grenv: The solution is actually simpler than that. In a way, a game that encounters an auto-pass move would live in two states. The two states would be the last states viewed by each player. One of these would be the current state of the game. The other would be an old state that the other player simply hasn't viewed yet. Also, add a 'skip ahead to the current state of the game' for players who don't want to scroll thru every auto-passed move. That solves the problem of players who like to view all their moves vs. players who do not. It would be better, in fact, because I could look at one or two forced moves, then skip to the end. ;-)
(убрать) У Вас настроение для быстрой игры, которая гарантированно закончится за 2 часа? Создайте новую игру, выберите Время для игры и установите Время 0 дней/1 час, Бонус 0 дней/0 часов и Лимит 0 дней/1 час. (TeamBundy) (Показывать все подсказки)