Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: coan.net 
 Frog Finder

Frog Finder & variants (Frog Legs)


Messages par page:
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Pion.
Mode: Tout le monde peut poster
Recherche dans les messages:  

11. Septembre 2008, 15:32:58
Rose 
Is there no one else that plays frog finder that finds it so unfair in the game that if you kill a frog on your very first move you are pretty much going to lose? It stops people from wanting to play and makes it a very unfair game

11. Septembre 2008, 16:15:08
rod03801 
Sujet: Re:
Rose: I think the penalty is a bit steep. However, I love the game and it doesn't stop me from wanting to play it, at all. Just my 2 cents!

11. Septembre 2008, 19:08:23
rod03801 
Sujet: Re:
modifié par rod03801 (11. Septembre 2008, 19:08:52)
I was going to add to my previous post, but a customer came in and I had to go.

What I was going to add, is that yes, it seems a bit steep when it happens on the first move. If it happens throughout the rest of the game, it should be a steep penalty, because after the first move, it is COMPLETELY avoidable.

Maybe the possibility of it being less of a penalty when it happens on the first move?

11. Septembre 2008, 20:10:19
Rose 
Sujet: Re:
rod03801: I totally agree on a steep penalty IF a person kills a frog once the game play is on. Youre right is avoidable once the first moves are made. I just find it so unfair that you have no choice but to guess at one hopeful vacant spot and when you kill a frog you have pretty much NO chance of winning that game unless your opponent has no clue how to play or you get super lucky and get all 5 before they get the 3rd

11. Septembre 2008, 18:43:14
coan.net 
Sujet: Re:
Rose: Well I have been thinking about ways to change this for awhile now, and there are 3 ideas. Here is what I have:

Since a lot of players do not make wild guesses (unless they are very behind or about to lose), these posts & ideas do not take into consideration -3 points for bad guesses.

Currently, if a frog is hit – player loses 5 while other player gains 5

If player continues and finds the other 4 frogs, they will end up with 15 points (plus winning 2 points + 1 point for each frog)

Player 2 would have to at least find 3 frogs to still win the game. [so they have to find 3 before the other players find 4… since one is not out of play]


Idea #1:

If a frog is hit, player loses 5 points (that is all – other player does not gain 5 points)

Results:

If player continues and finds the other 4 frogs, they will end up with 15 points (plus winning 2 points + 1 point for each frog)

Player 2 would have to at least find 4 frogs to still win the game



Idea #2:

Take how Frog Legs is started – with a space in the middle.

My thoughts: Even though this works great for frog legs, I fear that doing this would give player 1 more of an advantage since they get to go first.


Idea #3:

Change the bonus points at the end of the game to something like 2 bonus points for win, and 2 bonus points for each frog left unfound.

So if player 1 hits a frog, but finds the other 4 – they will have 15 points + 2 for win + 2 for each frog unfound.

If Player 2 finds 3 frogs, they will have 20 points, and player 1 will get 6 bonus points for a total of 21 points and win.

If Player 2 finds 4 frogs, they will have 25 points, and player 1 will get 4 bonus points for a total of 19 points and lose.

==============================================

I think Idea #2 is too much. Idea #1 would work, but might confuse people.

Idea #3 would still achive the goal of making the other players still find 4 frogs to win - and should be very each for Fencer to reprogram the game (changing the old bonus of 1 point for each unfound frog to 2 points each)

Of course Fencer does not want to make any changes to games unless they are thought through completely - which is what I've been thinking about these ideas for awhile now - so what do others think. Do you think Idea #3 (change the bonus points slightly) will fix the issue and still make the game as playable as before?

Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2024 Filip Rachunek, tous droits réservés
Retour en haut