je niet'

which translates to 'man, dont be upset'

this translates to the same name as the czech one it seems.

we use different dice rules though. when you roll a 6 you can move a piece in, or move another piece already on the board for 6 steps, you then roll the die again, the new roll can be used with any piece you like, etc. when you cant use the die then your turn is over. but you dont have to move any pieces back.

i guess we use the czech name, but the english rules ... maybe because we are located in between geographically ? ;)

i like it when any rules though .... just know which rules are used where and you can have fun :)

(my gf and i play rummicub with different rules as well, before we start we agree which rules we use that particular time :))

17. Mars 2006, 04:49:17
Pedro Martínez 
Sujet: Re:
Eriisa: I think tiger means for example a roll of 4+1+6+2, which is followed by his first piece going to E3.

17. Mars 2006, 04:46:18
Eriisa 
Pedro's right.

so the first six causes a 2nd roll. The 2nd six causes a bonus roll, and the 2nd six plus the 3 roll is the number of moves.

I'm guilty of not reading the rules closely, but I figured it out just by watching how the game runs.

17. Mars 2006, 04:44:25
Pedro Martínez 
Sujet: Re:
plaintiger: The answer is easy and you can actually find it in the rules.

Combine these two rules:

1. "The very first placement in the game is supported by three rolls instead of one."

2. "If a six is rolled, the player rolls the die again."

17. Mars 2006, 04:40:48
plaintiger 
i don't see any pattern regarding which die is used to determine the number of spaces moved on a three-die roll in which one die is a six. most often, if i roll a six plus two dice of different values, my piece moves the number of spaces determined by the lower-numbered die, but sometimes it moves the number of spaces determined by the higher-numbered die. is there any rhyme or reason to this, or is the distance of the move just chosen randomly from the values of the dice that aren't sixes?

and why do i sometimes roll four dice?

and above all, why aren't these questions answered in the rules?


12. Mars 2006, 03:23:31
Eriisa 

12. Mars 2006, 02:49:13
Dolittle 
Sujet: genteel lady!
Think I have run across 1 or 2 of those myself!!

*runs off to my corner*

11. Mars 2006, 23:31:05
Eriisa 
After a couple of days of playing this game, I have discovered some genteel ladies are actually bloodthirsty maniacs!!!!


no names mentioned. LOLOLOL

11. Mars 2006, 23:30:01
Eriisa 
The first 6 is not played.

9. Mars 2006, 23:44:29
Groeneveld 
Sujet: strange
why can i jump in,with my last pawn,and then play 6-6-4

what am i doing wrong

Groeneveld

9. Mars 2006, 23:31:08
Eriisa 
Sujet: Game hints
Kissing frogs help to roll a 6



9. Mars 2006, 20:25:52
Eriisa 
Sujet: Re:
Pedro Martínez: ROFL!

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